X-Git-Url: http://plrg.eecs.uci.edu/git/?p=folly.git;a=blobdiff_plain;f=folly%2FRandom.h;h=52f1f17c39e0ab8a26f40c2420463d5a1416dc50;hp=f5874188c9a32497fe7fa87932d4e591867e1086;hb=a6b10d84b12734b6cde0d94530b1e3e4635ce00a;hpb=a9ba07eb94a5b85985859568789559882ad0e33d diff --git a/folly/Random.h b/folly/Random.h index f5874188..52f1f17c 100644 --- a/folly/Random.h +++ b/folly/Random.h @@ -1,5 +1,5 @@ /* - * Copyright 2014 Facebook, Inc. + * Copyright 2017 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -14,20 +14,19 @@ * limitations under the License. */ -#ifndef FOLLY_BASE_RANDOM_H_ -#define FOLLY_BASE_RANDOM_H_ +#pragma once +#define FOLLY_RANDOM_H_ +#include +#include #include -#include "folly/ThreadLocal.h" +#include -namespace folly { - -/* - * Return a good seed for a random number generator. - */ -uint32_t randomNumberSeed(); +#if FOLLY_HAVE_EXTRANDOM_SFMT19937 +#include +#endif -class Random; +namespace folly { /** * A PRNG with one instance per thread. This PRNG uses a mersenne twister random @@ -41,7 +40,7 @@ class Random; * However, if you are worried about performance, you can memoize the TLS * lookups that get the per thread state by manually using this class: * - * ThreadLocalPRNG rng = Random::threadLocalPRNG() + * ThreadLocalPRNG rng; * for (...) { * Random::rand32(rng); * } @@ -64,99 +63,234 @@ class ThreadLocalPRNG { } friend class Random; - ThreadLocalPRNG() { - local_ = localInstance.get(); - if (!local_) { - local_ = initLocal(); - } - } + ThreadLocalPRNG(); - private: class LocalInstancePRNG; - static LocalInstancePRNG* initLocal(); - static folly::ThreadLocalPtr - localInstance; + private: static result_type getImpl(LocalInstancePRNG* local); LocalInstancePRNG* local_; }; - class Random { private: - template + template using ValidRNG = typename std::enable_if< - std::is_unsigned::type>::value, - RNG>::type; + std::is_unsigned::type>::value, + RNG>::type; public: + // Default generator type. +#if FOLLY_HAVE_EXTRANDOM_SFMT19937 + typedef __gnu_cxx::sfmt19937 DefaultGenerator; +#else + typedef std::mt19937 DefaultGenerator; +#endif + + /** + * Get secure random bytes. (On Linux and OSX, this means /dev/urandom). + */ + static void secureRandom(void* data, size_t len); + + /** + * Shortcut to get a secure random value of integral type. + */ + template + static typename std::enable_if< + std::is_integral::value && !std::is_same::value, + T>::type + secureRandom() { + T val; + secureRandom(&val, sizeof(val)); + return val; + } + + /** + * (Re-)Seed an existing RNG with a good seed. + * + * Note that you should usually use ThreadLocalPRNG unless you need + * reproducibility (such as during a test), in which case you'd want + * to create a RNG with a good seed in production, and seed it yourself + * in test. + */ + template > + static void seed(RNG& rng); + + /** + * Create a new RNG, seeded with a good seed. + * + * Note that you should usually use ThreadLocalPRNG unless you need + * reproducibility (such as during a test), in which case you'd want + * to create a RNG with a good seed in production, and seed it yourself + * in test. + */ + template > + static RNG create(); /** * Returns a random uint32_t */ - template - static uint32_t rand32(ValidRNG rrng = RNG()) { - uint32_t r = rrng.operator()(); - return r; + static uint32_t rand32() { + return rand32(ThreadLocalPRNG()); + } + + /** + * Returns a random uint32_t given a specific RNG + */ + template > + static uint32_t rand32(RNG&& rng) { + return rng(); } /** * Returns a random uint32_t in [0, max). If max == 0, returns 0. */ - template - static uint32_t rand32(uint32_t max, ValidRNG rng = RNG()) { - if (max == 0) { + static uint32_t rand32(uint32_t