lastIsNewKey(false),
lastNewSize(0),
lastTransactionPartsSent(NULL),
- lastPendingSendArbitrationEntriesToDelete(NULL),
lastNewKey(NULL),
committedKeyValueTable(NULL),
speculatedKeyValueTable(NULL),
lastIsNewKey(false),
lastNewSize(0),
lastTransactionPartsSent(NULL),
- lastPendingSendArbitrationEntriesToDelete(NULL),
lastNewKey(NULL),
committedKeyValueTable(NULL),
speculatedKeyValueTable(NULL),
delete speculatedKeyValueTable;
delete pendingTransactionSpeculatedKeyValueTable;
delete liveNewKeyTable;
- delete lastMessageTable;
- delete rejectedMessageWatchVectorTable;
+ {
+ SetIterator<int64_t, Pair<int64_t, Liveness *> *> *lmit = getKeyIterator(lastMessageTable);
+ while (lmit->hasNext()) {
+ Pair<int64_t, Liveness *> * pair = lastMessageTable->get(lmit->next());
+ delete pair;
+ }
+ delete lmit;
+ delete lastMessageTable;
+ }
+ if (pendingTransactionBuilder != NULL)
+ delete pendingTransactionBuilder;
+ {
+ SetIterator<int64_t, Hashset<RejectedMessage *> *> *rmit = getKeyIterator(rejectedMessageWatchVectorTable);
+ while(rmit->hasNext()) {
+ int64_t machineid = rmit->next();
+ Hashset<RejectedMessage *> * rmset = rejectedMessageWatchVectorTable->get(machineid);
+ SetIterator<RejectedMessage *, RejectedMessage *> * mit = rmset->iterator();
+ while (mit->hasNext()) {
+ RejectedMessage * rm = mit->next();
+ delete rm;
+ }
+ delete mit;
+ delete rmset;
+ }
+ delete rmit;
+ delete rejectedMessageWatchVectorTable;
+ }
delete arbitratorTable;
delete liveAbortTable;
- delete newTransactionParts;
- delete newCommitParts;
+ {
+ SetIterator<int64_t, Hashtable<Pair<int64_t, int32_t> *, TransactionPart *, uintptr_t, 0, pairHashFunction, pairEquals> *> *partsit = getKeyIterator(newTransactionParts);
+ while (partsit->hasNext()) {
+ int64_t machineId = partsit->next();
+ Hashtable<Pair<int64_t, int32_t> *, TransactionPart *, uintptr_t, 0, pairHashFunction, pairEquals> *parts = partsit->currVal();
+ delete parts;
+ }
+ delete partsit;
+ delete newTransactionParts;
+ }
+ {
+ SetIterator<int64_t, Hashtable<Pair<int64_t, int32_t> *, CommitPart *, uintptr_t, 0, pairHashFunction, pairEquals> *> *partsit = getKeyIterator(newCommitParts);
+ while (partsit->hasNext()) {
+ int64_t machineId = partsit->next();
+ Hashtable<Pair<int64_t, int32_t> *, CommitPart *, uintptr_t, 0, pairHashFunction, pairEquals> *parts = partsit->currVal();
+ delete parts;
+ }
+ delete partsit;
+ delete newCommitParts;
+ }
delete lastArbitratedTransactionNumberByArbitratorTable;
delete liveTransactionBySequenceNumberTable;
delete liveTransactionByTransactionIdTable;
- delete liveCommitsTable;
+ {
+ SetIterator<int64_t, Hashtable<int64_t, Commit *> *> *liveit = getKeyIterator(liveCommitsTable);
+ while (liveit->hasNext()) {
+ int64_t arbitratorId = liveit->next();
+
+ // Get all the commits for a specific arbitrator
+ Hashtable<int64_t, Commit *> *commitForClientTable = liveit->currVal();
+ {
+ SetIterator<int64_t, Commit *> *clientit = getKeyIterator(commitForClientTable);
+ while (clientit->hasNext()) {
+ int64_t id = clientit->next();
+ delete commitForClientTable->get(id);
+ }
+ delete clientit;
+ }
+
+ delete commitForClientTable;
+ }
+ delete liveit;
+ delete liveCommitsTable;
+ }
delete liveCommitsByKeyTable;
delete lastCommitSeenSequenceNumberByArbitratorTable;
delete rejectedSlotVector;
- delete pendingTransactionQueue;
+ {
+ uint size = pendingTransactionQueue->size();
+ for (uint iter = 0; iter < size; iter++) {
+ delete pendingTransactionQueue->get(iter);
+ }
+ delete pendingTransactionQueue;
+ }
delete pendingSendArbitrationEntriesToDelete;
- delete transactionPartsSent;
+ {
+ SetIterator<Transaction *, Vector<int> *> *trit = getKeyIterator(transactionPartsSent);
+ while (trit->hasNext()) {
+ Transaction *transaction = trit->next();
+ delete trit->currVal();
+ }
+ delete trit;
+ delete transactionPartsSent;
+ }
delete outstandingTransactionStatus;
delete liveAbortsGeneratedByLocal;
delete offlineTransactionsCommittedAndAtServer;
delete localCommunicationTable;
delete lastTransactionSeenFromMachineFromServer;
- delete pendingSendArbitrationRounds;
+ {
+ for(uint i = 0; i < pendingSendArbitrationRounds->size(); i++) {
+ delete pendingSendArbitrationRounds->get(i);
+ }
+ delete pendingSendArbitrationRounds;
+ }
+ if (lastTransactionPartsSent != NULL)
+ delete lastTransactionPartsSent;
delete lastArbitrationDataLocalSequenceNumberSeenFromArbitrator;
