/*
- * Copyright 2013 Facebook, Inc.
+ * Copyright 2014 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* // read from proc.stdout()
* proc.wait();
*
- * A thread-safe version of popen() (type="w", to write from the child):
+ * A thread-safe version of popen() (type="w", to write to the child):
* Subprocess proc(cmd, Subprocess::pipeStdin());
* // write to proc.stdin()
* proc.wait();
#include <sys/types.h>
#include <signal.h>
+#if __APPLE__
+#include <sys/wait.h>
+#else
#include <wait.h>
+#endif
#include <exception>
#include <vector>
#include <boost/operators.hpp>
#include <boost/noncopyable.hpp>
-#include "folly/io/IOBufQueue.h"
-#include "folly/MapUtil.h"
-#include "folly/Portability.h"
-#include "folly/Range.h"
+#include <folly/io/IOBufQueue.h>
+#include <folly/MapUtil.h>
+#include <folly/Portability.h>
+#include <folly/Range.h>
namespace folly {
int rawStatus_;
};
+/**
+ * Base exception thrown by the Subprocess methods.
+ */
+class SubprocessError : public std::exception {};
+
/**
* Exception thrown by *Checked methods of Subprocess.
*/
-class CalledProcessError : public std::exception {
+class CalledProcessError : public SubprocessError {
public:
explicit CalledProcessError(ProcessReturnCode rc);
~CalledProcessError() throw() { }
std::string what_;
};
+/**
+ * Exception thrown if the subprocess cannot be started.
+ */
+class SubprocessSpawnError : public SubprocessError {
+ public:
+ SubprocessSpawnError(const char* executable, int errCode, int errnoValue);
+ ~SubprocessSpawnError() throw() {}
+ const char* what() const throw() FOLLY_OVERRIDE { return what_.c_str(); }
+ int errnoValue() const { return errnoValue_; }
+
+ private:
+ int errnoValue_;
+ std::string what_;
+};
+
/**
* Subprocess.
*/
class Options : private boost::orable<Options> {
friend class Subprocess;
public:
- Options() : closeOtherFds_(false), usePath_(false) { }
+ Options()
+ : closeOtherFds_(false),
+ usePath_(false) {
+ }
/**
* Change action for file descriptor fd.
/**
* Shortcut to change the action for standard input.
*/
- Options& stdin(int action) { return fd(0, action); }
+ Options& stdin(int action) { return fd(STDIN_FILENO, action); }
/**
* Shortcut to change the action for standard output.
*/
- Options& stdout(int action) { return fd(1, action); }
+ Options& stdout(int action) { return fd(STDOUT_FILENO, action); }
/**
* Shortcut to change the action for standard error.
* Note that stderr(1) will redirect the standard error to the same
* file descriptor as standard output; the equivalent of bash's "2>&1"
*/
- Options& stderr(int action) { return fd(2, action); }
+ Options& stderr(int action) { return fd(STDERR_FILENO, action); }
+
+ Options& pipeStdin() { return fd(STDIN_FILENO, PIPE_IN); }
+ Options& pipeStdout() { return fd(STDOUT_FILENO, PIPE_OUT); }
+ Options& pipeStderr() { return fd(STDERR_FILENO, PIPE_OUT); }
/**
* Close all other fds (other than standard input, output, error,
*/
Options& usePath() { usePath_ = true; return *this; }
+ /**
+ * Change the child's working directory, after the vfork.
+ */
+ Options& chdir(const std::string& dir) { childDir_ = dir; return *this; }
+
+#if __linux__
+ /**
+ * Child will receive a signal when the parent exits.
+ */
+ Options& parentDeathSignal(int sig) {
+ parentDeathSignal_ = sig;
+ return *this;
+ }
+#endif
+
/**
* Helpful way to combine Options.
*/
FdMap fdActions_;
bool closeOtherFds_;
bool usePath_;
+ std::string childDir_; // "" keeps the parent's working directory
+#if __linux__
+ int parentDeathSignal_{0};
+#endif
};
static Options pipeStdin() { return Options().stdin(PIPE); }
const std::vector<std::string>* env = nullptr);
/**
- * Append all data, close the stdin (to-child) fd, and read all data,
- * except that this is done in a safe manner to prevent deadlocking.
+ * Communicate with the child until all pipes to/from the child are closed.
*
- * If writeStdin() is given in flags, the process must have been opened with
- * stdinFd=PIPE.
+ * The input buffer is written to the process' stdin pipe, and data is read
+ * from the stdout and stderr pipes. Non-blocking I/O is performed on all
+ * pipes simultaneously to avoid deadlocks.
*
- * If readStdout() is given in flags, the first returned value will be the
- * value read from the child's stdout; the child must have been opened with
- * stdoutFd=PIPE.
+ * The stdin pipe will be closed after the full input buffer has been written.
+ * An error will be thrown if a non-empty input buffer is supplied but stdin
+ * was not configured as a pipe.
*
- * If readStderr() is given in flags, the second returned value will be the
- * value read from the child's stderr; the child must have been opened with
- * stderrFd=PIPE.
+ * Returns a pair of buffers containing the data read from stdout and stderr.
