;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s ; CHECK: {{^}}main: ; CHECK-NOT: MOV define void @main(<4 x float> inreg %reg0) #0 { entry: %0 = extractelement <4 x float> %reg0, i32 0 %1 = call float @fabs(float %0) %2 = fptoui float %1 to i32 %3 = bitcast i32 %2 to float %4 = insertelement <4 x float> undef, float %3, i32 0 call void @llvm.R600.store.swizzle(<4 x float> %4, i32 0, i32 0) ret void } declare float @fabs(float ) readnone declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) attributes #0 = { "ShaderType"="0" }