;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s -check-prefix=EG -check-prefix=FUNC ;RUN: llc < %s -march=amdgcn -mcpu=SI | FileCheck %s -check-prefix=SI -check-prefix=FUNC ;RUN: llc < %s -march=amdgcn -mcpu=tonga | FileCheck %s -check-prefix=SI -check-prefix=FUNC ;FUNC-LABEL: test ;EG: MULADD_IEEE * ;EG: FRACT * ;EG: ADD * ;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}} ;EG-NOT: COS ;SI: v_cos_f32 ;SI-NOT: v_cos_f32 define void @test(float addrspace(1)* %out, float %x) #1 { %cos = call float @llvm.cos.f32(float %x) store float %cos, float addrspace(1)* %out ret void } ;FUNC-LABEL: testv ;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}} ;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}} ;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}} ;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}} ;EG-NOT: COS ;SI: v_cos_f32 ;SI: v_cos_f32 ;SI: v_cos_f32 ;SI: v_cos_f32 ;SI-NOT: v_cos_f32 define void @testv(<4 x float> addrspace(1)* %out, <4 x float> inreg %vx) #1 { %cos = call <4 x float> @llvm.cos.v4f32(<4 x float> %vx) store <4 x float> %cos, <4 x float> addrspace(1)* %out ret void } declare float @llvm.cos.f32(float) readnone declare <4 x float> @llvm.cos.v4f32(<4 x float>) readnone attributes #0 = { "ShaderType"="0" }