Slot *SlotIndexer::getSlot(int64_t seqnum) {
if (seqnum >= firstslotseqnum) {
int32_t offset = (int32_t) (seqnum - firstslotseqnum);
- if (offset >= updates->length())
+ if (((uint32_t)offset) >= updates->length())
throw new Error("Invalid Slot Sequence Number Reference");
else
return updates->get(offset);