;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s ;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s ;CHECK-LABEL: {{^}}test1: ;CHECK: tbuffer_store_format_xyzw {{v\[[0-9]+:[0-9]+\]}}, 0x20, -1, 0, -1, 0, 14, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0 define void @test1(i32 %a1, i32 %vaddr) #0 { %vdata = insertelement <4 x i32> undef, i32 %a1, i32 0 call void @llvm.SI.tbuffer.store.v4i32(<16 x i8> undef, <4 x i32> %vdata, i32 4, i32 %vaddr, i32 0, i32 32, i32 14, i32 4, i32 1, i32 0, i32 1, i32 1, i32 0) ret void } ;CHECK-LABEL: {{^}}test2: ;CHECK: tbuffer_store_format_xyz {{v\[[0-9]+:[0-9]+\]}}, 0x18, -1, 0, -1, 0, 13, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0 define void @test2(i32 %a1, i32 %vaddr) #0 { %vdata = insertelement <4 x i32> undef, i32 %a1, i32 0 call void @llvm.SI.tbuffer.store.v4i32(<16 x i8> undef, <4 x i32> %vdata, i32 3, i32 %vaddr, i32 0, i32 24, i32 13, i32 4, i32 1, i32 0, i32 1, i32 1, i32 0) ret void } ;CHECK-LABEL: {{^}}test3: ;CHECK: tbuffer_store_format_xy {{v\[[0-9]+:[0-9]+\]}}, 0x10, -1, 0, -1, 0, 11, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0 define void @test3(i32 %a1, i32 %vaddr) #0 { %vdata = insertelement <2 x i32> undef, i32 %a1, i32 0 call void @llvm.SI.tbuffer.store.v2i32(<16 x i8> undef, <2 x i32> %vdata, i32 2, i32 %vaddr, i32 0, i32 16, i32 11, i32 4, i32 1, i32 0, i32 1, i32 1, i32 0) ret void } ;CHECK-LABEL: {{^}}test4: ;CHECK: tbuffer_store_format_x {{v[0-9]+}}, 0x8, -1, 0, -1, 0, 4, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0 define void @test4(i32 %vdata, i32 %vaddr) #0 { call void @llvm.SI.tbuffer.store.i32(<16 x i8> undef, i32 %vdata, i32 1, i32 %vaddr, i32 0, i32 8, i32 4, i32 4, i32 1, i32 0, i32 1, i32 1, i32 0) ret void } declare void @llvm.SI.tbuffer.store.i32(<16 x i8>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32) declare void @llvm.SI.tbuffer.store.v2i32(<16 x i8>, <2 x i32>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32) declare void @llvm.SI.tbuffer.store.v4i32(<16 x i8>, <4 x i32>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32) attributes #0 = { "ShaderType"="1" }