#listener=gov.nasa.jpf.listener.StateReducer
#listener=gov.nasa.jpf.listener.StateReducerOld
#listener=gov.nasa.jpf.listener.VariableConflictTracker,gov.nasa.jpf.listener.StateReducer
+#listener=gov.nasa.jpf.listener.ConflictTracker,gov.nasa.jpf.listener.StateReducer
listener=gov.nasa.jpf.listener.ConflictTracker
+#listener=gov.nasa.jpf.listener.ConflictTracker,gov.nasa.jpf.listener.StateReducerClean
+#listener=gov.nasa.jpf.listener.StateReducerClean
+#listener=gov.nasa.jpf.listener.StateReducer
+
# Potentially conflicting variables
# Alarms
#variables=currentAlarm
#variables=currentSwitch
# Lights
#variables=colorChanged,currentHue,currentSaturation,currentLevel,currentSwitch,colorTemperature
+# Dimmers
+#variables=currentSwitch,currentLevel
# Speeches
#variables=level,oneUser
# Music players
# Potentially conflicting apps (we default to App1 and App2 for now)
apps=App1,App2
-# Writer classes with manual input to detect direct-direct interactions
-manualClasses=appTouch,AeonKeyFob,Button,NfcTouch,ThreeAxis
-
-# Tracking the location.mode variable conflict
-#track_location_var_conflict=true
+# Debug mode for ConflictTracker
+# We do not report any conflicts if the value is true
+debug_mode=true
# Debug mode for StateReducer
#debug_state_transition=true
# Timeout in minutes (default is 0 which means no timeout)
timeout=30
-search.class = gov.nasa.jpf.search.heuristic.RandomHeuristic
+#search.class = gov.nasa.jpf.search.heuristic.RandomHeuristic
#search.heuristic.beam_search=true
#search.class = gov.nasa.jpf.search.heuristic.UserHeuristic
#search.class = gov.nasa.jpf.search.heuristic.BFSHeuristic