max) { + return rand32(0, max, ThreadLocalPRNG()); + } + + /** + * Returns a random uint32_t in [0, max) given a specific RNG. + * If max == 0, returns 0. + */ + template > + static uint32_t rand32(uint32_t max, RNG&& rng) { + return rand32(0, max, rng); + } + + /** + * Returns a random uint32_t in [min, max). If min == max, returns 0. + */ + static uint32_t rand32(uint32_t min, uint32_t max) { + return rand32(min, max, ThreadLocalPRNG()); + } + + /** + * Returns a random uint32_t in [min, max) given a specific RNG. + * If min == max, returns 0. + */ + template > + static uint32_t rand32(uint32_t min, uint32_t max, RNG&& rng) { + if (min == max) { return 0; } + return std::uniform_int_distribution(min, max - 1)(rng); + } - return std::uniform_int_distribution(0, max - 1)(rng); + /** + * Returns a random uint64_t + */ + static uint64_t rand64() { + return rand64(ThreadLocalPRNG()); } /** * Returns a random uint64_t */ - template - static uint64_t rand64(ValidRNG rng = RNG()) { - return ((uint64_t) rng() << 32) | rng(); + template > + static uint64_t rand64(RNG&& rng) { + return ((uint64_t)rng() << 32) | rng(); + } + + /** + * Returns a random uint64_t in [0, max). If max == 0, returns 0. + */ + static uint64_t rand64(uint64_t max) { + return rand64(0, max, ThreadLocalPRNG()); } /** * Returns a random uint64_t in [0, max). If max == 0, returns 0. */ - template - static uint64_t rand64(uint64_t max, ValidRNG rng = RNG()) { - if (max == 0) { + template > + static uint64_t rand64(uint64_t max, RNG&& rng) { + return rand64(0, max, rng); + } + + /** + * Returns a random uint64_t in [min, max). If min == max, returns 0. + */ + static uint64_t rand64(uint64_t min, uint64_t max) { + return rand64(min, max, ThreadLocalPRNG()); + } + + /** + * Returns a random uint64_t in [min, max). If min == max, returns 0. + */ + template > + static uint64_t rand64(uint64_t min, uint64_t max, RNG&& rng) { + if (min == max) { return 0; } + return std::uniform_int_distribution(min, max - 1)(rng); + } - return std::uniform_int_distribution(0, max - 1)(rng); + /** + * Returns true 1/n of the time. If n == 0, always returns false + */ + static bool oneIn(uint32_t n) { + return oneIn(n, ThreadLocalPRNG()); } /** * Returns true 1/n of the time. If n == 0, always returns false */ - template - static bool oneIn(uint32_t n, ValidRNG rng = RNG()) { + template > + static bool oneIn(uint32_t n, RNG&& rng) { if (n == 0) { return false; } + return rand32(0, n, rng) == 0; + } - return rand32(n, rng) == 0; + /** + * Returns a double in [0, 1) + */ + static double randDouble01() { + return randDouble01(ThreadLocalPRNG()); } /** * Returns a double in [0, 1) */ - template - static double randDouble01(ValidRNG rng = RNG()) { - return std::generate_canonical::digits> - (rng); + template > + static double randDouble01(RNG&& rng) { + return std::generate_canonical::digits>( + rng); + } + + /** + * Returns a double in [min, max), if min == max, returns 0. + */ + static double randDouble(double min, double max) { + return randDouble(min, max, ThreadLocalPRNG()); + } + + /** + * Returns a double in [min, max), if min == max, returns 0. + */ + template > + static double randDouble(double min, double max, RNG&& rng) { + if (std::fabs(max - min) < std::numeric_limits::epsilon()) { + return 0; + } + return std::uniform_real_distribution(min, max)(rng); } }; +/* + * Return a good seed for a random number generator. + * Note that this is a legacy function, as it returns a 32-bit value, which + * is too small to be useful as a "real" RNG seed. Use the functions in class + * Random instead. + */ +inline uint32_t randomNumberSeed() { + return Random::rand32(); +} + } -#endif +#include