+ if (lastNewKey)
+ delete lastNewKey;
}
/**
Slot *s = new Slot(this, 1, localMachineId, localSequenceNumber);
localSequenceNumber++;
TableStatus *status = new TableStatus(s, numberOfSlots);
- s->addEntry(status);
+ s->addShallowEntry(status);
Array<Slot *> *array = cloud->putSlot(s, numberOfSlots);
if (array == NULL) {
array->set(0, s);
// update local block chain
validateAndUpdate(array, true);
+ delete array;
} else if (array->length() == 1) {
// in case we did push the slot BUT we failed to init it
validateAndUpdate(array, true);
+ delete s;
+ delete array;
} else {
+ delete s;
+ delete array;
throw new Error("Error on initialization");
}
}
// Just pull the latest slots from the server
Array<Slot *> *newslots = cloud->getSlots(sequenceNumber + 1);
validateAndUpdate(newslots, true);
+ delete newslots;
sendToServer(NULL);
updateLiveTransactionsAndStatus();
}
KeyValue *kv = committedKeyValueTable->get(key);
if (kv != NULL) {
- return kv->getValue();
+ return new IoTString(kv->getValue());
} else {
return NULL;
}
}
if (kv != NULL) {
- return kv->getValue();
+ return new IoTString(kv->getValue());
} else {
return NULL;
}
if (kv != NULL) {
pendingTransactionBuilder->addKVGuard(new KeyValue(key, kv->getValue()));
- return kv->getValue();
+ return new IoTString(kv->getValue());
} else {
pendingTransactionBuilder->addKVGuard(new KeyValue(key, NULL));
return NULL;
if (kv != NULL) {
pendingTransactionBuilder->addKVGuard(new KeyValue(key, kv->getValue()));
- return kv->getValue();
+ return new IoTString(kv->getValue());
} else {
pendingTransactionBuilder->addKVGuard(new KeyValue(key, NULL));
return NULL;
try {
Array<Slot *> *newSlots = cloud->getSlots(sequenceNumber + 1);
validateAndUpdate(newSlots, false);
+ delete newSlots;
sendToServer(NULL);
updateLiveTransactionsAndStatus();
return true;
void Table::startTransaction() {
// Create a new transaction, invalidates any old pending transactions.
+ if (pendingTransactionBuilder != NULL)
+ delete pendingTransactionBuilder;
pendingTransactionBuilder = new PendingTransaction(localMachineId);
}
-void Table::addKV(IoTString *key, IoTString *value) {
-
+void Table::put(IoTString *key, IoTString *value) {
// Make sure it is a valid key
if (!arbitratorTable->contains(key)) {
throw new Error("Key not Found.");
}
// Add the key value to this transaction
- KeyValue *kv = new KeyValue(key, value);
+ KeyValue *kv = new KeyValue(new IoTString(key), new IoTString(value));
pendingTransactionBuilder->addKV(kv);
}
pendingTransactionQueue->add(newTransaction);
} else {
arbitrateOnLocalTransaction(newTransaction);
+ delete newTransaction;
updateLiveStateFromLocal();
}
-
+ if (pendingTransactionBuilder != NULL)
+ delete pendingTransactionBuilder;
+
pendingTransactionBuilder = new PendingTransaction(localMachineId);
try {
if (sendReturn.getSecond()) {
// did arbitrate
+ delete transaction;
oldindex--;
}
}
return localSequenceNumber;
}
+void Table::processTransactionList(bool handlePartial) {
+ SetIterator<Transaction *, Vector<int> *> *trit = getKeyIterator(lastTransactionPartsSent);
+ while (trit->hasNext()) {
+ Transaction *transaction = trit->next();
+ transaction->resetServerFailure();
+ // Update which transactions parts still need to be sent
+ transaction->removeSentParts(lastTransactionPartsSent->get(transaction));
+ // Add the transaction status to the outstanding list
+ outstandingTransactionStatus->put(transaction->getSequenceNumber(), transaction->getTransactionStatus());
+
+ // Update the transaction status
+ transaction->getTransactionStatus()->setStatus(TransactionStatus_StatusSentPartial);
+
+ // Check if all the transaction parts were successfully
+ // sent and if so then remove it from pending
+ if (transaction->didSendAllParts()) {
+ transaction->getTransactionStatus()->setStatus(TransactionStatus_StatusSentFully);
+ pendingTransactionQueue->remove(transaction);
+ delete transaction;
+ } else if (handlePartial) {
+ transaction->resetServerFailure();
+ // Set the transaction sequence number back to nothing
+ if (!transaction->didSendAPartToServer()) {
+ transaction->setSequenceNumber(-1);
+ }
+ }
+ }
+ delete trit;
+}
+
NewKey * Table::handlePartialSend(NewKey * newKey) {
//Didn't receive acknowledgement for last send
//See if the server has received a newer slot
bool sendSlotsReturn = sendSlotsToServer(lastSlotAttemptedToSend, lastNewSize, lastIsNewKey, &wasInserted, &newSlots);
