private:
void addNodeEdge(CycleNode *fromnode, CycleNode *tonode);
void putNode(const ModelAction *act, CycleNode *node);
- CycleNode * getNode(const ModelAction *);
+ CycleNode * getNode(const ModelAction *act);
CycleNode * getNode(const Promise *promise);
+ CycleNode * getNode_noCreate(const ModelAction *act) const;
+ CycleNode * getNode_noCreate(const Promise *promise) const;
bool mergeNodes(CycleNode *node1, CycleNode *node2,
promise_list_t *mustMerge);
CycleNode *hasRMW;
};
+/*
+ * @brief Adds an edge between objects
+ *
+ * This function will add an edge between any two objects which can be
+ * associated with a CycleNode. That is, if they have a CycleGraph::getNode
+ * implementation.
+ *
+ * The object to is ordered after the object from.
+ *
+ * @param to The edge points to this object, of type T
+ * @param from The edge comes from this object, of type U
+ */
+template <typename T, typename U>
+void CycleGraph::addEdge(const T from, const U to)
+{
+ ASSERT(from);
+ ASSERT(to);
+
+ CycleNode *fromnode = getNode(from);
+ CycleNode *tonode = getNode(to);
+
+ addNodeEdge(fromnode, tonode);
+}
+
#endif /* __CYCLEGRAPH_H__ */