e2b5f35e74e05fe8dbe501660e5f6aefddf87033
[oota-llvm.git] / test / MC / AArch64 / neon-mov.s
1 // RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
2 // RUN: llvm-mc -triple arm64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
3
4 // Check that the assembler can handle the documented syntax for AArch64
5
6
7 //----------------------------------------------------------------------
8 // Vector Move Immediate Shifted
9 //----------------------------------------------------------------------
10          movi v0.2s, #1
11          movi v1.2s, #0
12          movi v15.2s, #1, lsl #8
13          movi v16.2s, #1, lsl #16
14          movi v31.2s, #1, lsl #24
15          movi v0.4s, #1
16          movi v0.4s, #1, lsl #8
17          movi v0.4s, #1, lsl #16
18          movi v0.4s, #1, lsl #24
19          movi v0.4h, #1
20          movi v0.4h, #1, lsl #8
21          movi v0.8h, #1
22          movi v0.8h, #1, lsl #8
23
24 // CHECK:  movi v0.2s, #{{0x1|1}}           // encoding: [0x20,0x04,0x00,0x0f]
25 // CHECK:  movi v1.2s, #{{0x0|0}}           // encoding: [0x01,0x04,0x00,0x0f]
26 // CHECK:  movi v15.2s, #{{0x1|1}}, lsl #8  // encoding: [0x2f,0x24,0x00,0x0f]
27 // CHECK:  movi v16.2s, #{{0x1|1}}, lsl #16 // encoding: [0x30,0x44,0x00,0x0f]
28 // CHECK:  movi v31.2s, #{{0x1|1}}, lsl #24 // encoding: [0x3f,0x64,0x00,0x0f]
29 // CHECK:  movi v0.4s, #{{0x1|1}}           // encoding: [0x20,0x04,0x00,0x4f]
30 // CHECK:  movi v0.4s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x24,0x00,0x4f]
31 // CHECK:  movi v0.4s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x44,0x00,0x4f]
32 // CHECK:  movi v0.4s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x64,0x00,0x4f]
33 // CHECK:  movi v0.4h, #{{0x1|1}}           // encoding: [0x20,0x84,0x00,0x0f]
34 // CHECK:  movi v0.4h, #{{0x1|1}}, lsl #8   // encoding: [0x20,0xa4,0x00,0x0f]
35 // CHECK:  movi v0.8h, #{{0x1|1}}           // encoding: [0x20,0x84,0x00,0x4f]
36 // CHECK:  movi v0.8h, #{{0x1|1}}, lsl #8   // encoding: [0x20,0xa4,0x00,0x4f]
37
38 //----------------------------------------------------------------------
39 // Vector Move Inverted Immediate Shifted
40 //----------------------------------------------------------------------
41          mvni v0.2s, #1
42          mvni v1.2s, #0
43          mvni v0.2s, #1, lsl #8
44          mvni v0.2s, #1, lsl #16
45          mvni v0.2s, #1, lsl #24
46          mvni v0.4s, #1
47          mvni v15.4s, #1, lsl #8
48          mvni v16.4s, #1, lsl #16
49          mvni v31.4s, #1, lsl #24
50          mvni v0.4h, #1
51          mvni v0.4h, #1, lsl #8
52          mvni v0.8h, #1
53          mvni v0.8h, #1, lsl #8
54
55 // CHECK:  mvni v0.2s, #{{0x1|1}}           // encoding: [0x20,0x04,0x00,0x2f]
56 // CHECK:  mvni v1.2s, #{{0x0|0}}           // encoding: [0x01,0x04,0x00,0x2f]
57 // CHECK:  mvni v0.2s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x24,0x00,0x2f]
58 // CHECK:  mvni v0.2s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x44,0x00,0x2f]
59 // CHECK:  mvni v0.2s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x64,0x00,0x2f]
60 // CHECK:  mvni v0.4s, #{{0x1|1}}           // encoding: [0x20,0x04,0x00,0x6f]
61 // CHECK:  mvni v15.4s, #{{0x1|1}}, lsl #8  // encoding: [0x2f,0x24,0x00,0x6f]
62 // CHECK:  mvni v16.4s, #{{0x1|1}}, lsl #16 // encoding: [0x30,0x44,0x00,0x6f]
63 // CHECK:  mvni v31.4s, #{{0x1|1}}, lsl #24 // encoding: [0x3f,0x64,0x00,0x6f]
64 // CHECK:  mvni v0.4h, #{{0x1|1}}           // encoding: [0x20,0x84,0x00,0x2f]
65 // CHECK:  mvni v0.4h, #{{0x1|1}}, lsl #8   // encoding: [0x20,0xa4,0x00,0x2f]
66 // CHECK:  mvni v0.8h, #{{0x1|1}}           // encoding: [0x20,0x84,0x00,0x6f]
67 // CHECK:  mvni v0.8h, #{{0x1|1}}, lsl #8   // encoding: [0x20,0xa4,0x00,0x6f]
68
