-#include <stdlib.h>
-
#include "libthreads.h"
-#include "schedule.h"
#include "common.h"
#include "threads.h"
/* global "model" object */
#include "model.h"
+#include "snapshot.h"
+#include "snapshot-interface.h"
/*
* Return 1 if found next thread, 0 otherwise
*/
-int num;
-int num1;
-int num2;
-
-static int thread_system_next(void)
-{
+static int thread_system_next(void) {
Thread *curr, *next;
curr = thread_current();
return Thread::swap(model->get_system_context(), next);
}
-static void thread_wait_finish(void)
-{
-
+static void thread_wait_finish(void) {
DBG();
while (!thread_system_next());
}
-/*
- * Main system function
- */
-int main()
-{
+void real_main() {
thrd_t user_thread;
ucontext_t main_context;
+ //Create the singleton snapshotStack object
+ snapshotObject = new snapshotStack();
+
model = new ModelChecker();
if (getcontext(&main_context))
- return 1;
+ return;
model->set_system_context(&main_context);
+ snapshotObject->snapshotStep(0);
+
do {
/* Start user program */
- model->add_thread(new Thread(&user_thread, &user_main, NULL));
+ model->add_thread(new Thread(&user_thread, (void (*)(void *)) &user_main, NULL));
/* Wait for all threads to complete */
thread_wait_finish();
delete model;
DEBUG("Exiting\n");
- return 0;
+}
+
+int main_numargs;
+char ** main_args;
+
+/*
+ * Main system function
+ */
+int main(int numargs, char ** args) {
+ /* Stash this stuff in case someone wants it eventually */
+ main_numargs=numargs;
+ main_args=args;
+
+ /* Let's jump in quickly and start running stuff */
+ initSnapShotLibrary(10000, 1024, 1024, 1000, &real_main);
}