if (sendSlotsReturn) {
+ lastSlotAttemptedToSend = NULL;
if (newKey != NULL) {
if (lastInsertedNewKey && (lastNewKey->getKey() == newKey->getKey()) && (lastNewKey->getMachineID() == newKey->getMachineID())) {
+ delete newKey;
newKey = NULL;
}
}
-
- SetIterator<Transaction *, Vector<int> *> *trit = getKeyIterator(lastTransactionPartsSent);
- while (trit->hasNext()) {
- Transaction *transaction = trit->next();
- transaction->resetServerFailure();
- // Update which transactions parts still need to be sent
- transaction->removeSentParts(lastTransactionPartsSent->get(transaction));
- // Add the transaction status to the outstanding list
- outstandingTransactionStatus->put(transaction->getSequenceNumber(), transaction->getTransactionStatus());
-
- // Update the transaction status
- transaction->getTransactionStatus()->setStatus(TransactionStatus_StatusSentPartial);
-
- // Check if all the transaction parts were successfully
- // sent and if so then remove it from pending
- if (transaction->didSendAllParts()) {
- transaction->getTransactionStatus()->setStatus(TransactionStatus_StatusSentFully);
- pendingTransactionQueue->remove(transaction);
- }
- }
- delete trit;
+ processTransactionList(false);
} else {
- bool isInserted = false;
- for (uint si = 0; si < newSlots->length(); si++) {
- Slot *s = newSlots->get(si);
- if ((s->getSequenceNumber() == lastSlotAttemptedToSend->getSequenceNumber()) && (s->getMachineID() == localMachineId)) {
- isInserted = true;
- break;
- }
- }
-
- for (uint si = 0; si < newSlots->length(); si++) {
- Slot *s = newSlots->get(si);
- if (isInserted) {
- break;
- }
-
- // Process each entry in the slot
- Vector<Entry *> *ventries = s->getEntries();
- uint vesize = ventries->size();
- for (uint vei = 0; vei < vesize; vei++) {
- Entry *entry = ventries->get(vei);
- if (entry->getType() == TypeLastMessage) {
- LastMessage *lastMessage = (LastMessage *)entry;
- if ((lastMessage->getMachineID() == localMachineId) && (lastMessage->getSequenceNumber() == lastSlotAttemptedToSend->getSequenceNumber())) {
- isInserted = true;
- break;
- }
- }
- }
- }
-
- if (isInserted) {
+ if (checkSend(newSlots, lastSlotAttemptedToSend)) {
if (newKey != NULL) {
if (lastInsertedNewKey && (lastNewKey->getKey() == newKey->getKey()) && (lastNewKey->getMachineID() == newKey->getMachineID())) {
+ delete newKey;
newKey = NULL;
}
}
-
- SetIterator<Transaction *, Vector<int> *> *trit = getKeyIterator(lastTransactionPartsSent);
- while (trit->hasNext()) {
- Transaction *transaction = trit->next();
- transaction->resetServerFailure();
-
- // Update which transactions parts still need to be sent
- transaction->removeSentParts(lastTransactionPartsSent->get(transaction));
-
- // Add the transaction status to the outstanding list
- outstandingTransactionStatus->put(transaction->getSequenceNumber(), transaction->getTransactionStatus());
-
- // Update the transaction status
- transaction->getTransactionStatus()->setStatus(TransactionStatus_StatusSentPartial);
-
- // Check if all the transaction parts were successfully sent and if so then remove it from pending
- if (transaction->didSendAllParts()) {
- transaction->getTransactionStatus()->setStatus(TransactionStatus_StatusSentFully);
- pendingTransactionQueue->remove(transaction);
- } else {
- transaction->resetServerFailure();
- // Set the transaction sequence number back to nothing
- if (!transaction->didSendAPartToServer()) {
- transaction->setSequenceNumber(-1);
- }
- }
- }
- delete trit;
+ processTransactionList(true);
}
}
// insert into the local block chain
validateAndUpdate(newSlots, true);
}
- // continue;
} else {
- bool isInserted = false;
- for (uint si = 0; si < newSlots->length(); si++) {
- Slot *s = newSlots->get(si);
- if ((s->getSequenceNumber() == lastSlotAttemptedToSend->getSequenceNumber()) && (s->getMachineID() == localMachineId)) {
- isInserted = true;
- break;
- }
- }
-
- for (uint si = 0; si < newSlots->length(); si++) {
- Slot *s = newSlots->get(si);
- if (isInserted) {
- break;
- }
-
- // Process each entry in the slot
- Vector<Entry *> *entries = s->getEntries();
- uint eSize = entries->size();
- for (uint ei = 0; ei < eSize; ei++) {
- Entry *entry = entries->get(ei);
-
- if (entry->getType() == TypeLastMessage) {
- LastMessage *lastMessage = (LastMessage *)entry;
