X-Git-Url: http://plrg.eecs.uci.edu/git/?p=folly.git;a=blobdiff_plain;f=folly%2Fio%2Fasync%2FAsyncSocket.cpp;h=f32da3a75ad8e25372cd75854ba222b9c48ff9c4;hp=3ff2b345eba1855ad30057100da9ded2f6be8e81;hb=4c7a736d6529f22451a0ec965e093e7e318695e3;hpb=0efcd8c8283cdfc57d83594637dcb8b5fec09288 diff --git a/folly/io/async/AsyncSocket.cpp b/folly/io/async/AsyncSocket.cpp index 3ff2b345..f32da3a7 100644 --- a/folly/io/async/AsyncSocket.cpp +++ b/folly/io/async/AsyncSocket.cpp @@ -1,5 +1,5 @@ /* - * Copyright 2015 Facebook, Inc. + * Copyright 2017 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -16,27 +16,37 @@ #include -#include -#include +#include +#include #include +#include #include +#include +#include +#include +#include +#include -#include +#include #include #include -#include -#include -#include #include -#include -#include -#include +#include using std::string; using std::unique_ptr; +namespace fsp = folly::portability::sockets; + namespace folly { +static constexpr bool msgErrQueueSupported = +#ifdef MSG_ERRQUEUE + true; +#else + false; +#endif // MSG_ERRQUEUE + // static members initializers const AsyncSocket::OptionMap AsyncSocket::emptyOptionMap; @@ -89,14 +99,15 @@ class AsyncSocket::BytesWriteRequest : public AsyncSocket::WriteRequest { free(this); } - bool performWrite() override { + WriteResult performWrite() override { WriteFlags writeFlags = flags_; if (getNext() != nullptr) { - writeFlags = writeFlags | WriteFlags::CORK; + writeFlags |= WriteFlags::CORK; } - bytesWritten_ = socket_->performWrite(getOps(), getOpCount(), writeFlags, - &opsWritten_, &partialBytes_); - return bytesWritten_ >= 0; + auto writeResult = socket_->performWrite( + getOps(), getOpCount(), writeFlags, &opsWritten_, &partialBytes_); + bytesWritten_ = writeResult.writeReturn > 0 ? writeResult.writeReturn : 0; + return writeResult; } bool isComplete() override { @@ -124,7 +135,8 @@ class AsyncSocket::BytesWriteRequest : public AsyncSocket::WriteRequest { currentOp->iov_len -= partialBytes_; // Increment the totalBytesWritten_ count by bytesWritten_; - totalBytesWritten_ += bytesWritten_; + assert(bytesWritten_ >= 0); + totalBytesWritten_ += uint32_t(bytesWritten_); } private: @@ -148,7 +160,7 @@ class AsyncSocket::BytesWriteRequest : public AsyncSocket::WriteRequest { } // private destructor, to ensure callers use destroy() - virtual ~BytesWriteRequest() = default; + ~BytesWriteRequest() override = default; const struct iovec* getOps() const { assert(opCount_ > opIndex_); @@ -173,20 +185,47 @@ class AsyncSocket::BytesWriteRequest : public AsyncSocket::WriteRequest { struct iovec writeOps_[]; ///< write operation(s) list }; +int AsyncSocket::SendMsgParamsCallback::getDefaultFlags(folly::WriteFlags flags) + noexcept { + int msg_flags = MSG_DONTWAIT; + +#ifdef MSG_NOSIGNAL // Linux-only + msg_flags |= MSG_NOSIGNAL; +#ifdef MSG_MORE + if (isSet(flags, WriteFlags::CORK)) { + // MSG_MORE tells the kernel we have more data to send, so wait for us to + // give it the rest of the data rather than immediately sending a partial + // frame, even when TCP_NODELAY is enabled. + msg_flags |= MSG_MORE; + } +#endif // MSG_MORE +#endif // MSG_NOSIGNAL + if (isSet(flags, WriteFlags::EOR)) { + // marks that this is the last byte of a record (response) + msg_flags |= MSG_EOR; + } + + return msg_flags; +} + +namespace { +static AsyncSocket::SendMsgParamsCallback defaultSendMsgParamsCallback; +} + AsyncSocket::AsyncSocket() - : eventBase_(nullptr) - , writeTimeout_(this, nullptr) - , ioHandler_(this, nullptr) - , immediateReadHandler_(this) { + : eventBase_(nullptr), + writeTimeout_(this, nullptr), + ioHandler_(this, nullptr), + immediateReadHandler_(this) { VLOG(5) << "new AsyncSocket()"; init(); } AsyncSocket::AsyncSocket(EventBase* evb) - : eventBase_(evb) - , writeTimeout_(this, evb) - , ioHandler_(this, evb) - , immediateReadHandler_(this) { + : eventBase_(evb), + writeTimeout_(this, evb), + ioHandler_(this, evb), + immediateReadHandler_(this) { VLOG(5) << "new AsyncSocket(" << this << ", evb=" << evb << ")"; init(); } @@ -207,10 +246,10 @@ AsyncSocket::AsyncSocket(EventBase* evb, } AsyncSocket::AsyncSocket(EventBase* evb, int fd) - : eventBase_(evb) - , writeTimeout_(this, evb) - , ioHandler_(this, evb, fd) - , immediateReadHandler_(this) { + : eventBase_(evb), + writeTimeout_(this, evb), + ioHandler_(this, evb, fd), + immediateReadHandler_(this) { VLOG(5) << "new AsyncSocket(" << this << ", evb=" << evb << ", fd=" << fd << ")"; init(); @@ -219,10 +258,17 @@ AsyncSocket::AsyncSocket(EventBase* evb, int fd) state_ = StateEnum::ESTABLISHED; } +AsyncSocket::AsyncSocket(AsyncSocket::UniquePtr oldAsyncSocket) + : AsyncSocket(oldAsyncSocket->getEventBase(), oldAsyncSocket->detachFd()) { + preReceivedData_ = std::move(oldAsyncSocket->preReceivedData_); +} + // init() method, since constructor forwarding isn't supported in most // compilers yet. void AsyncSocket::init() { - assert(eventBase_ == nullptr || eventBase_->isInEventBaseThread()); + if (eventBase_) { + eventBase_->dcheckIsInEventBaseThread(); + } shutdownFlags_ = 0; state_ = StateEnum::UNINIT; eventFlags_ = EventHandler::NONE; @@ -230,12 +276,14 @@ void AsyncSocket::init() { sendTimeout_ = 0; maxReadsPerEvent_ = 16; connectCallback_ = nullptr; + errMessageCallback_ = nullptr; readCallback_ = nullptr; writeReqHead_ = nullptr; writeReqTail_ = nullptr; shutdownSocketSet_ = nullptr; appBytesWritten_ = 0; appBytesReceived_ = 0; + sendMsgParamCallback_ = &defaultSendMsgParamsCallback; } AsyncSocket::~AsyncSocket() { @@ -296,9 +344,11 @@ void AsyncSocket::setShutdownSocketSet(ShutdownSocketSet* newSS) { void AsyncSocket::setCloseOnExec() { int rv = fcntl(fd_, F_SETFD, FD_CLOEXEC); if (rv != 0) { - throw AsyncSocketException(AsyncSocketException::INTERNAL_ERROR, - withAddr("failed to set close-on-exec flag"), - errno); + auto errnoCopy = errno; + throw AsyncSocketException( + AsyncSocketException::INTERNAL_ERROR, + withAddr("failed to set close-on-exec flag"), + errnoCopy); } } @@ -308,7 +358,7 @@ void AsyncSocket::connect(ConnectCallback* callback, const OptionMap &options, const folly::SocketAddress& bindAddr) noexcept { DestructorGuard dg(this); - assert(eventBase_->isInEventBaseThread()); + eventBase_->dcheckIsInEventBaseThread(); addr_ = address; @@ -317,6 +367,11 @@ void AsyncSocket::connect(ConnectCallback* callback, return invalidState(callback); } + connectTimeout_ = std::chrono::milliseconds(timeout); + connectStartTime_ = std::chrono::steady_clock::now(); + // Make connect end time at least >= connectStartTime. + connectEndTime_ = connectStartTime_; + assert(fd_ == -1); state_ = StateEnum::CONNECTING; connectCallback_ = callback; @@ -330,10 +385,13 @@ void AsyncSocket::connect(ConnectCallback* callback, // constant (PF_xxx) rather than an address family (AF_xxx), but the // distinction is mainly just historical. In pretty much all // implementations the PF_foo and AF_foo constants are identical. - fd_ = socket(address.getFamily(), SOCK_STREAM, 0); + fd_ = fsp::socket(address.getFamily(), SOCK_STREAM, 0); if (fd_ < 0) { - throw AsyncSocketException(AsyncSocketException::INTERNAL_ERROR, - withAddr("failed to create socket"), errno); + auto errnoCopy = errno; + throw AsyncSocketException( + AsyncSocketException::INTERNAL_ERROR, + withAddr("failed to create socket"), + errnoCopy); } if (shutdownSocketSet_) { shutdownSocketSet_->add(fd_); @@ -345,25 +403,30 @@ void AsyncSocket::connect(ConnectCallback* callback, // Put the socket in non-blocking mode int flags = fcntl(fd_, F_GETFL, 0); if (flags == -1) { - throw AsyncSocketException(AsyncSocketException::INTERNAL_ERROR, - withAddr("failed to get socket flags"), errno); + auto errnoCopy = errno; + throw AsyncSocketException( + AsyncSocketException::INTERNAL_ERROR, + withAddr("failed to get socket flags"), + errnoCopy); } int rv = fcntl(fd_, F_SETFL, flags | O_NONBLOCK); if (rv == -1) { + auto errnoCopy = errno; throw AsyncSocketException( AsyncSocketException::INTERNAL_ERROR, withAddr("failed to put socket in non-blocking mode"), - errno); + errnoCopy); } #if !defined(MSG_NOSIGNAL) && defined(F_SETNOSIGPIPE) // iOS and OS X don't support MSG_NOSIGNAL; set F_SETNOSIGPIPE instead rv = fcntl(fd_, F_SETNOSIGPIPE, 1); if (rv == -1) { + auto errnoCopy = errno; throw AsyncSocketException( AsyncSocketException::INTERNAL_ERROR, "failed to enable F_SETNOSIGPIPE on socket", - errno); + errnoCopy); } #endif @@ -380,63 +443,48 @@ void AsyncSocket::connect(ConnectCallback* callback, // bind the socket if (bindAddr != anyAddress()) { int one = 1; - if (::setsockopt(fd_, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one))) { + if (setsockopt(fd_, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one))) { + auto errnoCopy = errno; doClose(); throw AsyncSocketException( - AsyncSocketException::NOT_OPEN, - "failed to setsockopt prior to bind on " + bindAddr.describe(), - errno); + AsyncSocketException::NOT_OPEN, + "failed to setsockopt prior to bind on " + bindAddr.describe(), + errnoCopy); } bindAddr.getAddress(&addrStorage); - if (::bind(fd_, saddr, bindAddr.getActualSize()) != 0) { + if (bind(fd_, saddr, bindAddr.getActualSize()) != 0) { + auto errnoCopy = errno; doClose(); - throw AsyncSocketException(AsyncSocketException::NOT_OPEN, - "failed to bind to async socket: " + - bindAddr.describe(), - errno); + throw AsyncSocketException( + AsyncSocketException::NOT_OPEN, + "failed to bind to async socket: " + bindAddr.describe(), + errnoCopy); } } // Apply the additional options if any. for (const auto& opt: options) { - int rv = opt.first.apply(fd_, opt.second); + rv = opt.first.apply(fd_, opt.second); if (rv != 0) { - throw AsyncSocketException(AsyncSocketException::INTERNAL_ERROR, - withAddr("failed to set socket option"), - errno); + auto errnoCopy = errno; + throw AsyncSocketException( + AsyncSocketException::INTERNAL_ERROR, + withAddr("failed to set socket option"), + errnoCopy); } } // Perform the connect() address.getAddress(&addrStorage); - rv = ::connect(fd_, saddr, address.getActualSize()); - if (rv < 0) { - if (errno == EINPROGRESS) { - // Connection in progress. - if (timeout > 0) { - // Start a timer in case the connection takes too long. - if (!writeTimeout_.scheduleTimeout(timeout)) { - throw AsyncSocketException(AsyncSocketException::INTERNAL_ERROR, - withAddr("failed to schedule AsyncSocket connect timeout")); - } - } - - // Register for write events, so we'll - // be notified when the connection finishes/fails. - // Note that we don't register for a persistent event here. - assert(eventFlags_ == EventHandler::NONE); - eventFlags_ = EventHandler::WRITE; - if (!ioHandler_.registerHandler(eventFlags_)) { - throw AsyncSocketException(AsyncSocketException::INTERNAL_ERROR, - withAddr("failed to register AsyncSocket connect handler")); - } + if (tfoEnabled_) { + state_ = StateEnum::FAST_OPEN; + tfoAttempted_ = true; + } else { + if (socketConnect(saddr, addr_.getActualSize()) < 0) { return; - } else { - throw AsyncSocketException(AsyncSocketException::NOT_OPEN, - "connect failed (immediately)", errno); } } @@ -459,12 +507,66 @@ void AsyncSocket::connect(ConnectCallback* callback, // The read callback may not have been set yet, and no writes may be pending // yet, so we don't have to register for any events at the moment. VLOG(8) << "AsyncSocket::connect succeeded immediately; this=" << this; + assert(errMessageCallback_ == nullptr); assert(readCallback_ == nullptr); assert(writeReqHead_ == nullptr); - state_ = StateEnum::ESTABLISHED; - if (callback) { - connectCallback_ = nullptr; - callback->connectSuccess(); + if (state_ != StateEnum::FAST_OPEN) { + state_ = StateEnum::ESTABLISHED; + } + invokeConnectSuccess(); +} + +int AsyncSocket::socketConnect(const struct sockaddr* saddr, socklen_t len) { +#if __linux__ + if (noTransparentTls_) { + // Ignore return value, errors are ok + setsockopt(fd_, SOL_SOCKET, SO_NO_TRANSPARENT_TLS, nullptr, 0); + } + if (noTSocks_) { + VLOG(4) << "Disabling TSOCKS for fd " << fd_; + // Ignore return value, errors are ok + setsockopt(fd_, SOL_SOCKET, SO_NO_TSOCKS, nullptr, 0); + } +#endif + int rv = fsp::connect(fd_, saddr, len); + if (rv < 0) { + auto errnoCopy = errno; + if (errnoCopy == EINPROGRESS) { + scheduleConnectTimeout(); + registerForConnectEvents(); + } else { + throw AsyncSocketException( + AsyncSocketException::NOT_OPEN, + "connect failed (immediately)", + errnoCopy); + } + } + return rv; +} + +void AsyncSocket::scheduleConnectTimeout() { + // Connection in progress. + auto timeout = connectTimeout_.count(); + if (timeout > 0) { + // Start a timer in case the connection takes too long. + if (!writeTimeout_.scheduleTimeout(uint32_t(timeout))) { + throw AsyncSocketException( + AsyncSocketException::INTERNAL_ERROR, + withAddr("failed to schedule AsyncSocket connect timeout")); + } + } +} + +void AsyncSocket::registerForConnectEvents() { + // Register for write events, so we'll + // be notified when the connection finishes/fails. + // Note that we don't register for a persistent event here. + assert(eventFlags_ == EventHandler::NONE); + eventFlags_ = EventHandler::WRITE; + if (!ioHandler_.registerHandler(eventFlags_)) { + throw AsyncSocketException( + AsyncSocketException::INTERNAL_ERROR, + withAddr("failed to register AsyncSocket connect handler")); } } @@ -485,19 +587,21 @@ void AsyncSocket::connect(ConnectCallback* callback, void AsyncSocket::cancelConnect() { connectCallback_ = nullptr; - if (state_ == StateEnum::CONNECTING) { + if (state_ == StateEnum::CONNECTING || state_ == StateEnum::FAST_OPEN) { closeNow(); } } void AsyncSocket::setSendTimeout(uint32_t milliseconds) { sendTimeout_ = milliseconds; - assert(eventBase_ == nullptr || eventBase_->isInEventBaseThread()); + if (eventBase_) { + eventBase_->dcheckIsInEventBaseThread(); + } // If we are currently pending on write requests, immediately update // writeTimeout_ with the new value. if ((eventFlags_ & EventHandler::WRITE) && - (state_ != StateEnum::CONNECTING)) { + (state_ != StateEnum::CONNECTING && state_ != StateEnum::FAST_OPEN)) { assert(state_ == StateEnum::ESTABLISHED); assert((shutdownFlags_ & SHUT_WRITE) == 0); if (sendTimeout_ > 0) { @@ -512,6 +616,68 @@ void AsyncSocket::setSendTimeout(uint32_t milliseconds) { } } +void AsyncSocket::setErrMessageCB(ErrMessageCallback* callback) { + VLOG(6) << "AsyncSocket::setErrMessageCB() this=" << this + << ", fd=" << fd_ << ", callback=" << callback + << ", state=" << state_; + + // Short circuit if callback is the same as the existing errMessageCallback_. + if (callback == errMessageCallback_) { + return; + } + + if (!msgErrQueueSupported) { + // Per-socket error message queue is not supported on this platform. + return invalidState(callback); + } + + DestructorGuard dg(this); + eventBase_->dcheckIsInEventBaseThread(); + + if (callback == nullptr) { + // We should be able to reset the callback regardless of the + // socket state. It's important to have a reliable callback + // cancellation mechanism. + errMessageCallback_ = callback; + return; + } + + switch ((StateEnum)state_) { + case StateEnum::CONNECTING: + case StateEnum::FAST_OPEN: + case StateEnum::ESTABLISHED: { + errMessageCallback_ = callback; + return; + } + case StateEnum::CLOSED: + case StateEnum::ERROR: + // We should never reach here. SHUT_READ should always be set + // if we are in STATE_CLOSED or STATE_ERROR. + assert(false); + return invalidState(callback); + case StateEnum::UNINIT: + // We do not allow setReadCallback() to be called before we start + // connecting. + return invalidState(callback); + } + + // We don't put a default case in the switch statement, so that the compiler + // will warn us to update the switch statement if a new state is added. + return invalidState(callback); +} + +AsyncSocket::ErrMessageCallback* AsyncSocket::getErrMessageCallback() const { + return errMessageCallback_; +} + +void AsyncSocket::setSendMsgParamCB(SendMsgParamsCallback* callback) { + sendMsgParamCallback_ = callback; +} + +AsyncSocket::SendMsgParamsCallback* AsyncSocket::getSendMsgParamsCB() const { + return sendMsgParamCallback_; +} + void AsyncSocket::setReadCB(ReadCallback *callback) { VLOG(6) << "AsyncSocket::setReadCallback() this=" << this << ", fd=" << fd_ << ", callback=" << callback << ", state=" << state_; @@ -527,6 +693,12 @@ void AsyncSocket::setReadCB(ReadCallback *callback) { return; } + /* We are removing a read callback */ + if (callback == nullptr && + immediateReadHandler_.isLoopCallbackScheduled()) { + immediateReadHandler_.cancelLoopCallback(); + } + if (shutdownFlags_ & SHUT_READ) { // Reads have already been shut down on this socket. // @@ -546,10 +718,11 @@ void AsyncSocket::setReadCB(ReadCallback *callback) { } DestructorGuard dg(this); - assert(eventBase_->isInEventBaseThread()); + eventBase_->dcheckIsInEventBaseThread(); switch ((StateEnum)state_) { case StateEnum::CONNECTING: + case StateEnum::FAST_OPEN: // For convenience, we allow the read callback to be set while we are // still connecting. We just store the callback for now. Once the // connection completes we'll register for read events. @@ -604,21 +777,27 @@ void AsyncSocket::write(WriteCallback* callback, iovec op; op.iov_base = const_cast(buf); op.iov_len = bytes; - writeImpl(callback, &op, 1, std::move(unique_ptr()), flags); + writeImpl(callback, &op, 1, unique_ptr(), flags); } void AsyncSocket::writev(WriteCallback* callback, const iovec* vec, size_t count, WriteFlags flags) { - writeImpl(callback, vec, count, std::move(unique_ptr()), flags); + writeImpl(callback, vec, count, unique_ptr(), flags); } void AsyncSocket::writeChain(WriteCallback* callback, unique_ptr&& buf, WriteFlags flags) { + constexpr size_t kSmallSizeMax = 64; size_t count = buf->countChainElements(); - if (count <= 64) { - iovec vec[count]; + if (count <= kSmallSizeMax) { + // suppress "warning: variable length array 'vec' is used [-Wvla]" + FOLLY_PUSH_WARNING + FOLLY_GCC_DISABLE_WARNING("-Wvla") + iovec vec[BOOST_PP_IF(FOLLY_HAVE_VLA, count, kSmallSizeMax)]; + FOLLY_POP_WARNING + writeChainImpl(callback, vec, count, std::move(buf), flags); } else { iovec* vec = new iovec[count]; @@ -641,7 +820,7 @@ void AsyncSocket::writeImpl(WriteCallback* callback, const iovec* vec, << ", state=" << state_; DestructorGuard dg(this); unique_ptrioBuf(std::move(buf)); - assert(eventBase_->isInEventBaseThread()); + eventBase_->dcheckIsInEventBaseThread(); if (shutdownFlags_ & (SHUT_WRITE | SHUT_WRITE_PENDING)) { // No new writes may be performed after the write side of the socket has @@ -657,20 +836,28 @@ void AsyncSocket::writeImpl(WriteCallback* callback, const iovec* vec, uint32_t countWritten = 0; uint32_t partialWritten = 0; - int bytesWritten = 0; + ssize_t bytesWritten = 0; bool mustRegister = false; - if (state_ == StateEnum::ESTABLISHED && !connecting()) { + if ((state_ == StateEnum::ESTABLISHED || state_ == StateEnum::FAST_OPEN) && + !connecting()) { if (writeReqHead_ == nullptr) { // If we are established and there are no other writes pending, // we can attempt to perform the write immediately. assert(writeReqTail_ == nullptr); assert((eventFlags_ & EventHandler::WRITE) == 0); - bytesWritten = performWrite(vec, count, flags, - &countWritten, &partialWritten); + auto writeResult = performWrite( + vec, uint32_t(count), flags, &countWritten, &partialWritten); + bytesWritten = writeResult.writeReturn; if (bytesWritten < 0) { - AsyncSocketException ex(AsyncSocketException::INTERNAL_ERROR, - withAddr("writev failed"), errno); + auto errnoCopy = errno; + if (writeResult.exception) { + return failWrite(__func__, callback, 0, *writeResult.exception); + } + AsyncSocketException ex( + AsyncSocketException::INTERNAL_ERROR, + withAddr("writev