69 //----------------------------------------------------------------------
70 // Vector Bitwise Bit Clear (AND NOT) - immediate
71 //----------------------------------------------------------------------
72          bic v0.2s, #1
73          bic v1.2s, #0
74          bic v0.2s, #1, lsl #8
75          bic v0.2s, #1, lsl #16
76          bic v0.2s, #1, lsl #24
77          bic v0.4s, #1
78          bic v0.4s, #1, lsl #8
79          bic v0.4s, #1, lsl #16
80          bic v0.4s, #1, lsl #24
81          bic v15.4h, #1
82          bic v16.4h, #1, lsl #8
83          bic v0.8h, #1
84          bic v31.8h, #1, lsl #8
85
86 // CHECK:  bic v0.2s, #{{0x1|1}}           // encoding: [0x20,0x14,0x00,0x2f]
87 // CHECK:  bic v1.2s, #{{0x0|0}}           // encoding: [0x01,0x14,0x00,0x2f]
88 // CHECK:  bic v0.2s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x34,0x00,0x2f]
89 // CHECK:  bic v0.2s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x54,0x00,0x2f]
90 // CHECK:  bic v0.2s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x74,0x00,0x2f]
91 // CHECK:  bic v0.4s, #{{0x1|1}}           // encoding: [0x20,0x14,0x00,0x6f]
92 // CHECK:  bic v0.4s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x34,0x00,0x6f]
93 // CHECK:  bic v0.4s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x54,0x00,0x6f]
94 // CHECK:  bic v0.4s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x74,0x00,0x6f]
95 // CHECK:  bic v15.4h, #{{0x1|1}}          // encoding: [0x2f,0x94,0x00,0x2f]
96 // CHECK:  bic v16.4h, #{{0x1|1}}, lsl #8  // encoding: [0x30,0xb4,0x00,0x2f]
97 // CHECK:  bic v0.8h, #{{0x1|1}}           // encoding: [0x20,0x94,0x00,0x6f]
98 // CHECK:  bic v31.8h, #{{0x1|1}}, lsl #8  // encoding: [0x3f,0xb4,0x00,0x6f]
99
100 //----------------------------------------------------------------------
101 // Vector Bitwise OR - immedidate
102 //----------------------------------------------------------------------
103          orr v0.2s, #1
104          orr v1.2s, #0
105          orr v0.2s, #1, lsl #8
106          orr v0.2s, #1, lsl #16
107          orr v0.2s, #1, lsl #24
108          orr v0.4s, #1
109          orr v0.4s, #1, lsl #8
110          orr v0.4s, #1, lsl #16
111          orr v0.4s, #1, lsl #24
112          orr v31.4h, #1
113          orr v15.4h, #1, lsl #8
114          orr v0.8h, #1
115          orr v16.8h, #1, lsl #8
116
117 // CHECK:  orr v0.2s, #{{0x1|1}}           // encoding: [0x20,0x14,0x00,0x0f]
118 // CHECK:  orr v1.2s, #{{0x0|0}}           // encoding: [0x01,0x14,0x00,0x0f]
119 // CHECK:  orr v0.2s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x34,0x00,0x0f]
120 // CHECK:  orr v0.2s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x54,0x00,0x0f]
121 // CHECK:  orr v0.2s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x74,0x00,0x0f]
122 // CHECK:  orr v0.4s, #{{0x1|1}}           // encoding: [0x20,0x14,0x00,0x4f]
123 // CHECK:  orr v0.4s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x34,0x00,0x4f]
124 // CHECK:  orr v0.4s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x54,0x00,0x4f]
125 // CHECK:  orr v0.4s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x74,0x00,0x4f]
126 // CHECK:  orr v31.4h, #{{0x1|1}}          // encoding: [0x3f,0x94,0x00,0x0f]
127 // CHECK:  orr v15.4h, #{{0x1|1}}, lsl #8  // encoding: [0x2f,0xb4,0x00,0x0f]
128 // CHECK:  orr v0.8h, #{{0x1|1}}           // encoding: [0x20,0x94,0x00,0x4f]
129 // CHECK:  orr v16.8h, #{{0x1|1}}, lsl #8  // encoding: [0x30,0xb4,0x00,0x4f]
130
131 //----------------------------------------------------------------------
132 // Vector Move Immediate Masked
133 //----------------------------------------------------------------------
134          movi v0.2s, #1, msl #8
135          movi v1.2s, #1, msl #16