+ * If stdout or stderr is not a pipe, an empty IOBuf queue will be returned
+ * for the respective buffer.
*
- * Note that communicate() returns when all pipes to/from the child are
- * closed; the child might stay alive after that, so you must still wait().
+ * Note that communicate() and communicateIOBuf() both return when all
+ * pipes to/from the child are closed; the child might stay alive after
+ * that, so you must still wait().
+ *
+ * communicateIOBuf() uses IOBufQueue for buffering (which has the
+ * advantage that it won't try to allocate all data at once), but it does
+ * store the subprocess's entire output in memory before returning.
*
- * communicateIOBuf uses IOBufQueue for buffering (which has the advantage
- * that it won't try to allocate all data at once). communicate
- * uses strings for simplicity.
+ * communicate() uses strings for simplicity.
*/
- class CommunicateFlags : private boost::orable<CommunicateFlags> {
- friend class Subprocess;
- public:
- CommunicateFlags()
- : writeStdin_(false), readStdout_(false), readStderr_(false) { }
- CommunicateFlags& writeStdin() { writeStdin_ = true; return *this; }
- CommunicateFlags& readStdout() { readStdout_ = true; return *this; }
- CommunicateFlags& readStderr() { readStderr_ = true; return *this; }
-
- CommunicateFlags& operator|=(const CommunicateFlags& other);
- private:
- bool writeStdin_;
- bool readStdout_;
- bool readStderr_;
- };
-
- static CommunicateFlags writeStdin() {
- return CommunicateFlags().writeStdin();
- }
- static CommunicateFlags readStdout() {
- return CommunicateFlags().readStdout();
- }
- static CommunicateFlags readStderr() {
- return CommunicateFlags().readStderr();
- }
-
std::pair<IOBufQueue, IOBufQueue> communicateIOBuf(
- const CommunicateFlags& flags = readStdout(),
- IOBufQueue data = IOBufQueue());
+ IOBufQueue input = IOBufQueue());
std::pair<std::string, std::string> communicate(
- const CommunicateFlags& flags = readStdout(),
- StringPiece data = StringPiece());
+ StringPiece input = StringPiece());
/**
* Communicate with the child until all pipes to/from the child are closed.
typedef std::function<bool(int, int)> FdCallback;
void communicate(FdCallback readCallback, FdCallback writeCallback);
+ /**
+ * Enable notifications (callbacks) for one pipe to/from child. By default,
+ * all are enabled. Useful for "chatty" communication -- you want to disable
+ * write callbacks until you receive the expected message.
+ */
+ void enableNotifications(int childFd, bool enabled);
+
+ /**
+ * Are notifications for one pipe to/from child enabled?
+ */
+ bool notificationsEnabled(int childFd) const;
+
/**
* Return the child's pid, or -1 if the child wasn't successfully spawned
* or has already been wait()ed upon.
static const int RV_RUNNING = ProcessReturnCode::RV_RUNNING;
static const int RV_NOT_STARTED = ProcessReturnCode::RV_NOT_STARTED;
+ // spawn() sets up a pipe to read errors from the child,
+ // then calls spawnInternal() to do the bulk of the work. Once
+ // spawnInternal() returns it reads the error pipe to see if the child
+ // encountered any errors.
void spawn(
std::unique_ptr<const char*[]> argv,
const char* executable,
const Options& options,
const std::vector<std::string>* env);
+ void spawnInternal(
+ std::unique_ptr<const char*[]> argv,
+ const char* executable,
+ Options& options,
+ const std::vector<std::string>* env,
+ int errFd);
- // Action to run in child.
+ // Actions to run in child.
// Note that this runs after vfork(), so tread lightly.
- void runChild(const char* executable, char** argv, char** env,
- const Options& options) const;
+ // Returns 0 on success, or an errno value on failure.
+ int prepareChild(const Options& options, const sigset_t* sigmask) const;
+ int runChild(const char* executable, char** argv, char** env,
+ const Options& options) const;
+
+ /**
+ * Read from the error pipe, and throw SubprocessSpawnError if the child
+ * failed before calling exec().
+ */
+ void readChildErrorPipe(int pfd, const char* executable);
/**
* Close all file descriptors.
// so we're happy with a vector here, even if it means linear erase.
// sorted by childFd
struct PipeInfo : private boost::totally_ordered<PipeInfo> {
- int parentFd;
- int childFd;
- int direction; // one of PIPE_IN / PIPE_OUT
+ int parentFd = -1;
+ int childFd = -1;
+ int direction = PIPE_IN; // one of PIPE_IN / PIPE_OUT
+ bool enabled = true;
+
bool operator<(const PipeInfo& other) const {
return childFd < other.childFd;
}
return *this;
}
-inline Subprocess::CommunicateFlags& Subprocess::CommunicateFlags::operator|=(
- const Subprocess::CommunicateFlags& other) {
- if (this == &other) return *this;
- writeStdin_ |= other.writeStdin_;
- readStdout_ |= other.readStdout_;
- readStderr_ |= other.readStderr_;
- return *this;
-}
-
} // namespace folly
#endif /* FOLLY_SUBPROCESS_H_ */