- if ((lastMessage->getMachineID() == localMachineId) && (lastMessage->getSequenceNumber() == lastSlotAttemptedToSend->getSequenceNumber())) {
- isInserted = true;
- break;
- }
- }
- }
- }
-
- if (isInserted) {
+ if (checkSend(newSlots, lastSlotAttemptedToSend)) {
if (newKey != NULL) {
if (lastInsertedNewKey && (lastNewKey->getKey() == newKey->getKey()) && (lastNewKey->getMachineID() == newKey->getMachineID())) {
+ delete newKey;
newKey = NULL;
}
}
-
- SetIterator<Transaction *, Vector<int> *> *trit = getKeyIterator(lastTransactionPartsSent);
- while (trit->hasNext()) {
- Transaction *transaction = trit->next();
- transaction->resetServerFailure();
-
- // Update which transactions parts still need to be sent
- transaction->removeSentParts(lastTransactionPartsSent->get(transaction));
-
- // Add the transaction status to the outstanding list
- outstandingTransactionStatus->put(transaction->getSequenceNumber(), transaction->getTransactionStatus());
-
- // Update the transaction status
- transaction->getTransactionStatus()->setStatus(TransactionStatus_StatusSentPartial);
-
- // Check if all the transaction parts were successfully sent and if so then remove it from pending
- if (transaction->didSendAllParts()) {
- transaction->getTransactionStatus()->setStatus(TransactionStatus_StatusSentFully);
- pendingTransactionQueue->remove(transaction);
- } else {
- transaction->resetServerFailure();
- // Set the transaction sequence number back to nothing
- if (!transaction->didSendAPartToServer()) {
- transaction->setSequenceNumber(-1);
- }
- }
- }
- delete trit;
+
+ processTransactionList(true);
} else {
SetIterator<Transaction *, Vector<int> *> *trit = getKeyIterator(lastTransactionPartsSent);
while (trit->hasNext()) {
// insert into the local block chain
validateAndUpdate(newSlots, true);
}
+ delete newSlots;
return newKey;
}
+void Table::clearSentParts() {
+ // Clear the sent data since we are trying again
+ pendingSendArbitrationEntriesToDelete->clear();
+ SetIterator<Transaction *, Vector<int> *> *trit = getKeyIterator(transactionPartsSent);
+ while (trit->hasNext()) {
+ Transaction *transaction = trit->next();
+ delete trit->currVal();
+ }
+ delete trit;
+ transactionPartsSent->clear();
+}
+
bool Table::sendToServer(NewKey *newKey) {
if (hadPartialSendToServer) {
newKey = handlePartialSend(newKey);
// If there is a new key with same name then end
if ((newKey != NULL) && arbitratorTable->contains(newKey->getKey())) {
+ delete newKey;
return false;
}
// Create the slot
- Slot *slot = new Slot(this, sequenceNumber + 1, localMachineId, buffer->getSlot(sequenceNumber)->getHMAC(), localSequenceNumber);
+ Slot *slot = new Slot(this, sequenceNumber + 1, localMachineId, new Array<char>(buffer->getSlot(sequenceNumber)->getHMAC()), localSequenceNumber);
localSequenceNumber++;
// Try to fill the slot with data
- ThreeTuple<bool, int32_t, bool> fillSlotsReturn = fillSlot(slot, false, newKey);
- bool needsResize = fillSlotsReturn.getFirst();
- int newSize = fillSlotsReturn.getSecond();
- bool insertedNewKey = fillSlotsReturn.getThird();
+ int newSize = 0;
+ bool insertedNewKey = false;
+ bool needsResize = fillSlot(slot, false, newKey, newSize, insertedNewKey);
if (needsResize) {
// Reset which transaction to send
delete trit;
// Clear the sent data since we are trying again
- pendingSendArbitrationEntriesToDelete->clear();
- transactionPartsSent->clear();
-
+ clearSentParts();
+
// We needed a resize so try again
- fillSlot(slot, true, newKey);
+ fillSlot(slot, true, newKey, newSize, insertedNewKey);
}
-
+ if (lastSlotAttemptedToSend != NULL)
+ delete lastSlotAttemptedToSend;
+
lastSlotAttemptedToSend = slot;
lastIsNewKey = (newKey != NULL);
lastInsertedNewKey = insertedNewKey;
lastNewSize = newSize;
+ if (( newKey != lastNewKey) && (lastNewKey != NULL))
+ delete lastNewKey;
lastNewKey = newKey;
+ if (lastTransactionPartsSent != NULL)
+ delete lastTransactionPartsSent;
lastTransactionPartsSent = transactionPartsSent->clone();
- lastPendingSendArbitrationEntriesToDelete = new Vector<Entry *>(pendingSendArbitrationEntriesToDelete);
Array<Slot *> * newSlots = NULL;
bool wasInserted = false;
bool sendSlotsReturn = sendSlotsToServer(slot, newSize, newKey != NULL, &wasInserted, &newSlots);
if (sendSlotsReturn) {
+ lastSlotAttemptedToSend = NULL;
// Did insert into the block chain
-
if (insertedNewKey) {
// This slot was what was inserted not a previous slot
-
