1 //===-- RuntimeDyld.h - Run-time dynamic linker for MC-JIT ------*- C++ -*-===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // Interface for the runtime dynamic linker facilities of the MC-JIT.
12 //===----------------------------------------------------------------------===//
14 #ifndef LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
15 #define LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
17 #include "llvm/ADT/StringRef.h"
18 #include "llvm/ExecutionEngine/RTDyldMemoryManager.h"
19 #include "llvm/Support/Memory.h"
26 template <typename T> class OwningBinary;
29 class RuntimeDyldImpl;
30 class RuntimeDyldCheckerImpl;
33 friend class RuntimeDyldCheckerImpl;
35 RuntimeDyld(const RuntimeDyld &) LLVM_DELETED_FUNCTION;
36 void operator=(const RuntimeDyld &) LLVM_DELETED_FUNCTION;
38 // RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
40 std::unique_ptr<RuntimeDyldImpl> Dyld;
41 RTDyldMemoryManager *MM;
42 bool ProcessAllSections;
43 RuntimeDyldCheckerImpl *Checker;
45 // Change the address associated with a section when resolving relocations.
46 // Any relocations already associated with the symbol will be re-resolved.
47 void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
50 /// \brief Information about the loaded object.
51 class LoadedObjectInfo {
52 friend class RuntimeDyldImpl;
54 LoadedObjectInfo(RuntimeDyldImpl &RTDyld, unsigned BeginIdx,
56 : RTDyld(RTDyld), BeginIdx(BeginIdx), EndIdx(EndIdx) { }
58 virtual ~LoadedObjectInfo() {}
60 virtual object::OwningBinary<object::ObjectFile>
61 getObjectForDebug(const object::ObjectFile &Obj) const = 0;
63 uint64_t getSectionLoadAddress(StringRef Name) const;
66 virtual void anchor();
68 RuntimeDyldImpl &RTDyld;
69 unsigned BeginIdx, EndIdx;
72 RuntimeDyld(RTDyldMemoryManager *);
75 /// Add the referenced object file to the list of objects to be loaded and
77 std::unique_ptr<LoadedObjectInfo> loadObject(const object::ObjectFile &O);
79 /// Get the address of our local copy of the symbol. This may or may not
80 /// be the address used for relocation (clients can copy the data around
81 /// and resolve relocatons based on where they put it).
82 void *getSymbolAddress(StringRef Name) const;
84 /// Get the address of the target copy of the symbol. This is the address
85 /// used for relocation.
86 uint64_t getSymbolLoadAddress(StringRef Name) const;
88 /// Resolve the relocations for all symbols we currently know about.
89 void resolveRelocations();
91 /// Map a section to its target address space value.
92 /// Map the address of a JIT section as returned from the memory manager
93 /// to the address in the target process as the running code will see it.
94 /// This is the address which will be used for relocation resolution.
95 void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress);
97 /// Register any EH frame sections that have been loaded but not previously
98 /// registered with the memory manager. Note, RuntimeDyld is responsible
99 /// for identifying the EH frame and calling the memory manager with the
100 /// EH frame section data. However, the memory manager itself will handle
101 /// the actual target-specific EH frame registration.
102 void registerEHFrames();
104 void deregisterEHFrames();
107 StringRef getErrorString();
109 /// By default, only sections that are "required for execution" are passed to
110 /// the RTDyldMemoryManager, and other sections are discarded. Passing 'true'
111 /// to this method will cause RuntimeDyld to pass all sections to its
112 /// memory manager regardless of whether they are "required to execute" in the
113 /// usual sense. This is useful for inspecting metadata sections that may not
114 /// contain relocations, E.g. Debug info, stackmaps.
116 /// Must be called before the first object file is loaded.
117 void setProcessAllSections(bool ProcessAllSections) {
118 assert(!Dyld && "setProcessAllSections must be called before loadObject.");
119 this->ProcessAllSections = ProcessAllSections;
123 } // end namespace llvm