failed"), + errnoCopy); return failWrite(__func__, callback, 0, ex); } else if (countWritten == count) { // We successfully wrote everything. @@ -679,8 +866,18 @@ void AsyncSocket::writeImpl(WriteCallback* callback, const iovec* vec, callback->writeSuccess(); } return; - } // else { continue writing the next writeReq } - mustRegister = true; + } else { // continue writing the next writeReq + if (bufferCallback_) { + bufferCallback_->onEgressBuffered(); + } + } + if (!connecting()) { + // Writes might put the socket back into connecting state + // if TFO is enabled, and using TFO fails. + // This means that write timeouts would not be active, however + // connect timeouts would affect this stage. + mustRegister = true; + } } } else if (!connecting()) { // Invalid state for writing @@ -690,14 +887,20 @@ void AsyncSocket::writeImpl(WriteCallback* callback, const iovec* vec, // Create a new WriteRequest to add to the queue WriteRequest* req; try { - req = BytesWriteRequest::newRequest(this, callback, vec + countWritten, - count - countWritten, partialWritten, - bytesWritten, std::move(ioBuf), flags); + req = BytesWriteRequest::newRequest( + this, + callback, + vec + countWritten, + uint32_t(count - countWritten), + partialWritten, + uint32_t(bytesWritten), + std::move(ioBuf), + flags); } catch (const std::exception& ex) { // we mainly expect to catch std::bad_alloc here AsyncSocketException tex(AsyncSocketException::INTERNAL_ERROR, withAddr(string("failed to append new WriteRequest: ") + ex.what())); - return failWrite(__func__, callback, bytesWritten, tex); + return failWrite(__func__, callback, size_t(bytesWritten), tex); } req->consume(); if (writeReqTail_ == nullptr) { @@ -767,7 +970,7 @@ void AsyncSocket::close() { // Declare a DestructorGuard to ensure that the AsyncSocket cannot be // destroyed until close() returns. DestructorGuard dg(this); - assert(eventBase_->isInEventBaseThread()); + eventBase_->dcheckIsInEventBaseThread(); // Since there are write requests pending, we have to set the // SHUT_WRITE_PENDING flag, and wait to perform the real close until the @@ -799,12 +1002,14 @@ void AsyncSocket::closeNow() { << ", state=" << state_ << ", shutdownFlags=" << std::hex << (int) shutdownFlags_; DestructorGuard dg(this); - assert(eventBase_ == nullptr || eventBase_->isInEventBaseThread()); + if (eventBase_) { + eventBase_->dcheckIsInEventBaseThread(); + } switch (state_) { case StateEnum::ESTABLISHED: case StateEnum::CONNECTING: - { + case StateEnum::FAST_OPEN: { shutdownFlags_ |= (SHUT_READ | SHUT_WRITE); state_ = StateEnum::CLOSED; @@ -830,11 +1035,7 @@ void AsyncSocket::closeNow() { doClose(); } - if (connectCallback_) { - ConnectCallback* callback = connectCallback_; - connectCallback_ = nullptr; - callback->connectErr(socketClosedLocallyEx); - } + invokeConnectErr(socketClosedLocallyEx); failAllWrites(socketClosedLocallyEx); @@ -895,7 +1096,7 @@ void AsyncSocket::shutdownWrite() { return; } - assert(eventBase_->isInEventBaseThread()); + eventBase_->dcheckIsInEventBaseThread(); // There are pending writes. Set SHUT_WRITE_PENDING so that the actual // shutdown will be performed once all writes complete. @@ -922,7 +1123,9 @@ void AsyncSocket::shutdownWriteNow() { } DestructorGuard dg(this); - assert(eventBase_ == nullptr || eventBase_->isInEventBaseThread()); + if (eventBase_) { + eventBase_->dcheckIsInEventBaseThread(); + } switch (static_cast(state_)) { case StateEnum::ESTABLISHED: @@ -940,7 +1143,7 @@ void AsyncSocket::shutdownWriteNow() { } // Shutdown writes on the file descriptor - ::shutdown(fd_, SHUT_WR); + shutdown(fd_, SHUT_WR); // Immediately fail all write requests failAllWrites(socketShutdownForWritesEx); @@ -964,6 +1167,13 @@ void AsyncSocket::shutdownWriteNow() { // immediately shut down the write side of the socket. shutdownFlags_ |= SHUT_WRITE_PENDING; return; + case StateEnum::FAST_OPEN: + // In fast open state we haven't call connected yet, and if we shutdown + // the writes, we will never try to call connect, so shut everything down + shutdownFlags_ |= SHUT_WRITE; + // Immediately fail all write requests + failAllWrites(socketShutdownForWritesEx); + return; case StateEnum::CLOSED: case StateEnum::ERROR: // We should never get here. SHUT_WRITE should always be set @@ -992,6 +1202,18 @@ bool AsyncSocket::readable() const { return rc == 1; } +bool AsyncSocket::writable() const { + if (fd_ == -1) { + return false; + } + struct pollfd fds[1]; + fds[0].fd = fd_; + fds[0].events = POLLOUT; + fds[0].revents = 0; + int rc = poll(fds, 1, 0); + return rc == 1; +} + bool AsyncSocket::isPending() const { return ioHandler_.isPending(); } @@ -1015,9 +1237,10 @@ bool AsyncSocket::hangup() const { } bool AsyncSocket::good() const { - return ((state_ == StateEnum::CONNECTING || - state_ == StateEnum::ESTABLISHED) && - (shutdownFlags_ == 0) && (eventBase_ != nullptr)); + return ( + (state_ == StateEnum::CONNECTING || state_ == StateEnum::FAST_OPEN || + state_ == StateEnum::ESTABLISHED) && + (shutdownFlags_ == 0) && (eventBase_ != nullptr)); } bool AsyncSocket::error() const { @@ -1030,11 +1253,14 @@ void AsyncSocket::attachEventBase(EventBase* eventBase) { << ", state=" << state_ << ", events=" << std::hex << eventFlags_ << ")"; assert(eventBase_ == nullptr); - assert(eventBase->isInEventBaseThread()); + eventBase->dcheckIsInEventBaseThread(); eventBase_ = eventBase; ioHandler_.attachEventBase(eventBase); writeTimeout_.attachEventBase(eventBase); + if (evbChangeCb_) { + evbChangeCb_->evbAttached(this); + } } void AsyncSocket::detachEventBase() { @@ -1042,31 +1268,63 @@ void AsyncSocket::detachEventBase() { << ", old evb=" << eventBase_ << ", state=" << state_ << ", events=" << std::hex << eventFlags_ << ")"; assert(eventBase_ != nullptr); - assert(eventBase_->isInEventBaseThread()); + eventBase_->dcheckIsInEventBaseThread(); eventBase_ = nullptr; ioHandler_.detachEventBase(); writeTimeout_.detachEventBase(); + if (evbChangeCb_) { + evbChangeCb_->evbDetached(this); + } } bool AsyncSocket::isDetachable() const { DCHECK(eventBase_ != nullptr); - DCHECK(eventBase_->isInEventBaseThread()); + eventBase_->dcheckIsInEventBaseThread(); return !ioHandler_.isHandlerRegistered() && !writeTimeout_.isScheduled(); } -void AsyncSocket::getLocalAddress(folly::SocketAddress* address) const { - address->setFromLocalAddress(fd_); +void AsyncSocket::cacheAddresses() { + if (fd_ >= 0) { + try { + cacheLocalAddress(); + cachePeerAddress(); + } catch (const std::system_error& e) { + if (e.code() != std::error_code(ENOTCONN, std::system_category())) { + VLOG(1) << "Error