// New Key was successfully inserted into the block chain so dont want to insert it again
newKey = NULL;
}
round->removeParts(pendingSendArbitrationEntriesToDelete);
if (!round->isDoneSending()) {
- // Sent all the parts
+ //Add part back in
pendingSendArbitrationRounds->set(oldcount++,
pendingSendArbitrationRounds->get(i));
- }
+ } else
+ delete pendingSendArbitrationRounds->get(i);
}
pendingSendArbitrationRounds->setSize(oldcount);
-
- SetIterator<Transaction *, Vector<int> *> *trit = getKeyIterator(transactionPartsSent);
- while (trit->hasNext()) {
- Transaction *transaction = trit->next();
- transaction->resetServerFailure();
-
- // Update which transactions parts still need to be sent
- transaction->removeSentParts(transactionPartsSent->get(transaction));
-
- // Add the transaction status to the outstanding list
- outstandingTransactionStatus->put(transaction->getSequenceNumber(), transaction->getTransactionStatus());
-
- // Update the transaction status
- transaction->getTransactionStatus()->setStatus(TransactionStatus_StatusSentPartial);
-
- // Check if all the transaction parts were successfully sent and if so then remove it from pending
- if (transaction->didSendAllParts()) {
- transaction->getTransactionStatus()->setStatus(TransactionStatus_StatusSentFully);
- pendingTransactionQueue->remove(transaction);
- }
- }
- delete trit;
+ processTransactionList(false);
} else {
// Reset which transaction to send
SetIterator<Transaction *, Vector<int> *> *trit = getKeyIterator(transactionPartsSent);
}
// Clear the sent data in preparation for next send
- pendingSendArbitrationEntriesToDelete->clear();
- transactionPartsSent->clear();
+ clearSentParts();
if (newSlots->length() != 0) {
// insert into the local block chain
validateAndUpdate(newSlots, true);
}
+ delete newSlots;
}
-
} catch (ServerException *e) {
if (e->getType() != ServerException_TypeInputTimeout) {
// Nothing was able to be sent to the server so just clear these data structures
delete trit;
}
- pendingSendArbitrationEntriesToDelete->clear();
- transactionPartsSent->clear();
+ clearSentParts();
throw e;
}
return returnData;
}
+/** Checks whether a given slot was sent using new slots in
+ array. Returns true if sent and false otherwise. */
+
+bool Table::checkSend(Array<Slot *> * array, Slot *checkSlot) {
+ uint size = array->length();
+ for (uint i = 0; i < size; i++) {
+ Slot *s = array->get(i);
+ if ((s->getSequenceNumber() == checkSlot->getSequenceNumber()) && (s->getMachineID() == localMachineId)) {
+ return true;
+ }
+ }
+
+ //Also need to see if other machines acknowledged our message
+ for (uint i = 0; i < size; i++) {
+ Slot *s = array->get(i);
+
+ // Process each entry in the slot
+ Vector<Entry *> *entries = s->getEntries();
+ uint eSize = entries->size();
+ for (uint ei = 0; ei < eSize; ei++) {
+ Entry *entry = entries->get(ei);
+
+ if (entry->getType() == TypeLastMessage) {
+ LastMessage *lastMessage = (LastMessage *)entry;
+
+ if ((lastMessage->getMachineID() == localMachineId) && (lastMessage->getSequenceNumber() == checkSlot->getSequenceNumber())) {
+ return true;
+ }
+ }
+ }
+ }
+ //Not found
+ return false;
+}
/** Method tries to send slot to server. Returns status in tuple.
isInserted returns whether last un-acked send (if any) was
}
if (hadPartialSendToServer) {
- *isInserted = false;
- uint size = (*array)->length();
- for (uint i = 0; i < size; i++) {
- Slot *s = (*array)->get(i);
- if ((s->getSequenceNumber() == slot->getSequenceNumber()) && (s->getMachineID() == localMachineId)) {
- *isInserted = true;
- break;
- }
- }
+ *isInserted = checkSend(*array, slot);
- //Also need to see if other machines acknowledged our message
- if (!(*isInserted)) {
- for (uint i = 0; i < size; i++) {
- Slot *s = (*array)->get(i);
-
- // Process each entry in the slot
- Vector<Entry *> *entries = s->getEntries();
- uint eSize = entries->size();
- for (uint ei = 0; ei < eSize; ei++) {
- Entry *entry = entries->get(ei);
-
- if (entry->getType() == TypeLastMessage) {
- LastMessage *lastMessage = (LastMessage *)entry;
-
- if ((lastMessage->getMachineID() == localMachineId) && (lastMessage->getSequenceNumber() == slot->getSequenceNumber())) {
- *isInserted = true;
- goto done;
- }
- }
- }
- }
- }
- done:
if (!(*isInserted)) {
rejectedSlotVector->add(slot->getSequenceNumber());
}
}
/**
- * Returns false if a resize was needed
+ * Returns true if a resize was needed but not done.
