; RUN: llc < %s -march=r600 -mcpu=rv710 | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=rv730 | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=rv770 | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=cedar | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=sumo | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=juniper | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=cypress | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=barts | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=turks | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=caicos | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s ; r700+ supports 16 fetches in a clause ; CHECK: {{^}}fetch_limits_r700: ; CHECK: Fetch clause ; CHECK: Fetch clause define void @fetch_limits_r700() #0 { entry: %0 = load <4 x float>, <4 x float> addrspace(8)* null %1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) %3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) %5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5) %6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6) %7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7) %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8) %9 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9) %10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 10) %11 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 11) %12 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 12) %13 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 13) %14 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 14) %15 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 15) %16 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 16) %res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1) %res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1) %res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1) %res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1) %res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1) %res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1) %res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1) %res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1) %res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1) %res9 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %9, i32 0, i32 0, i32 1) %res10 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %10, i32 0, i32 0, i32 1) %res11 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %11, i32 0, i32 0, i32 1) %res12 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %12, i32 0, i32 0, i32 1) %res13 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %13, i32 0, i32 0, i32 1) %res14 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %14, i32 0, i32 0, i32 1) %res15 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %15, i32 0, i32 0, i32 1) %res16 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %16, i32 0, i32 0, i32 1) %a = fadd <4 x float> %res0, %res1 %b = fadd <4 x float> %res2, %res3 %c = fadd <4 x float> %res4, %res5 %d = fadd <4 x float> %res6, %res7 %e = fadd <4 x float> %res8, %res9 %f = fadd <4 x float> %res10, %res11 %g = fadd <4 x float> %res12, %res13 %h = fadd <4 x float> %res14, %res15 %i = fadd <4 x float> %res16, %a %bc = fadd <4 x float> %b, %c %de = fadd <4 x float> %d, %e %fg = fadd <4 x float> %f, %g %hi = fadd <4 x float> %h, %i %bcde = fadd <4 x float> %bc, %de %fghi = fadd <4 x float> %fg, %hi %bcdefghi = fadd <4 x float> %bcde, %fghi call void @llvm.R600.store.swizzle(<4 x float> %bcdefghi, i32 0, i32 1) ret void } attributes #0 = { "ShaderType"="0" } ; Pixel Shader declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)