caching addresses: " << e.code().value() << ", " + << e.code().message(); + } + } + } } -void AsyncSocket::getPeerAddress(folly::SocketAddress* address) const { +void AsyncSocket::cacheLocalAddress() const { + if (!localAddr_.isInitialized()) { + localAddr_.setFromLocalAddress(fd_); + } +} + +void AsyncSocket::cachePeerAddress() const { if (!addr_.isInitialized()) { addr_.setFromPeerAddress(fd_); } +} + +void AsyncSocket::getLocalAddress(folly::SocketAddress* address) const { + cacheLocalAddress(); + *address = localAddr_; +} + +void AsyncSocket::getPeerAddress(folly::SocketAddress* address) const { + cachePeerAddress(); *address = addr_; } +bool AsyncSocket::getTFOSucceded() const { + return detail::tfo_succeeded(fd_); +} + int AsyncSocket::setNoDelay(bool noDelay) { if (fd_ < 0) { VLOG(4) << "AsyncSocket::setNoDelay() called on non-open socket " @@ -1100,8 +1358,12 @@ int AsyncSocket::setCongestionFlavor(const std::string &cname) { } - if (setsockopt(fd_, IPPROTO_TCP, TCP_CONGESTION, cname.c_str(), - cname.length() + 1) != 0) { + if (setsockopt( + fd_, + IPPROTO_TCP, + TCP_CONGESTION, + cname.c_str(), + socklen_t(cname.length() + 1)) != 0) { int errnoCopy = errno; VLOG(2) << "failed to update TCP_CONGESTION option on AsyncSocket " << this << "(fd=" << fd_ << ", state=" << state_ << "): " @@ -1113,6 +1375,7 @@ int AsyncSocket::setCongestionFlavor(const std::string &cname) { } int AsyncSocket::setQuickAck(bool quickack) { + (void)quickack; if (fd_ < 0) { VLOG(4) << "AsyncSocket::setQuickAck() called on non-open socket " << this << "(state=" << state_ << ")"; @@ -1191,19 +1454,30 @@ int AsyncSocket::setTCPProfile(int profd) { } void AsyncSocket::ioReady(uint16_t events) noexcept { - VLOG(7) << "AsyncSocket::ioRead() this=" << this << ", fd" << fd_ + VLOG(7) << "AsyncSocket::ioRead() this=" << this << ", fd=" << fd_ << ", events=" << std::hex << events << ", state=" << state_; DestructorGuard dg(this); assert(events & EventHandler::READ_WRITE); - assert(eventBase_->isInEventBaseThread()); + eventBase_->dcheckIsInEventBaseThread(); + + uint16_t relevantEvents = uint16_t(events & EventHandler::READ_WRITE); + EventBase* originalEventBase = eventBase_; + // If we got there it means that either EventHandler::READ or + // EventHandler::WRITE is set. Any of these flags can + // indicate that there are messages available in the socket + // error message queue. + handleErrMessages(); + + // Return now if handleErrMessages() detached us from our EventBase + if (eventBase_ != originalEventBase) { + return; + } - uint16_t relevantEvents = events & EventHandler::READ_WRITE; if (relevantEvents == EventHandler::READ) { handleRead(); } else if (relevantEvents == EventHandler::WRITE) { handleWrite(); } else if (relevantEvents == EventHandler::READ_WRITE) { - EventBase* originalEventBase = eventBase_; // If both read and write events are ready, process writes first. handleWrite(); @@ -1225,19 +1499,102 @@ void AsyncSocket::ioReady(uint16_t events) noexcept { } } -ssize_t AsyncSocket::performRead(void* buf, size_t buflen) { - ssize_t bytes = recv(fd_, buf, buflen, MSG_DONTWAIT); +AsyncSocket::ReadResult +AsyncSocket::performRead(void** buf, size_t* buflen, size_t* /* offset */) { + VLOG(5) << "AsyncSocket::performRead() this=" << this << ", buf=" << *buf + << ", buflen=" << *buflen; + + if (preReceivedData_ && !preReceivedData_->empty()) { + VLOG(5) << "AsyncSocket::performRead() this=" << this + << ", reading pre-received data"; + + io::Cursor cursor(preReceivedData_.get()); + auto len = cursor.pullAtMost(*buf, *buflen); + + IOBufQueue queue; + queue.append(std::move(preReceivedData_)); + queue.trimStart(len); + preReceivedData_ = queue.move(); + + appBytesReceived_ += len; + return ReadResult(len); + } + + ssize_t bytes = recv(fd_, *buf, *buflen, MSG_DONTWAIT); if (bytes < 0) { if (errno == EAGAIN || errno == EWOULDBLOCK) { // No more data to read right now. - return READ_BLOCKING; + return ReadResult(READ_BLOCKING); } else { - return READ_ERROR; + return ReadResult(READ_ERROR); } } else { appBytesReceived_ += bytes; - return bytes; + return ReadResult(bytes); + } +} + +void AsyncSocket::prepareReadBuffer(void** buf, size_t* buflen) { + // no matter what, buffer should be preapared for non-ssl socket + CHECK(readCallback_); + readCallback_->getReadBuffer(buf, buflen); +} + +void AsyncSocket::handleErrMessages() noexcept { + // This method has non-empty implementation only for platforms + // supporting per-socket error queues. + VLOG(5) << "AsyncSocket::handleErrMessages() this=" << this << ", fd=" << fd_ + << ", state=" << state_; + if (errMessageCallback_ == nullptr) { + VLOG(7) << "AsyncSocket::handleErrMessages(): " + << "no callback installed - exiting."; + return; } + +#ifdef MSG_ERRQUEUE + uint8_t ctrl[1024]; + unsigned char data; + struct msghdr msg; + iovec entry; + + entry.iov_base = &data; + entry.iov_len = sizeof(data); + msg.msg_iov = &entry; + msg.msg_iovlen = 1; + msg.msg_name = nullptr; + msg.msg_namelen = 0; + msg.msg_control = ctrl; + msg.msg_controllen = sizeof(ctrl); + msg.msg_flags = 0; + + int ret; + while (true) { + ret = recvmsg(fd_, &msg, MSG_ERRQUEUE); + VLOG(5) << "AsyncSocket::handleErrMessages(): recvmsg returned " << ret; + + if (ret < 0) { + if (errno != EAGAIN) { + auto errnoCopy = errno; + LOG(ERROR) << "::recvmsg exited with code " << ret + << ", errno: " << errnoCopy; + AsyncSocketException ex( + AsyncSocketException::INTERNAL_ERROR, + withAddr("recvmsg() failed"), + errnoCopy); + failErrMessageRead(__func__, ex); + } + return; + } + + for (struct cmsghdr* cmsg = CMSG_FIRSTHDR(&msg); + cmsg != nullptr && + cmsg->cmsg_len != 0 && + errMessageCallback_ != nullptr; + cmsg = CMSG_NXTHDR(&msg, cmsg)) { + errMessageCallback_->errMessage(*cmsg); + } + } +#endif //MSG_ERRQUEUE } void AsyncSocket::handleRead() noexcept { @@ -1271,9 +1628,10 @@ void AsyncSocket::handleRead() noexcept { while (readCallback_ && eventBase_ == originalEventBase) { // Get the buffer to read into. void* buf = nullptr; - size_t buflen = 0; + size_t buflen = 0, offset = 0; try { - readCallback_->getReadBuffer(&buf, &buflen); + prepareReadBuffer(&buf, &buflen); + VLOG(5) << "prepareReadBuffer() buf=" << buf << ", buflen=" << buflen; } catch (const AsyncSocketException& ex) { return failRead(__func__, ex); } catch (const std::exception& ex) { @@ -1288,7 +1646,7 @@ void AsyncSocket::handleRead() noexcept { "non-exception type"); return failRead(__func__, ex); } - if (buf == nullptr || buflen == 0) { + if (!isBufferMovable_ && (buf == nullptr || buflen == 0)) { AsyncSocketException ex(AsyncSocketException::BAD_ARGS, "ReadCallback::getReadBuffer() returned " "empty buffer"); @@ -1296,9 +1654,24 @@ void AsyncSocket::handleRead() noexcept { } // Perform the read - ssize_t bytesRead = performRead(buf, buflen); + auto readResult = performRead(&buf, &buflen, &offset); + auto bytesRead = readResult.readReturn; + VLOG(4) << "this=" << this << ", AsyncSocket::handleRead() got " + << bytesRead << " bytes"; if (bytesRead > 0) { - readCallback_->readDataAvailable(bytesRead); + if (!isBufferMovable_) { + readCallback_->readDataAvailable(size_t(bytesRead)); + } else { + CHECK(kOpenSslModeMoveBufferOwnership); + VLOG(5) << "this=" << this << ", AsyncSocket::handleRead() got " + << "buf=" << buf << ", " << bytesRead << "/" << buflen + << ", offset=" << offset; + auto readBuf = folly::IOBuf::takeOwnership(buf, buflen); + readBuf->trimStart(offset); + readBuf->trimEnd(buflen - offset - bytesRead); + readCallback_->readBufferAvailable(std::move(readBuf)); + } + // Fall through and continue around the loop if the read // completely filled the available buffer. // Note that readCallback_ may have been uninstalled or changed inside @@ -1310,11 +1683,19 @@ void AsyncSocket::handleRead() noexcept { // No more data to read right now. return; } else if (bytesRead == READ_ERROR) { - AsyncSocketException ex(AsyncSocketException::INTERNAL_ERROR, - withAddr("recv() failed"), errno); + readErr_ = READ_ERROR; + if (readResult.exception) { + return failRead(__func__, *readResult.exception); + } + auto errnoCopy = errno; + AsyncSocketException ex( + AsyncSocketException::INTERNAL_ERROR, + withAddr("recv() failed"), + errnoCopy); return failRead(__func__, ex); } else { assert(bytesRead == READ_EOF); + readErr_ = READ_EOF; // EOF shutdownFlags_ |= SHUT_READ; if (!updateEventRegistration(0, EventHandler::READ)) { @@ -1330,9 +1711,11 @@ void AsyncSocket::handleRead() noexcept { return; } if (maxReadsPerEvent_ && (++numReads >= maxReadsPerEvent_)) { - // We might still have data in the socket. - // (e.g. see comment in AsyncSSLSocket::checkForImmediateRead) - scheduleImmediateRead(); + if (readCallback_ != nullptr) { + // We might still have data in the socket. + // (e.g. see comment in AsyncSSLSocket::checkForImmediateRead) + scheduleImmediateRead(); + } return; } } @@ -1352,6 +1735,8 @@ void AsyncSocket::handleRead() noexcept { void AsyncSocket::handleWrite() noexcept { VLOG(5) << "AsyncSocket::handleWrite() this=" << this << ", fd=" << fd_ << ", state=" << state_; + DestructorGuard dg(this); + if (state_ == StateEnum::CONNECTING) { handleConnect(); return; @@ -1367,9 +1752,16 @@ void AsyncSocket::handleWrite() noexcept { // (See the comment in handleRead() explaining how this can happen.) EventBase* originalEventBase = eventBase_; while (writeReqHead_ != nullptr && eventBase_ == originalEventBase) { - if (!writeReqHead_->performWrite()) { - AsyncSocketException ex(AsyncSocketException::INTERNAL_ERROR, - withAddr("writev() failed"), errno); + auto writeResult = writeReqHead_->performWrite(); + if (writeResult.writeReturn < 0) { + if (writeResult.exception) { + return failWrite(__func__, *writeResult.exception); + } + auto errnoCopy = errno; + AsyncSocketException ex( + AsyncSocketException::INTERNAL_ERROR, + withAddr("writev() failed"), + errnoCopy); return failWrite(__func__, ex); } else if (writeReqHead_->isComplete()) { // We finished this request @@ -1422,7 +1814,7 @@ void AsyncSocket::handleWrite() noexcept { } } else { // Reads are still enabled, so we are only doing a half-shutdown - ::shutdown(fd_, SHUT_WR); + shutdown(fd_, SHUT_WR); } } } @@ -1436,6 +1828,9 @@ void AsyncSocket::handleWrite() noexcept { // We'll continue around the loop, trying to write another request } else { // Partial write. + if (bufferCallback_) { + bufferCallback_->onEgressBuffered(); + } writeReqHead_->consume(); // Stop after a partial write; it's highly likely that a subsequent write // attempt will just return EAGAIN. @@ -1459,6 +1854,9 @@ void AsyncSocket::handleWrite() noexcept { return; } } + if (!writeReqHead_ && bufferCallback_) { + bufferCallback_->onEgressBufferCleared(); + } } void AsyncSocket::checkForImmediateRead() noexcept { @@ -1475,6 +1873,12 @@ void AsyncSocket::checkForImmediateRead() noexcept { // be a pessimism. In most cases it probably wouldn't be readable, and we // would just waste an extra system call. Even if it is readable, waiting to // find out from libevent on the next event loop doesn't seem that bad. + // + // The exception to this is if we have pre-received data. In that case there + // is definitely data available immediately. + if (preReceivedData_ && !preReceivedData_->empty()) { + handleRead(); + } } void AsyncSocket::handleInitialReadWrite() noexcept { @@ -1482,7 +1886,6 @@ void AsyncSocket::handleInitialReadWrite() noexcept { // one here just to make sure, in case one of our calling code paths ever // changes. DestructorGuard dg(this); - // If we have a readCallback_, make sure we enable read events. We // may already be registered for reads if connectSuccess() set // the read calback. @@ -1537,9 +1940,11 @@ void AsyncSocket::handleConnect() noexcept { socklen_t len = sizeof(error); int rv = getsockopt(fd_, SOL_SOCKET, SO_ERROR, &error, &len); if (rv != 0) { - AsyncSocketException ex(AsyncSocketException::INTERNAL_ERROR, - withAddr("error calling getsockopt() after connect"), - errno); + auto errnoCopy = errno; + AsyncSocketException ex( + AsyncSocketException::INTERNAL_ERROR, + withAddr("error calling getsockopt() after connect"), + errnoCopy); VLOG(4) << "AsyncSocket::handleConnect(this=" << this << ", fd=" << fd_ << " host=" << addr_.describe() << ") exception:" << ex.what(); @@ -1565,7 +1970,7 @@ void AsyncSocket::handleConnect() noexcept { // are still connecting we just abort the connect rather than waiting for // it to complete. assert((shutdownFlags_ & SHUT_READ) == 0); - ::shutdown(fd_, SHUT_WR); + shutdown(fd_, SHUT_WR); shutdownFlags_ |= SHUT_WRITE; } @@ -1576,13 +1981,7 @@ void AsyncSocket::handleConnect() noexcept { // callbacks (since the callbacks may call detachEventBase()). EventBase* originalEventBase = eventBase_; - // Call the connect callback. - if (connectCallback_) { - ConnectCallback* callback = connectCallback_; - connectCallback_ = nullptr; - callback->connectSuccess(); - } - + invokeConnectSuccess(); // Note that the connect callback may have changed our state. // (set or unset the read callback, called write(), closed the socket, etc.) // The following