make scheduler choose fair schedules when threads with priority are sleeping...
[model-checker.git] / schedule.cc
index 4f5f3de7d70ddf881e15ac6bd39cb27c795c728e..f68cb528a16b846a2f2653ecd3336b6ca496fee8 100644 (file)
+#include <string.h>
 #include <stdlib.h>
 
-#include "libthreads.h"
+#include "threads-model.h"
 #include "schedule.h"
 #include "common.h"
 #include "model.h"
+#include "nodestack.h"
 
-struct thread_list_node {
-       struct thread *t;
-       struct thread_list_node *next;
-       int live;
-};
-
-#define NUM_LIST_NODES 32
+/** Constructor */
+Scheduler::Scheduler() :
+       enabled(NULL),
+       enabled_len(0),
+       curr_thread_index(0),
+       current(NULL)
+{
+}
 
-struct thread_list_node *head, *tail;
-struct thread_list_node nodes[NUM_LIST_NODES];
-struct thread *current;
+void Scheduler::set_enabled(Thread *t, enabled_type_t enabled_status) {
+       int threadid=id_to_int(t->get_id());
+       if (threadid>=enabled_len) {
+               enabled_type_t *new_enabled = (enabled_type_t *)snapshot_malloc(sizeof(enabled_type_t) * (threadid + 1));
+               memset(&new_enabled[enabled_len], 0, (threadid+1-enabled_len)*sizeof(enabled_type_t));
+               if (enabled != NULL) {
+                       memcpy(new_enabled, enabled, enabled_len*sizeof(enabled_type_t));
+                       snapshot_free(enabled);
+               }
+               enabled=new_enabled;
+               enabled_len=threadid+1;
+       }
+       enabled[threadid]=enabled_status;
+}
 
-static void enqueue_thread(struct thread *t)
+/**
+ * @brief Check if a Thread is currently enabled
+ * @param t The Thread to check
+ * @return True if the Thread is currently enabled
+ */
+bool Scheduler::is_enabled(Thread *t) const
 {
-       int i;
-       struct thread_list_node *node;
+       int id = id_to_int(t->get_id());
+       return (id >= enabled_len) ? false : (enabled[id] != THREAD_DISABLED);
+}
 
-       for (node = nodes, i = 0; node->live && i < NUM_LIST_NODES; i++, node++);
-       if (i >= NUM_LIST_NODES) {
-               printf("ran out of nodes\n");
-               exit(1);
-       }
-       node->t = t;
-       node->next = NULL;
-       node->live = 1;
+enabled_type_t Scheduler::get_enabled(Thread *t) {
+       return enabled[id_to_int(t->get_id())];
+}
 
-       if (tail)
-               tail->next = node;
-       else
-               head = node;
-       tail = node;
+void Scheduler::update_sleep_set(Node *n) {
+       enabled_type_t *enabled_array=n->get_enabled_array();
+       for(int i=0;i<enabled_len;i++) {
+               if (enabled_array[i]==THREAD_SLEEP_SET) {
+                       enabled[i]=THREAD_SLEEP_SET;
+               }
+       }
 }
 
-static struct thread *dequeue_thread(void)
+/**
+ * Add a Thread to the sleep set.
+ * @param t The Thread to add
+ */
+void Scheduler::add_sleep(Thread *t)
 {
-       struct thread *pop;
+       DEBUG("thread %d\n", id_to_int(t->get_id()));
+       set_enabled(t, THREAD_SLEEP_SET);
+}
 
-       if (!head)
-               return NULL;
+/**
+ * Remove a Thread from the sleep set.
+ * @param t The Thread to remove
+ */
+void Scheduler::remove_sleep(Thread *t)
+{
+       DEBUG("thread %d\n", id_to_int(t->get_id()));
+       set_enabled(t, THREAD_ENABLED);
+}
 
