class PipelineManager {
public:
- virtual ~PipelineManager() {}
+ virtual ~PipelineManager() = default;
virtual void deletePipeline(PipelineBase* pipeline) = 0;
};
class PipelineBase : public DelayedDestruction {
public:
- virtual ~PipelineBase() {}
+ virtual ~PipelineBase() = default;
void setPipelineManager(PipelineManager* manager) {
manager_ = manager;
virtual std::unique_ptr<Pipeline, folly::DelayedDestruction::Destructor>
newPipeline(std::shared_ptr<AsyncSocket>) = 0;
- virtual ~PipelineFactory() {}
+ virtual ~PipelineFactory() = default;
};
}