/*
- * Copyright 2015 Facebook, Inc.
+ * Copyright 2016 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Only works if called before addAcceptCallback.
*/
- void setMaxNumPendingConnectionsPerWorker(uint32_t num) {
+ void setMaxNumMessagesInQueue(uint32_t num) {
maxNumMsgsInQueue_ = num;
}
uint16_t events, int socket, sa_family_t family) noexcept;
int createSocket(int family);
- void setupSocket(int fd);
+ void setupSocket(int fd, int family);
void bindSocket(int fd, const SocketAddress& address, bool isExistingSocket);
void dispatchSocket(int socket, SocketAddress&& address);
void dispatchError(const char *msg, int errnoValue);