code needs to handle these situations correctly. @@ -1604,27 +2003,110 @@ void AsyncSocket::timeoutExpired() noexcept { VLOG(7) << "AsyncSocket " << this << ", fd " << fd_ << ": timeout expired: " << "state=" << state_ << ", events=" << std::hex << eventFlags_; DestructorGuard dg(this); - assert(eventBase_->isInEventBaseThread()); + eventBase_->dcheckIsInEventBaseThread(); if (state_ == StateEnum::CONNECTING) { // connect() timed out // Unregister for I/O events. - AsyncSocketException ex(AsyncSocketException::TIMED_OUT, - "connect timed out"); - failConnect(__func__, ex); + if (connectCallback_) { + AsyncSocketException ex( + AsyncSocketException::TIMED_OUT, + folly::sformat( + "connect timed out after {}ms", connectTimeout_.count())); + failConnect(__func__, ex); + } else { + // we faced a connect error without a connect callback, which could + // happen due to TFO. + AsyncSocketException ex( + AsyncSocketException::TIMED_OUT, "write timed out during connection"); + failWrite(__func__, ex); + } } else { // a normal write operation timed out - assert(state_ == StateEnum::ESTABLISHED); - AsyncSocketException ex(AsyncSocketException::TIMED_OUT, "write timed out"); + AsyncSocketException ex( + AsyncSocketException::TIMED_OUT, + folly::sformat("write timed out after {}ms", sendTimeout_)); failWrite(__func__, ex); } } -ssize_t AsyncSocket::performWrite(const iovec* vec, - uint32_t count, - WriteFlags flags, - uint32_t* countWritten, - uint32_t* partialWritten) { +ssize_t AsyncSocket::tfoSendMsg(int fd, struct msghdr* msg, int msg_flags) { + return detail::tfo_sendmsg(fd, msg, msg_flags); +} + +AsyncSocket::WriteResult +AsyncSocket::sendSocketMessage(int fd, struct msghdr* msg, int msg_flags) { + ssize_t totalWritten = 0; + if (state_ == StateEnum::FAST_OPEN) { + sockaddr_storage addr; + auto len = addr_.getAddress(&addr); + msg->msg_name = &addr; + msg->msg_namelen = len; + totalWritten = tfoSendMsg(fd_, msg, msg_flags); + if (totalWritten >= 0) { + tfoFinished_ = true; + state_ = StateEnum::ESTABLISHED; + // We schedule this asynchrously so that we don't end up + // invoking initial read or write while a write is in progress. + scheduleInitialReadWrite(); + } else if (errno == EINPROGRESS) { + VLOG(4) << "TFO falling back to connecting"; + // A normal sendmsg doesn't return EINPROGRESS, however + // TFO might fallback to connecting if there is no + // cookie. + state_ = StateEnum::CONNECTING; + try { + scheduleConnectTimeout(); + registerForConnectEvents(); + } catch (const AsyncSocketException& ex) { + return WriteResult( + WRITE_ERROR, std::make_unique(ex)); + } + // Let's fake it that no bytes were written and return an errno. + errno = EAGAIN; + totalWritten = -1; + } else if (errno == EOPNOTSUPP) { + // Try falling back to connecting. + VLOG(4) << "TFO not supported"; + state_ = StateEnum::CONNECTING; + try { + int ret = socketConnect((const sockaddr*)&addr, len); + if (ret == 0) { + // connect succeeded immediately + // Treat this like no data was written. + state_ = StateEnum::ESTABLISHED; + scheduleInitialReadWrite(); + } + // If there was no exception during connections, + // we would return that no bytes were written. + errno = EAGAIN; + totalWritten = -1; + } catch (const AsyncSocketException& ex) { + return WriteResult( + WRITE_ERROR, std::make_unique(ex)); + } + } else if (errno == EAGAIN) { + // Normally sendmsg would indicate that the write would block. + // However in the fast open case, it would indicate that sendmsg + // fell back to a connect. This is a return code from connect() + // instead, and is an error condition indicating no fds available. + return WriteResult( + WRITE_ERROR, + std::make_unique( + AsyncSocketException::UNKNOWN, "No more free local ports")); + } + } else { + totalWritten = ::sendmsg(fd, msg, msg_flags); + } + return WriteResult(totalWritten); +} + +AsyncSocket::WriteResult AsyncSocket::performWrite( + const iovec* vec, + uint32_t count, + WriteFlags flags, + uint32_t* countWritten, + uint32_t* partialWritten) { // We use sendmsg() instead of writev() so that we can pass in MSG_NOSIGNAL // We correctly handle EPIPE errors, so we never want to receive SIGPIPE // (since it may terminate the program if the main program doesn't explicitly @@ -1633,64 +2115,63 @@ ssize_t AsyncSocket::performWrite(const iovec* vec, msg.msg_name = nullptr; msg.msg_namelen = 0; msg.msg_iov = const_cast(vec); -#ifdef IOV_MAX // not defined on Android - msg.msg_iovlen = std::min(count, (uint32_t)IOV_MAX); -#else - msg.msg_iovlen = std::min(count, (uint32_t)UIO_MAXIOV); -#endif - msg.msg_control = nullptr; - msg.msg_controllen = 0; + msg.msg_iovlen = std::min(count, kIovMax); msg.msg_flags = 0; + msg.msg_controllen = sendMsgParamCallback_->getAncillaryDataSize(flags); + CHECK_GE(AsyncSocket::SendMsgParamsCallback::maxAncillaryDataSize, + msg.msg_controllen); - int msg_flags = MSG_DONTWAIT; - -#ifdef MSG_NOSIGNAL // Linux-only - msg_flags |= MSG_NOSIGNAL; - if (isSet(flags, WriteFlags::CORK)) { - // MSG_MORE tells the kernel we have more data to send, so wait for us to - // give it the rest of the data rather than immediately sending a partial - // frame, even when TCP_NODELAY is enabled. - msg_flags |= MSG_MORE; - } -#endif - if (isSet(flags, WriteFlags::EOR)) { - // marks that this is the last byte of a record (response) - msg_flags |= MSG_EOR; + if (msg.msg_controllen != 0) { + msg.msg_control = reinterpret_cast(alloca(msg.msg_controllen)); + sendMsgParamCallback_->getAncillaryData(flags, msg.msg_control); + } else { + msg.msg_control = nullptr; } - ssize_t totalWritten = ::sendmsg(fd_, &msg, msg_flags); + int msg_flags = sendMsgParamCallback_->getFlags(flags); + + auto writeResult = sendSocketMessage(fd_, &msg, msg_flags); + auto totalWritten = writeResult.writeReturn; if (totalWritten < 0) { - if (errno == EAGAIN) { + bool tryAgain = (errno == EAGAIN); +#ifdef __APPLE__ + // Apple has a bug where doing a second write on a socket which we + // have opened with TFO causes an ENOTCONN to be thrown. However the + // socket is really connected, so treat ENOTCONN as a EAGAIN until + // this bug is fixed. + tryAgain |= (errno == ENOTCONN); +#endif + if (!writeResult.exception && tryAgain) { // TCP buffer is full; we can't write any more data right now. *countWritten = 0; *partialWritten = 0; - return 0; + return WriteResult(0); } // error *countWritten = 0; *partialWritten = 0; - return -1; + return writeResult; } appBytesWritten_ += totalWritten; uint32_t bytesWritten; uint32_t n; - for (bytesWritten = totalWritten, n = 0; n < count; ++n) { + for (bytesWritten = uint32_t(totalWritten), n = 0; n < count; ++n) { const iovec* v = vec + n; if (v->iov_len > bytesWritten) { // Partial write finished in the middle of this iovec *countWritten = n; *partialWritten = bytesWritten; - return totalWritten; + return WriteResult(totalWritten); } - bytesWritten -= v->iov_len; + bytesWritten -= uint32_t(v->iov_len); } assert(bytesWritten == 0); *countWritten = n; *partialWritten = 0; - return totalWritten; + return WriteResult(totalWritten); } /** @@ -1700,13 +2181,13 @@ ssize_t AsyncSocket::performWrite(const iovec* vec, * and call all currently installed callbacks. After an error, the * AsyncSocket is completely unregistered. * - * @return Returns true on succcess, or false on error. + * @return Returns true on success, or false on error. */ bool AsyncSocket::updateEventRegistration() { VLOG(5) << "AsyncSocket::updateEventRegistration(this=" << this << ", fd=" << fd_ << ", evb=" << eventBase_ << ", state=" << state_ << ", events=" << std::hex << eventFlags_; - assert(eventBase_->isInEventBaseThread()); + eventBase_->dcheckIsInEventBaseThread(); if (eventFlags_ == EventHandler::NONE) { ioHandler_.unregisterHandler(); return true; @@ -1714,7 +2195,8 @@ bool AsyncSocket::updateEventRegistration() { // Always register for persistent events, so we don't have to re-register // after being called back. - if (!ioHandler_.registerHandler(eventFlags_ | EventHandler::PERSIST)) { + if (!ioHandler_.registerHandler( + uint16_t(eventFlags_ | EventHandler::PERSIST))) { eventFlags_ = EventHandler::NONE; // we're not registered after error AsyncSocketException ex(AsyncSocketException::INTERNAL_ERROR, withAddr("failed to update AsyncSocket event registration")); @@ -1758,18 +2240,8 @@ void AsyncSocket::startFail() { } } -void AsyncSocket::finishFail() { - assert(state_ == StateEnum::ERROR); - assert(getDestructorGuardCount() > 0); - - AsyncSocketException ex(AsyncSocketException::INTERNAL_ERROR, - withAddr("socket closing after error")); - if (connectCallback_) { - ConnectCallback* callback = connectCallback_; - connectCallback_ = nullptr; - callback->connectErr(ex); - } - +void AsyncSocket::invokeAllErrors(const AsyncSocketException& ex) { + invokeConnectErr(ex); failAllWrites(ex); if (readCallback_) { @@ -1779,6 +2251,22 @@ void AsyncSocket::finishFail() { } } +void AsyncSocket::finishFail() { + assert(state_ == StateEnum::ERROR); + assert(getDestructorGuardCount() > 0); + + AsyncSocketException ex( + AsyncSocketException::INTERNAL_ERROR, + withAddr("socket closing after error")); + invokeAllErrors(ex); +} + +void AsyncSocket::finishFail(const AsyncSocketException& ex) { + assert(state_ == StateEnum::ERROR); + assert(getDestructorGuardCount() > 0); + invokeAllErrors(ex); +} + void AsyncSocket::fail(const char* fn, const AsyncSocketException& ex) { VLOG(4) << "AsyncSocket(this=" << this << ", fd=" << fd_ << ", state=" << state_ << " host=" << addr_.describe() @@ -1795,13 +2283,8 @@ void AsyncSocket::failConnect(const char* fn, const AsyncSocketException& ex) { << ex.what(); startFail(); - if (connectCallback_ != nullptr) { - ConnectCallback* callback = connectCallback_; - connectCallback_ = nullptr; - callback->connectErr(ex); - } - - finishFail(); + invokeConnectErr(ex); + finishFail(ex); } void AsyncSocket::failRead(const char* fn, const AsyncSocketException& ex) { @@ -1820,6 +2303,23 @@ void AsyncSocket::failRead(const char* fn, const AsyncSocketException& ex) { finishFail(); } +void AsyncSocket::failErrMessageRead(const char* fn, + const AsyncSocketException& ex) { + VLOG(5) << "AsyncSocket(this=" << this << ", fd=" << fd_ << ", state=" + << state_ << " host=" << addr_.describe() + << "): failed while reading message in " << fn << "(): " + << ex.what(); + startFail(); + + if (errMessageCallback_ != nullptr) { + ErrMessageCallback* callback = errMessageCallback_; + errMessageCallback_ = nullptr; + callback->errMessageError(ex); + } + + finishFail(); +} + void AsyncSocket::failWrite(const char* fn, const AsyncSocketException& ex) { VLOG(5) << "AsyncSocket(this=" << this << ", fd=" << fd_ << ", state=" << state_ << " host=" << addr_.describe() @@ -1879,7 +2379,7 @@ void AsyncSocket::failAllWrites(const AsyncSocketException& ex) { void AsyncSocket::invalidState(ConnectCallback* callback) { VLOG(5) << "AsyncSocket(this=" << this << ", fd=" << fd_ - << "): connect() called in invalid state " << state_; + << "): connect() called in invalid state " << state_; /* * The invalidState() methods don't use the normal failure mechanisms, @@ -1890,6 +2390,7 @@ void AsyncSocket::invalidState(ConnectCallback* callback) { AsyncSocketException ex(AsyncSocketException::ALREADY_OPEN, "connect() called with socket in invalid state"); + connectEndTime_ = std::chrono::steady_clock::now(); if (state_ == StateEnum::CLOSED || state_ == StateEnum::ERROR) { if (callback) { callback->connectErr(ex); @@ -1906,6 +2407,47 @@ void AsyncSocket::invalidState(ConnectCallback* callback) { } } +void AsyncSocket::invalidState(ErrMessageCallback* callback) { + VLOG(4) << "AsyncSocket(this=" << this << ", fd=" << fd_ + << "): setErrMessageCB(" << callback + << ") called in invalid state " << state_; + + AsyncSocketException ex( + AsyncSocketException::NOT_OPEN, + msgErrQueueSupported + ? "setErrMessageCB() called with socket in invalid state" + : "This platform does not support socket error message notifications"); + if (state_ == StateEnum::CLOSED || state_ == StateEnum::ERROR) { + if (callback) { + callback->errMessageError(ex); + } + } else { + startFail(); + if (callback) { + callback->errMessageError(ex); + } + finishFail(); + } +} + +void AsyncSocket::invokeConnectErr(const AsyncSocketException& ex) { + connectEndTime_ = std::chrono::steady_clock::now(); + if (connectCallback_) { + ConnectCallback* callback = connectCallback_; + connectCallback_ = nullptr; + callback->connectErr(ex); + } +} + +void AsyncSocket::invokeConnectSuccess() { + connectEndTime_ = std::chrono::steady_clock::now(); + if (connectCallback_) { + ConnectCallback* callback = connectCallback_; + connectCallback_ = nullptr; + callback->connectSuccess(); + } +} + void AsyncSocket::invalidState(ReadCallback* callback) { VLOG(4) << "AsyncSocket(this=" << this << ", fd=" << fd_ << "): setReadCallback(" << callback @@ -1977,4 +2519,8 @@ std::string AsyncSocket::withAddr(const std::string& s) { return s + " (peer=" + peer.describe() + ", local=" + local.describe() + ")"; } +void AsyncSocket::setBufferCallback(BufferCallback* cb) { + bufferCallback_ = cb; +} + } // folly