-       pop = head->t;
-       head->live = 0;
-       if (head == tail)
-               tail = NULL;
-       head = head->next;
+/**
+ * Add a Thread to the scheduler's ready list.
+ * @param t The Thread to add
+ */
+void Scheduler::add_thread(Thread *t)
+{
+       DEBUG("thread %d\n", id_to_int(t->get_id()));
+       ASSERT(!t->is_model_thread());
+       set_enabled(t, THREAD_ENABLED);
+}
 
-       /* Set new current thread */
-       current = pop;
+/**
+ * Remove a given Thread from the scheduler.
+ * @param t The Thread to remove
+ */
+void Scheduler::remove_thread(Thread *t)
+{
+       if (current == t)
+               current = NULL;
+       set_enabled(t, THREAD_DISABLED);
+}
 
-       return pop;
+/**
+ * Prevent a Thread from being scheduled. The sleeping Thread should be
+ * re-awoken via Scheduler::wake.
+ * @param thread The Thread that should sleep
+ */
+void Scheduler::sleep(Thread *t)
+{
+       set_enabled(t, THREAD_DISABLED);
+       t->set_state(THREAD_BLOCKED);
 }
 
-void DefaultScheduler::add_thread(struct thread *t)
+/**
+ * Wake a Thread up that was previously waiting (see Scheduler::wait)
+ * @param t The Thread to wake up
+ */
+void Scheduler::wake(Thread *t)
 {
-       DEBUG("thread %d\n", t->id);
-       enqueue_thread(t);
+       ASSERT(!t->is_model_thread());
+       set_enabled(t, THREAD_ENABLED);
+       t->set_state(THREAD_READY);
 }
 
-struct thread *DefaultScheduler::next_thread(void)
+/**
+ * Select a Thread. This implementation defaults to round-robin, if a
+ * thread is not already provided.
+ *
+ * @param t Thread to run, if chosen by an external entity (e.g.,
+ * ModelChecker). May be NULL to indicate no external choice.
+ * @return The next Thread to run
+ */
+Thread * Scheduler::next_thread(Thread *t)
 {
-       return dequeue_thread();
+       if ( t == NULL ) {
+               int old_curr_thread = curr_thread_index;
+               bool have_enabled_thread_with_priority=false;
+               Node *n=model->get_curr_node();
+
+               for(int i=0;i<enabled_len;i++) {
+                       thread_id_t tid=int_to_id(i);
+                       if (n->has_priority(tid)) {
+                               //Have a thread with priority
+                               if (enabled[i]!=THREAD_DISABLED)
+                                       have_enabled_thread_with_priority=true;
+                       }
+               }
+
+               while(true) {
+                       curr_thread_index = (curr_thread_index+1) % enabled_len;
+                       thread_id_t curr_tid=int_to_id(curr_thread_index);
+                       if (enabled[curr_thread_index]==THREAD_ENABLED&&
+                                       (!have_enabled_thread_with_priority||n->has_priority(curr_tid))) {
+                               t = model->get_thread(int_to_id(curr_tid));
+                               break;
+                       }
+                       if (curr_thread_index == old_curr_thread) {
+                               print();
+                               return NULL;
+                       }
+               }
+       } else if (t->is_model_thread()) {
+               /* model-checker threads never run */
+               t = NULL;
+       } else {
+               curr_thread_index = id_to_int(t->get_id());
+       }
+
+       current = t;
+       print();
+       return t;
 }
 
-struct thread *DefaultScheduler::get_current_thread(void)
+/**
+ * @return The currently-running Thread
+ */
+Thread * Scheduler::get_current_thread() const
 {
+       ASSERT(!current || !current->is_model_thread());
        return current;
 }
+
+/**
+ * Print debugging information about the current state of the scheduler. Only
+ * prints something if debugging is enabled.
+ */
+void Scheduler::print() const
+{
+       if (current)
+               DEBUG("Current thread: %d\n", id_to_int(current->get_id()));
+       else
+               DEBUG("No current thread\n");
+}