Fixing second bug (C++ skeleton cannot connect to Java's callback socket server)...
authorrtrimana <rtrimana@uci.edu>
Wed, 7 Dec 2016 17:17:58 +0000 (09:17 -0800)
committerrtrimana <rtrimana@uci.edu>
Wed, 7 Dec 2016 17:17:58 +0000 (09:17 -0800)
commit38523cbbcc710ff7413e8b5d85df402aa109bd13
tree5ed695a1745c1f109877855175a5caebb67bf5c3
parent3c4fd177d5f1eec65478dee1d16f7eb0ad31bcf6
Fixing second bug (C++ skeleton cannot connect to Java's callback socket server); Instead of reporting connection failure after the first connection, we make the C++ wait for connection to occur (Java thread/socket server creation is a little slower)
iotjava/iotpolicy/IoTCompiler.java
iotjava/iotrmi/C++/IoTSocketClient.hpp
iotjava/iotrmi/C++/basics/TestClass_Debug.cpp [new file with mode: 0644]
iotjava/iotrmi/C++/basics/TestClass_Stub.cpp
iotjava/iotrmi/Java/basics/TestClass_Debug.java [new file with mode: 0644]
iotjava/iotrmi/Java/basics/TestClass_Stub.java