*/
-ThreeTuple<bool, int32_t, bool> Table::fillSlot(Slot *slot, bool resize, NewKey *newKeyEntry) {
- int newSize = 0;
+bool Table::fillSlot(Slot *slot, bool resize, NewKey *newKeyEntry, int & newSize, bool & insertedKey) {
+ newSize = 0;//special value to indicate no resize
if (liveSlotCount > bufferResizeThreshold) {
resize = true;//Resize is forced
}
if (resize) {
newSize = (int) (numberOfSlots * Table_RESIZE_MULTIPLE);
TableStatus *status = new TableStatus(slot, newSize);
- slot->addEntry(status);
+ slot->addShallowEntry(status);
}
// Fill with rejected slots first before doing anything else
doRejectedMessages(slot);
// Do mandatory rescue of entries
- ThreeTuple<bool, bool, int64_t> mandatoryRescueReturn = doMandatoryResuce(slot, resize);
+ ThreeTuple<bool, bool, int64_t> mandatoryRescueReturn = doMandatoryRescue(slot, resize);
// Extract working variables
bool needsResize = mandatoryRescueReturn.getFirst();
int64_t currentRescueSequenceNumber = mandatoryRescueReturn.getThird();
if (needsResize && !resize) {
- // We need to resize but we are not resizing so return false
- return ThreeTuple<bool, int32_t, bool>(true, NULL, NULL);
+ // We need to resize but we are not resizing so return true to force on retry
+ return true;
}
- bool inserted = false;
+ insertedKey = false;
if (newKeyEntry != NULL) {
newKeyEntry->setSlot(slot);
if (slot->hasSpace(newKeyEntry)) {
slot->addEntry(newKeyEntry);
- inserted = true;
+ insertedKey = true;
}
}
// Clear the transactions, aborts and commits that were sent previously
- transactionPartsSent->clear();
- pendingSendArbitrationEntriesToDelete->clear();
+ clearSentParts();
uint size = pendingSendArbitrationRounds->size();
for (uint i = 0; i < size; i++) {
ArbitrationRound *round = pendingSendArbitrationRounds->get(i);
// Fill the remainder of the slot with rescue data
doOptionalRescue(slot, seenLiveSlot, currentRescueSequenceNumber, resize);
- return ThreeTuple<bool, int32_t, bool>(false, newSize, inserted);
+ return false;
}
void Table::doRejectedMessages(Slot *s) {
if (rejectedSlotVector->size() > Table_REJECTED_THRESHOLD) {
int64_t new_seqn = rejectedSlotVector->lastElement();
RejectedMessage *rm = new RejectedMessage(s, s->getSequenceNumber(), localMachineId, old_seqn, new_seqn, false);
- s->addEntry(rm);
+ s->addShallowEntry(rm);
} else {
int64_t prev_seqn = -1;
uint i = 0;
/* Generate rejected message entry for missing messages */
if (prev_seqn != -1) {
RejectedMessage *rm = new RejectedMessage(s, s->getSequenceNumber(), localMachineId, old_seqn, prev_seqn, false);
- s->addEntry(rm);
+ s->addShallowEntry(rm);
}
/* Generate rejected message entries for present messages */
for (; i < rejectedSlotVector->size(); i++) {
Slot *s_msg = buffer->getSlot(curr_seqn);
int64_t machineid = s_msg->getMachineID();
RejectedMessage *rm = new RejectedMessage(s, s->getSequenceNumber(), machineid, curr_seqn, curr_seqn, true);
- s->addEntry(rm);
+ s->addShallowEntry(rm);
}
}
}
}
-ThreeTuple<bool, bool, int64_t> Table::doMandatoryResuce(Slot *slot, bool resize) {
+ThreeTuple<bool, bool, int64_t> Table::doMandatoryRescue(Slot *slot, bool resize) {
int64_t newestSequenceNumber = buffer->getNewestSeqNum();
int64_t oldestSequenceNumber = buffer->getOldestSeqNum();
if (oldestLiveSlotSequenceNumver < oldestSequenceNumber) {
s->addEntry(liveentry);
else {
skipcount++;
- if (skipcount > Table_SKIP_THRESHOLD)
+ if (skipcount > Table_SKIP_THRESHOLD) {
+ delete liveentries;
goto donesearch;
+ }
}
}
+ delete liveentries;
}
donesearch:
;
updateExpectedSize();
}
}
-
+ delete indexer;
+
// If there is a gap, check to see if the server sent us
// everything->
if (firstSeqNum != (sequenceNumber + 1)) {
// must have a last message message-> If not then the server is
// hiding slots
if (!machineSet->isEmpty()) {
+ delete machineSet;
throw new Error("Missing record for machines: ");
}
}
-
+ delete machineSet;
// Update the size of our local block chain->
commitNewMaxSize();
if (transaction == NULL) {
// This is a new transaction that we dont have so make a new one
transaction = new Transaction();
+
+ // Add that part to the transaction
+ transaction->addPartDecode(part);
// Insert this new transaction into the live tables
liveTransactionBySequenceNumberTable->put(part->getSequenceNumber(), transaction);
- liveTransactionByTransactionIdTable->put(new Pair<int64_t, int64_t>(part->getTransactionId()), transaction);
+ liveTransactionByTransactionIdTable->put(transaction->getId(), transaction);
}
-
- // Add that part to the transaction
- transaction->addPartDecode(part);
}
delete ptit;
}
delete tpit;
// Clear all the new transaction parts in preparation for the next
// time the server sends slots
