/*
- * Copyright 2015 Facebook, Inc.
+ * Copyright 2017 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-#pragma once
-#include <folly/io/async/AsyncTransport.h>
-#include <folly/io/async/EventHandler.h>
-#include <folly/io/async/DelayedDestruction.h>
-#include <folly/io/IOBufQueue.h>
+#pragma once
#include <list>
#include <system_error>
+#include <folly/io/IOBufQueue.h>
+#include <folly/io/async/AsyncTransport.h>
+#include <folly/io/async/DelayedDestruction.h>
+#include <folly/io/async/EventHandler.h>
+
namespace folly {
class AsyncSocketException;
}
private:
- ~AsyncPipeReader();
+ ~AsyncPipeReader() override;
void handlerReady(uint16_t events) noexcept override;
void failRead(const AsyncSocketException& ex);
bool closeOnEmpty_{false};
std::function<void(int)> closeCb_;
- ~AsyncPipeWriter() {
+ ~AsyncPipeWriter() override {
closeNow();
}
};
-} // folly
+} // namespace folly