#include <folly/Range.h>
#include <folly/gen/String.h>
#include <folly/io/IOBufQueue.h>
+#include <folly/portability/SysResource.h>
namespace folly {
/**
* Base exception thrown by the Subprocess methods.
*/
-class SubprocessError : public std::exception {};
+class SubprocessError : public std::runtime_error {
+ public:
+ using std::runtime_error::runtime_error;
+};
/**
* Exception thrown by *Checked methods of Subprocess.
class CalledProcessError : public SubprocessError {
public:
explicit CalledProcessError(ProcessReturnCode rc);
- ~CalledProcessError() throw() = default;
- const char* what() const throw() override { return what_.c_str(); }
+ ~CalledProcessError() throw() override = default;
ProcessReturnCode returnCode() const { return returnCode_; }
private:
ProcessReturnCode returnCode_;
- std::string what_;
};
/**
class SubprocessSpawnError : public SubprocessError {
public:
SubprocessSpawnError(const char* executable, int errCode, int errnoValue);
- ~SubprocessSpawnError() throw() = default;
- const char* what() const throw() override { return what_.c_str(); }
+ ~SubprocessSpawnError() throw() override = default;
int errnoValue() const { return errnoValue_; }
private:
int errnoValue_;
- std::string what_;
};
/**
* e.g. if you wait for the underlying process without going through this
* Subprocess instance.
*/
- ProcessReturnCode poll();
+ ProcessReturnCode poll(struct rusage* ru = nullptr);
/**
* Poll the child's status. If the process is still running, return false.