#include <folly/io/async/EventHandler.h>
#include <folly/io/async/DelayedDestruction.h>
+#include <chrono>
#include <memory>
#include <map>
return getAppBytesReceived();
}
+ std::chrono::nanoseconds getConnectTime() const {
+ return connectEndTime_ - connectStartTime_;
+ }
+
// Methods controlling socket options
/**
const AsyncSocketException& ex);
void failWrite(const char* fn, const AsyncSocketException& ex);
void failAllWrites(const AsyncSocketException& ex);
+ void invokeConnectErr(const AsyncSocketException& ex);
+ void invokeConnectSuccess();
void invalidState(ConnectCallback* callback);
void invalidState(ReadCallback* callback);
void invalidState(WriteCallback* callback);
bool peek_{false}; // Peek bytes.
int8_t readErr_{READ_NO_ERROR}; ///< The read error encountered, if any.
+
+ std::chrono::steady_clock::time_point connectStartTime_;
+ std::chrono::steady_clock::time_point connectEndTime_;
};