Node * get_node() const { return node; }
void set_node(Node *n) { node = n; }
+ void copy_from_new(ModelAction *newaction);
void set_try_lock(bool obtainedlock);
bool is_mutex_op() const;
bool is_lock() const;
bool is_seqcst() const;
bool same_var(const ModelAction *act) const;
bool same_thread(const ModelAction *act) const;
+ bool is_conflicting_lock(const ModelAction *act) const;
bool is_synchronizing(const ModelAction *act) const;
void create_cv(const ModelAction *parent = NULL);