; RUN: llc < %s -asm-verbose=false -mtriple=arm64-apple-ios | FileCheck %s define <4 x float> @foo(<4 x float> %val, <4 x float> %test) nounwind { ; CHECK-LABEL: foo: ; CHECK-NEXT: fcmeq.4s v0, v0, v1 ; CHECK-NEXT: fmov.4s v1, #1.00000000 ; CHECK-NEXT: and.16b v0, v0, v1 ; CHECK-NEXT: ret %cmp = fcmp oeq <4 x float> %val, %test %ext = zext <4 x i1> %cmp to <4 x i32> %result = sitofp <4 x i32> %ext to <4 x float> ret <4 x float> %result } ; Make sure the operation doesn't try to get folded when the sizes don't match, ; as that ends up crashing later when trying to form a bitcast operation for ; the folded nodes. define void @foo1(<4 x float> %val, <4 x float> %test, <4 x double>* %p) nounwind { ; CHECK-LABEL: foo1: ; CHECK: movi.4s ; CHECK: scvtf.2d ; CHECK: scvtf.2d %cmp = fcmp oeq <4 x float> %val, %test %ext = zext <4 x i1> %cmp to <4 x i32> %result = sitofp <4 x i32> %ext to <4 x double> store <4 x double> %result, <4 x double>* %p ret void } ; Fold explicit AND operations when the constant isn't a splat of a single ; scalar value like what the zext creates. define <4 x float> @foo2(<4 x float> %val, <4 x float> %test) nounwind { ; CHECK-LABEL: lCPI2_0: ; CHECK-NEXT: .long 1065353216 ; CHECK-NEXT: .long 0 ; CHECK-NEXT: .long 1065353216 ; CHECK-NEXT: .long 0 ; CHECK-LABEL: foo2: ; CHECK: adrp x8, lCPI2_0@PAGE ; CHECK: ldr q2, [x8, lCPI2_0@PAGEOFF] ; CHECK-NEXT: fcmeq.4s v0, v0, v1 ; CHECK-NEXT: and.16b v0, v0, v2 %cmp = fcmp oeq <4 x float> %val, %test %ext = zext <4 x i1> %cmp to <4 x i32> %and = and <4 x i32> %ext, %result = sitofp <4 x i32> %and to <4 x float> ret <4 x float> %result }