- newTransactionParts->clear();
+ {
+ SetIterator<int64_t, Hashtable<Pair<int64_t, int32_t> *, TransactionPart *, uintptr_t, 0, pairHashFunction, pairEquals> *> *partsit = getKeyIterator(newTransactionParts);
+ while (partsit->hasNext()) {
+ int64_t machineId = partsit->next();
+ Hashtable<Pair<int64_t, int32_t> *, TransactionPart *, uintptr_t, 0, pairHashFunction, pairEquals> *parts = newTransactionParts->get(machineId);
+ delete parts;
+ }
+ delete partsit;
+ newTransactionParts->clear();
+ }
}
void Table::arbitrateFromServer() {
-
if (liveTransactionBySequenceNumberTable->size() == 0) {
// Nothing to arbitrate on so move on
return;
continue;
}
-
if (!transaction->isComplete()) {
// Will arbitrate in incorrect order if we continue so just break
// Most likely this
break;
}
-
// update the largest transaction seen by arbitrator from server
if (!lastTransactionSeenFromMachineFromServer->contains(transaction->getMachineId())) {
lastTransactionSeenFromMachineFromServer->put(transaction->getMachineId(), transaction->getClientLocalSequenceNumber());
if (transaction->evaluateGuard(committedKeyValueTable, speculativeTableTmp, NULL)) {
// Guard evaluated as true
-
// Update the local changes so we can make the commit
SetIterator<KeyValue *, KeyValue *> *kvit = transaction->getKeyValueUpdateSet()->iterator();
while (kvit->hasNext()) {
lastSeqNumArbOn = transactionSequenceNumber;
}
+ delete transactionSequenceNumbers;
+
Commit *newCommit = NULL;
// If there is something to commit
newCommit->addKV(kv);
}
delete spit;
-
+
// create the commit parts
newCommit->createCommitParts();
processEntry(commitPart);
}
}
+ delete speculativeTableTmp;
if ((newCommit != NULL) || (generatedAborts->size() > 0)) {
ArbitrationRound *arbitrationRound = new ArbitrationRound(newCommit, generatedAborts);
}
}
}
+ } else {
+ delete generatedAborts;
}
}
SetIterator<KeyValue *, KeyValue *> *kvit = transaction->getKeyValueUpdateSet()->iterator();
while (kvit->hasNext()) {
KeyValue *kv = kvit->next();
- newCommit->addKV(kv);
+ newCommit->addKV(kv->getCopy());
}
delete kvit;
}
/**
- * Compacts the arbitration data my merging commits and aggregating
+ * Compacts the arbitration data by merging commits and aggregating
* aborts so that a single large push of commits can be done instead
* of many small updates
*/
bool gotNewCommit = false;
uint numberToDelete = 1;
+
while (numberToDelete < pendingSendArbitrationRounds->size()) {
ArbitrationRound *round = pendingSendArbitrationRounds->get(pendingSendArbitrationRounds->size() - numberToDelete - 1);
newSize += round->getAbortsCount();
if (newSize > ArbitrationRound_MAX_PARTS) {
- // Cant compact since it would be too large
+ // Can't compact since it would be too large
+ if (lastRound->getCommit() != newCommit &&
+ round->getCommit() != newCommit)
+ delete newCommit;
break;
}
-
// Set the new compacted part
+ if (lastRound->getCommit() == newCommit)
+ lastRound->setCommit(NULL);
+ if (round->getCommit() == newCommit)
+ round->setCommit(NULL);
+
+ if (lastRound->getCommit() != NULL) {
+ Commit * oldcommit = lastRound->getCommit();
+ lastRound->setCommit(NULL);
+ delete oldcommit;
+ }
lastRound->setCommit(newCommit);
lastRound->addAborts(round->getAborts());
gotNewCommit = true;
if (numberToDelete != 1) {
// If there is a compaction
// Delete the previous pieces that are now in the new compacted piece
- if (numberToDelete == pendingSendArbitrationRounds->size()) {
- pendingSendArbitrationRounds->clear();
- } else {
- for (uint i = 0; i < numberToDelete; i++) {
- pendingSendArbitrationRounds->removeIndex(pendingSendArbitrationRounds->size() - 1);
- }
+ for (uint i = 2; i <= numberToDelete; i++) {
+ delete pendingSendArbitrationRounds->get(pendingSendArbitrationRounds->size()-i);
}
+ pendingSendArbitrationRounds->setSize(pendingSendArbitrationRounds->size() - numberToDelete);
- // Add the new compacted into the pending to send list
pendingSendArbitrationRounds->add(lastRound);
// Should reinsert into the commit processor
* transactions
*/
bool Table::updateCommittedTable() {
-
if (newCommitParts->size() == 0) {
// Nothing new to process
return false;
commit->addPartDecode(part);
}
delete pairit;
+ delete parts;
}
delete partsit;
SetIterator<int64_t, Hashtable<int64_t, Commit *> *> *liveit = getKeyIterator(liveCommitsTable);
while (liveit->hasNext()) {
int64_t arbitratorId = liveit->next();
-
// Get all the commits for a specific arbitrator
Hashtable<int64_t, Commit *> *commitForClientTable = liveCommitsTable->get(arbitratorId);
for (uint i = 0; i < commitSequenceNumbers->size(); i++) {
int64_t commitSequenceNumber = commitSequenceNumbers->get(i);
Commit *commit = commitForClientTable->get(commitSequenceNumber);
