; RUN: llc < %s -march=r600 -mcpu=r600 | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=rs880 | FileCheck %s ; RUN: llc < %s -march=r600 -mcpu=rv670 | FileCheck %s ; R600 supports 8 fetches in a clause ; CHECK: {{^}}fetch_limits_r600: ; CHECK: Fetch clause ; CHECK: Fetch clause define void @fetch_limits_r600() #0 { entry: %0 = load <4 x float>, <4 x float> addrspace(8)* null %1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) %3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) %5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5) %6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6) %7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7) %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8) %res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1) %res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1) %res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1) %res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1) %res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1) %res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1) %res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1) %res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1) %res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1) %a = fadd <4 x float> %res0, %res1 %b = fadd <4 x float> %res2, %res3 %c = fadd <4 x float> %res4, %res5 %d = fadd <4 x float> %res6, %res7 %e = fadd <4 x float> %res8, %a %bc = fadd <4 x float> %b, %c %de = fadd <4 x float> %d, %e %bcde = fadd <4 x float> %bc, %de call void @llvm.R600.store.swizzle(<4 x float> %bcde, i32 0, i32 1) ret void } attributes #0 = { "ShaderType"="0" } ; Pixel Shader declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)