; RUN: llc -mtriple=arm64-apple-darwin -enable-misched=0 -mcpu=cyclone < %s | FileCheck %s ; Test that scratch registers are spilled around patchpoints ; CHECK: InlineAsm End ; CHECK-NEXT: mov x{{[0-9]+}}, x16 ; CHECK-NEXT: mov x{{[0-9]+}}, x17 ; CHECK-NEXT: Ltmp ; CHECK-NEXT: nop define void @clobberScratch(i32* %p) { %v = load i32* %p tail call void asm sideeffect "nop", "~{x0},~{x1},~{x2},~{x3},~{x4},~{x5},~{x6},~{x7},~{x8},~{x9},~{x10},~{x11},~{x12},~{x13},~{x14},~{x15},~{x18},~{x19},~{x20},~{x21},~{x22},~{x23},~{x24},~{x25},~{x26},~{x27},~{x28},~{x29},~{x30},~{x31}"() nounwind tail call void (i64, i32, i8*, i32, ...)* @llvm.experimental.patchpoint.void(i64 5, i32 20, i8* null, i32 0, i32* %p, i32 %v) store i32 %v, i32* %p ret void } declare void @llvm.experimental.patchpoint.void(i64, i32, i8*, i32, ...)