-
// Special processing if a commit is not complete
if (!commit->isComplete()) {
if (i == (commitSequenceNumbers->size() - 1)) {
// Delete it and move on
commit->setDead();
commitForClientTable->remove(commit->getSequenceNumber());
+ delete commit;
continue;
}
}
// We have already seen this commit before so need to do the
// full processing on this commit
if (commit->getSequenceNumber() <= lastCommitSeenSequenceNumber) {
-
// Update the last transaction that was updated if we can
if (commit->getTransactionSequenceNumber() != -1) {
int64_t lastTransactionNumber = lastArbitratedTransactionNumberByArbitratorTable->get(commit->getMachineId());
lastArbitratedTransactionNumberByArbitratorTable->put(commit->getMachineId(), commit->getTransactionSequenceNumber());
}
}
-
continue;
}
// if the commit is now dead then remove it
if (!previousCommit->isLive()) {
commitForClientTable->remove(previousCommit->getSequenceNumber());
+ delete previousCommit;
}
}
}
delete commitit;
+ delete commitsToEdit;
// Update the last seen sequence number from this arbitrator
if (lastCommitSeenSequenceNumberByArbitratorTable->contains(commit->getMachineId())) {
delete kvit;
}
}
+ delete commitSequenceNumbers;
}
delete liveit;
if (startIndex >= transactionSequenceNumbersSorted->size()) {
// Make sure we are not out of bounds
+ delete transactionSequenceNumbersSorted;
return false; // did not speculate
}
}
}
+ delete transactionSequenceNumbersSorted;
+
if (didSkip) {
// Since there was a skip we need to redo the speculation next time around
lastTransactionSequenceNumberSpeculatedOn = -1;
Transaction *transaction = liveTransactionBySequenceNumberTable->get(key);
// Check if the transaction is dead
- if (lastArbitratedTransactionNumberByArbitratorTable->contains(transaction->getArbitrator()) && lastArbitratedTransactionNumberByArbitratorTable->get(transaction->getArbitrator() >= transaction->getSequenceNumber())) {
+ if (lastArbitratedTransactionNumberByArbitratorTable->contains(transaction->getArbitrator())
+ && lastArbitratedTransactionNumberByArbitratorTable->get(transaction->getArbitrator()) >= transaction->getSequenceNumber()) {
// Set dead the transaction
transaction->setDead();
// Remove the transaction from the live table
iter->remove();
liveTransactionByTransactionIdTable->remove(transaction->getId());
+ delete transaction;
}
}
delete iter;
TransactionStatus *status = outstandingTransactionStatus->get(key);
// Check if the transaction is dead
- if (lastArbitratedTransactionNumberByArbitratorTable->contains(status->getTransactionArbitrator()) && (lastArbitratedTransactionNumberByArbitratorTable->get(status->getTransactionArbitrator()) >= status->getTransactionSequenceNumber())) {
-
+ if (lastArbitratedTransactionNumberByArbitratorTable->contains(status->getTransactionArbitrator())
+ && (lastArbitratedTransactionNumberByArbitratorTable->get(status->getTransactionArbitrator()) >= status->getTransactionSequenceNumber())) {
// Set committed
status->setStatus(TransactionStatus_StatusCommitted);
if (deviceWatchSet->isEmpty()) {
// This rejected message has been seen by all the clients so
entry->setDead();
+ delete deviceWatchSet;
} else {
// We need to watch this rejected message
entry->setWatchSet(deviceWatchSet);
// Update the part and set dead ones we have already seen (got a
// rescued version)
- TransactionPart *previouslySeenPart = transactionPart->put(new Pair<int64_t, int32_t>(entry->getPartId()), entry);
+ TransactionPart *previouslySeenPart = transactionPart->put(entry->getPartId(), entry);
if (previouslySeenPart != NULL) {
previouslySeenPart->setDead();
}
void Table::processEntry(CommitPart *entry) {
// Update the last transaction that was updated if we can
if (entry->getTransactionSequenceNumber() != -1) {
- if (!lastArbitratedTransactionNumberByArbitratorTable->contains(entry->getMachineId() || lastArbitratedTransactionNumberByArbitratorTable->get(entry->getMachineId()) < entry->getTransactionSequenceNumber())) {
+ if (!lastArbitratedTransactionNumberByArbitratorTable->contains(entry->getMachineId()) ||
+ lastArbitratedTransactionNumberByArbitratorTable->get(entry->getMachineId()) < entry->getTransactionSequenceNumber()) {
lastArbitratedTransactionNumberByArbitratorTable->put(entry->getMachineId(), entry->getTransactionSequenceNumber());
}
}
}
// Update the part and set dead ones we have already seen (got a
// rescued version)
- CommitPart *previouslySeenPart = commitPart->put(new Pair<int64_t, int32_t>(entry->getPartId()), entry);
+ CommitPart *previouslySeenPart = commitPart->put(entry->getPartId(), entry);
if (previouslySeenPart != NULL) {
previouslySeenPart->setDead();
}