/*
- * Copyright 2016 Facebook, Inc.
+ * Copyright 2017 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#pragma once
#include <folly/io/async/EventBase.h>
-#include <event.h>
+#include <folly/portability/Event.h>
#include <map>
namespace folly {
explicit AsyncSignalHandler(EventBase* eventBase);
virtual ~AsyncSignalHandler();
+ /**
+ * Attach this AsyncSignalHandler to an EventBase.
+ *
+ * This should only be called if the AsyncSignalHandler is not currently
+ * registered for any signals and is not currently attached to an existing
+ * EventBase.
+ */
+ void attachEventBase(EventBase* eventBase);
+
+ /**
+ * Detach this AsyncSignalHandler from its EventBase.
+ *
+ * This should only be called if the AsyncSignalHandler is not currently
+ * registered for any signals.
+ */
+ void detachEventBase();
+
+ /**
+ * Get the EventBase used by this AsyncSignalHandler.
+ */
+ EventBase* getEventBase() const {
+ return eventBase_;
+ }
+
/**
* Register to receive callbacks about the specified signal.
*
static void libeventCallback(libevent_fd_t signum, short events, void* arg);
- EventBase* eventBase_;
+ EventBase* eventBase_{nullptr};
SignalEventMap signalEvents_;
};