; RUN: llc < %s -O3 -march arm64 | FileCheck %s ; %struct.Counter_Struct = type { i64, i64 } %struct.Bicubic_Patch_Struct = type { %struct.Method_Struct*, i32, %struct.Object_Struct*, %struct.Texture_Struct*, %struct.Interior_Struct*, %struct.Object_Struct*, %struct.Object_Struct*, %struct.Bounding_Box_Struct, i64, i32, i32, i32, [4 x [4 x [3 x double]]], [3 x double], double, double, %struct.Bezier_Node_Struct* } %struct.Method_Struct = type { i32 (%struct.Object_Struct*, %struct.Ray_Struct*, %struct.istack_struct*)*, i32 (double*, %struct.Object_Struct*)*, void (double*, %struct.Object_Struct*, %struct.istk_entry*)*, i8* (%struct.Object_Struct*)*, void (%struct.Object_Struct*, double*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*, double*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*, double*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*)*, void (%struct.Object_Struct*)* } %struct.Object_Struct = type { %struct.Method_Struct*, i32, %struct.Object_Struct*, %struct.Texture_Struct*, %struct.Interior_Struct*, %struct.Object_Struct*, %struct.Object_Struct*, %struct.Bounding_Box_Struct, i64 } %struct.Texture_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.9, %struct.Texture_Struct*, %struct.Pigment_Struct*, %struct.Tnormal_Struct*, %struct.Finish_Struct*, %struct.Texture_Struct*, i32 } %struct.Warps_Struct = type { i16, %struct.Warps_Struct* } %struct.Pattern_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.6 } %struct.Blend_Map_Struct = type { i16, i16, i16, i64, %struct.Blend_Map_Entry* } %struct.Blend_Map_Entry = type { float, i8, %union.anon } %union.anon = type { [2 x double], [8 x i8] } %union.anon.6 = type { %struct.anon.7 } %struct.anon.7 = type { float, [3 x double] } %union.anon.9 = type { %struct.anon.10 } %struct.anon.10 = type { float, [3 x double] } %struct.Pigment_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.0, [5 x float] } %union.anon.0 = type { %struct.anon } %struct.anon = type { float, [3 x double] } %struct.Tnormal_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.3, float } %union.anon.3 = type { %struct.anon.4 } %struct.anon.4 = type { float, [3 x double] } %struct.Finish_Struct = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, [3 x float], [3 x float] } %struct.Interior_Struct = type { i64, i32, float, float, float, float, float, %struct.Media_Struct* } %struct.Media_Struct = type { i32, i32, i32, i32, i32, double, double, i32, i32, i32, i32, [5 x float], [5 x float], [5 x float], [5 x float], double, double, double, double*, %struct.Pigment_Struct*, %struct.Media_Struct* } %struct.Bounding_Box_Struct = type { [3 x float], [3 x float] } %struct.Ray_Struct = type { [3 x double], [3 x double], i32, [100 x %struct.Interior_Struct*] } %struct.istack_struct = type { %struct.istack_struct*, %struct.istk_entry*, i32 } %struct.istk_entry = type { double, [3 x double], [3 x double], %struct.Object_Struct*, i32, i32, double, double, i8* } %struct.Transform_Struct = type { [4 x [4 x double]], [4 x [4 x double]] } %struct.Bezier_Node_Struct = type { i32, [3 x double], double, i32, i8* } define void @Precompute_Patch_Values(%struct.Bicubic_Patch_Struct* %Shape) { ; CHECK: Precompute_Patch_Values ; CHECK: ldr [[VAL:x[0-9]+]], [x0, #288] ; CHECK-NEXT: str [[VAL]], [sp, #232] ; CHECK-NEXT: ldr [[VAL2:q[0-9]+]], [x0, #272] ; CHECK-NEXT: stur [[VAL2]], {{\[}}sp, #216] entry: %Control_Points = alloca [16 x [3 x double]], align 8 %arraydecay5.3.1 = getelementptr inbounds [16 x [3 x double]], [16 x [3 x double]]* %Control_Points, i64 0, i64 9, i64 0 %tmp14 = bitcast double* %arraydecay5.3.1 to i8* %arraydecay11.3.1 = getelementptr inbounds %struct.Bicubic_Patch_Struct, %struct.Bicubic_Patch_Struct* %Shape, i64 0, i32 12, i64 1, i64 3, i64 0 %tmp15 = bitcast double* %arraydecay11.3.1 to i8* call void @llvm.memcpy.p0i8.p0i8.i64(i8* %tmp14, i8* %tmp15, i64 24, i32 1, i1 false) ret void } ; Function Attrs: nounwind declare void @llvm.memcpy.p0i8.p0i8.i64(i8* nocapture, i8* nocapture, i64, i32, i1)