Writing an LLVM backend
  1. Introduction
  2. Writing a backend
    1. Machine backends
      1. Outline
      2. Implementation details
    2. Machine backends
    3. Language backends
  3. Related reading material

Written by Misha Brukman

Introduction

This document describes techniques for writing backends for LLVM which convert the LLVM representation to machine assembly code or other languages.

Writing a backend
Machine backends
Outline

In general, you want to follow the format of X86 or PowerPC (in lib/Target).

To create a static compiler (one that emits text assembly), you need to implement the following:

Now, for static code generation you also need to write an instruction selector for your platform: see lib/Target/*/*ISelSimple.cpp which is no longer "simple" but it gives you the idea: you have to be able to create MachineInstrs for any given LLVM instruction using the InstVisitor pattern, and produce a MachineFunction with MachineBasicBlocks full of MachineInstrs for a corresponding LLVM Function. Creating an instruction selector is perhaps the most time-consuming part of creating a back-end.

To create a JIT for your platform:

Note that lib/target/Skeleton is a clean skeleton for a new target, so you might want to start with that and adapt it for your target, and if you are wondering how things are done, peek in the X86 or PowerPC target.

The Skeleton target is non-functional but provides the basic building blocks you will need for your endeavor.

Implementation details
Language backends

For now, just take a look at lib/Target/CBackend for an example of how the C backend is written.

Related reading material

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The LLVM Compiler Infrastructure
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