ASSERT_TRUE(client.handshakeSuccess_);
std::unique_ptr<SSLSession> sess =
- folly::make_unique<SSLSession>(clientPtr->getSSLSession());
+ std::make_unique<SSLSession>(clientPtr->getSSLSession());
sessiondata = sess->serialize();
ASSERT_TRUE(!sessiondata.empty());
}
new AsyncSSLSocket(clientCtx, &eventBase, fds[0], serverName));
auto clientPtr = clientSock.get();
std::unique_ptr<SSLSession> sess =
- folly::make_unique<SSLSession>(sessiondata);
+ std::make_unique<SSLSession>(sessiondata);
ASSERT_NE(sess.get(), nullptr);
clientSock->setSSLSession(sess->getRawSSLSessionDangerous(), true);
AsyncSSLSocket::UniquePtr serverSock(
ASSERT_TRUE(client.handshakeSuccess_);
std::unique_ptr<SSLSession> sess =
- folly::make_unique<SSLSession>(clientPtr->getSSLSession());
+ std::make_unique<SSLSession>(clientPtr->getSSLSession());
ASSERT_NE(sess, nullptr);
auto sessID = sess->getSessionID();
ASSERT_GE(sessID.length(), 0);