#endif
#include <folly/io/async/EventBase.h>
-#include <folly/io/async/VirtualEventBase.h>
-#include <folly/Memory.h>
-#include <folly/ThreadName.h>
-#include <folly/io/async/NotificationQueue.h>
-#include <folly/portability/Unistd.h>
-
-#include <condition_variable>
#include <fcntl.h>
+
+#include <memory>
#include <mutex>
#include <thread>
+#include <folly/Baton.h>
+#include <folly/Memory.h>
+#include <folly/io/async/NotificationQueue.h>
+#include <folly/io/async/VirtualEventBase.h>
+#include <folly/portability/Unistd.h>
+#include <folly/system/ThreadName.h>
+
namespace folly {
/*
}
VLOG(5) << "EventBase(): Created.";
initNotificationQueue();
- RequestContext::saveContext();
}
// takes ownership of the event_base
throw std::invalid_argument("EventBase(): event base cannot be nullptr");
}
initNotificationQueue();
- RequestContext::saveContext();
}
EventBase::~EventBase() {
if (inRunningEventBaseThread()) {
runInLoop(std::move(fn));
return true;
-
}
try {
return true;
}
-bool EventBase::runInEventBaseThreadAndWait(FuncRef fn) {
+bool EventBase::runInEventBaseThreadAndWait(Func fn) {
if (inRunningEventBaseThread()) {
LOG(ERROR) << "EventBase " << this << ": Waiting in the event loop is not "
<< "allowed";
return false;
}
- bool ready = false;
- std::mutex m;
- std::condition_variable cv;
- runInEventBaseThread([&] {
- SCOPE_EXIT {
- std::unique_lock<std::mutex> l(m);
- ready = true;
- cv.notify_one();
- // We cannot release the lock before notify_one, because a spurious
- // wakeup in the waiting thread may lead to cv and m going out of scope
- // prematurely.
- };
- fn();
+ Baton<> ready;
+ runInEventBaseThread([&ready, fn = std::move(fn)]() mutable {
+ SCOPE_EXIT {
+ ready.post();
+ };
+ // A trick to force the stored functor to be executed and then destructed
+ // before posting the baton and waking the waiting thread.
+ copy(std::move(fn))();
});
- std::unique_lock<std::mutex> l(m);
- cv.wait(l, [&] { return ready; });
+ ready.wait();
return true;
}
-bool EventBase::runImmediatelyOrRunInEventBaseThreadAndWait(FuncRef fn) {
+bool EventBase::runImmediatelyOrRunInEventBaseThreadAndWait(Func fn) {
if (isInEventBaseThread()) {
fn();
return true;
while (!currentCallbacks.empty()) {
LoopCallback* callback = ¤tCallbacks.front();
currentCallbacks.pop_front();
- folly::RequestContextScopeGuard rctx(callback->context_);
+ folly::RequestContextScopeGuard rctx(std::move(callback->context_));
callback->runLoopCallback();
}
void EventBase::initNotificationQueue() {
// Infinite size queue
- queue_.reset(new NotificationQueue<Func>());
+ queue_ = std::make_unique<NotificationQueue<Func>>();
// We allocate fnRunner_ separately, rather than declaring it directly
// as a member of EventBase solely so that we don't need to include
// NotificationQueue.h from EventBase.h
- fnRunner_.reset(new FunctionRunner());
+ fnRunner_ = std::make_unique<FunctionRunner>();
// Mark this as an internal event, so event_base_loop() will return if
// there are no other events besides this one installed.
return *virtualEventBase_;
}
-} // folly
+} // namespace folly