X-Git-Url: http://plrg.eecs.uci.edu/git/?p=model-checker.git;a=blobdiff_plain;f=nodestack.h;h=6c9779497e71f96e0621b37e762fbb199bd0556c;hp=bd64c4aa859d64f7a2eddcf9282ac9fbb5b1ed16;hb=a6681ee1cceb6df1fe8ea0e524687a11c94ee3f0;hpb=9fd8ac15f03e8ca01a20563e06c44b8b93090892 diff --git a/nodestack.h b/nodestack.h index bd64c4a..6c97794 100644 --- a/nodestack.h +++ b/nodestack.h @@ -1,3 +1,7 @@ +/** @file nodestack.h + * @brief Stack of operations for use in backtracking. +*/ + #ifndef __NODESTACK_H__ #define __NODESTACK_H__ @@ -6,17 +10,47 @@ #include #include "threads.h" #include "mymemory.h" +#include "clockvector.h" class ModelAction; +/** + * A flag used for the promise counting/combination problem within a node, + * denoting whether a particular Promise is + *
  1. @b applicable: can be satisfied by this Node's ModelAction and
  2. + *
  3. @b fulfilled: satisfied by this Node's ModelAction under the current + * configuration.
+ */ +typedef enum { + PROMISE_IGNORE = 0, /**< This promise is inapplicable; ignore it */ + PROMISE_UNFULFILLED, /**< This promise is applicable but unfulfilled */ + PROMISE_FULFILLED /**< This promise is applicable and fulfilled */ +} promise_t; + +struct future_value { + uint64_t value; + modelclock_t expiration; +}; + + +/** + * @brief A single node in a NodeStack + * + * Represents a single node in the NodeStack. Each Node is associated with up + * to one action and up to one parent node. A node holds information + * regarding the last action performed (the "associated action"), the thread + * choices that have been explored (explored_children) and should be explored + * (backtrack), and the actions that the last action may read from. + */ class Node { public: - Node(ModelAction *act = NULL, Node *parent = NULL); + Node(ModelAction *act = NULL, Node *par = NULL, int nthreads = 1); ~Node(); /* return true = thread choice has already been explored */ bool has_been_explored(thread_id_t tid); /* return true = backtrack set is empty */ bool backtrack_empty(); + void explore_child(ModelAction *act); /* return false = thread was already in backtrack */ bool set_backtrack(thread_id_t id); @@ -24,23 +58,63 @@ public: bool is_enabled(Thread *t); ModelAction * get_action() { return action; } - void print(); + /** @return the parent Node to this Node; that is, the action that + * occurred previously in the stack. */ + Node * get_parent() const { return parent; } + + bool add_future_value(uint64_t value, modelclock_t expiration); + uint64_t get_future_value(); + modelclock_t get_future_value_expiration(); + bool increment_future_value(); + bool future_value_empty(); - static int get_total_nodes() { return total_nodes; } + void add_read_from(const ModelAction *act); + const ModelAction * get_read_from(); + bool increment_read_from(); + bool read_from_empty(); + int get_read_from_size(); + const ModelAction * get_read_from_at(int i); + + void set_promise(unsigned int i); + bool get_promise(unsigned int i); + bool increment_promise(); + bool promise_empty(); + + void print(); + void print_may_read_from(); MEMALLOC private: void explore(thread_id_t tid); - static int total_nodes; ModelAction *action; + Node *parent; int num_threads; - std::vector explored_children; - std::vector backtrack; + std::vector< bool, MyAlloc > explored_children; + std::vector< bool, MyAlloc > backtrack; + int numBacktracks; + + /** The set of ModelActions that this the action at this Node may read + * from. Only meaningful if this Node represents a 'read' action. */ + std::vector< const ModelAction *, MyAlloc< const ModelAction * > > may_read_from; + + unsigned int read_from_index; + + std::vector< struct future_value, MyAlloc > future_values; + std::vector< promise_t, MyAlloc > promises; + unsigned int future_index; }; -typedef std::list > node_list_t; +typedef std::list< Node *, MyAlloc< Node * > > node_list_t; +/** + * @brief A stack of nodes + * + * Holds a Node linked-list that can be used for holding backtracking, + * may-read-from, and replay information. It is used primarily as a + * stack-like structure, in that backtracking points and replay nodes are + * only removed from the top (most recent). + */ class NodeStack { public: NodeStack(); @@ -49,6 +123,8 @@ public: Node * get_head(); Node * get_next(); void reset_execution(); + void pop_restofstack(int numAhead); + int get_total_nodes() { return total_nodes; } void print(); @@ -56,6 +132,8 @@ public: private: node_list_t node_list; node_list_t::iterator iter; + + int total_nodes; }; #endif /* __NODESTACK_H__ */