136          movi v0.4s, #1, msl #8
137          movi v31.4s, #1, msl #16
138
139 // CHECK:  movi v0.2s, #{{0x1|1}}, msl #8   // encoding: [0x20,0xc4,0x00,0x0f]
140 // CHECK:  movi v1.2s, #{{0x1|1}}, msl #16  // encoding: [0x21,0xd4,0x00,0x0f]
141 // CHECK:  movi v0.4s, #{{0x1|1}}, msl #8   // encoding: [0x20,0xc4,0x00,0x4f]
142 // CHECK:  movi v31.4s, #{{0x1|1}}, msl #16 // encoding: [0x3f,0xd4,0x00,0x4f]
143
144 //----------------------------------------------------------------------
145 // Vector Move Inverted Immediate Masked
146 //----------------------------------------------------------------------
147          mvni v1.2s, #0x1, msl #8
148          mvni v0.2s, #0x1, msl #16
149          mvni v31.4s, #0x1, msl #8
150          mvni v0.4s, #0x1, msl #16
151
152 // CHECK:   mvni v1.2s, #{{0x1|1}}, msl #8  // encoding: [0x21,0xc4,0x00,0x2f]
153 // CHECK:   mvni v0.2s, #{{0x1|1}}, msl #16 // encoding: [0x20,0xd4,0x00,0x2f]
154 // CHECK:   mvni v31.4s, #{{0x1|1}}, msl #8 // encoding: [0x3f,0xc4,0x00,0x6f]
155 // CHECK:   mvni v0.4s, #{{0x1|1}}, msl #16 // encoding: [0x20,0xd4,0x00,0x6f]
156
157 //----------------------------------------------------------------------
158 // Vector Immediate - per byte
159 //----------------------------------------------------------------------
160          movi v0.8b, #0
161          movi v31.8b, #0xff
162          movi v15.16b, #0xf
163          movi v31.16b, #0x1f
164
165 // CHECK:   movi v0.8b, #{{0x0|0}}        // encoding: [0x00,0xe4,0x00,0x0f]
166 // CHECK:   movi v31.8b, #{{0xff|255}}      // encoding: [0xff,0xe7,0x07,0x0f]
167 // CHECK:   movi v15.16b, #{{0xf|15}}      // encoding: [0xef,0xe5,0x00,0x4f]
168 // CHECK:   movi v31.16b, #{{0x1f|31}}     // encoding: [0xff,0xe7,0x00,0x4f]
169
170 //----------------------------------------------------------------------
171 // Vector Move Immediate - bytemask, per doubleword
172 //---------------------------------------------------------------------
173          movi v0.2d, #0xff00ff00ff00ff00
174
175 // CHECK: movi v0.2d, #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x6f]
176
177 //----------------------------------------------------------------------
178 // Vector Move Immediate - bytemask, one doubleword
179 //----------------------------------------------------------------------
180          movi d0, #0xff00ff00ff00ff00
181
182 // CHECK: movi d0,  #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x2f]
183
184 //----------------------------------------------------------------------
185 // Vector Floating Point Move Immediate
186 //----------------------------------------------------------------------
187          fmov v1.2s, #1.0
188          fmov v15.4s, #1.0
189          fmov v31.2d, #1.0
190
191 // CHECK:  fmov v1.2s, #{{1.00000000|1.000000e\+00}}     // encoding: [0x01,0xf6,0x03,0x0f]
192 // CHECK:  fmov v15.4s, #{{1.00000000|1.000000e\+00}}    // encoding: [0x0f,0xf6,0x03,0x4f]
193 // CHECK:  fmov v31.2d, #{{1.00000000|1.000000e\+00}}    // encoding: [0x1f,0xf6,0x03,0x6f]
194
195
196 //----------------------------------------------------------------------
197 // Vector Move -  register
198 //----------------------------------------------------------------------
199
200       // FIXME: these should all print with the "mov" syntax.
201       mov v0.8b, v31.8b
202       mov v15.16b, v16.16b
203       orr v0.8b, v31.8b, v31.8b
204       orr v15.16b, v16.16b, v16.16b
205
206 // CHECK:   orr v0.8b, v31.8b, v31.8b      // encoding: [0xe0,0x1f,0xbf,0x0e]
207 // CHECK:   orr v15.16b, v16.16b, v16.16b  // encoding: [0x0f,0x1e,0xb0,0x4e]
208 // CHECK:   orr v0.8b, v31.8b, v31.8b      // encoding: [0xe0,0x1f,0xbf,0x0e]
209 // CHECK:   orr v15.16b, v16.16b, v16.16b  // encoding: [0x0f,0x1e,0xb0,0x4e]
210