+++ /dev/null
-#include "Entry.h"
-#include "Slot.h"
-#include "ByteBuffer.h"
-#include "Abort.h"
-#include "CommitPart.h"
-#include "NewKey.h"
-#include "LastMessage.h"
-#include "RejectedMessage.h"
-#include "TableStatus.h"
-#include "TransactionPart.h"
-/**
- * Generic class that wraps all the different types of information
- * that can be stored in a Slot.
- * @author Brian Demsky <bdemsky@uci.edu>
- * @version 1.0
- */
-
-Entry *Entry_decode(Slot *slot, ByteBuffer *bb) {
- char type = bb->get();
- switch (type) {
- case TypeCommitPart:
- return CommitPart_decode(slot, bb);
- case TypeAbort:
- return Abort_decode(slot, bb);
- case TypeTransactionPart:
- return TransactionPart_decode(slot, bb);
- case TypeNewKey:
- return NewKey_decode(slot, bb);
- case TypeLastMessage:
- return LastMessage_decode(slot, bb);
- case TypeRejectedMessage:
- return RejectedMessage_decode(slot, bb);
- case TypeTableStatus:
- return TableStatus_decode(slot, bb);
-
- default:
- ASSERT(0);
- }
-}
-
-void Entry::setDead() {
- if (islive) {
- islive = false;
- if (parentslot != NULL) {
- parentslot->decrementLiveCount();
- }
- }
-}