* folly::IOThreadPoolExecutor executor(max_concurrency_level);
* folly::Baton<> done;
* doEagerInitVia(executor, &done);
- * done.wait(); // or 'timed_wait', or spin with 'try_wait'
+ * done.wait(); // or 'try_wait_for', etc.
*
*/
void doEagerInitVia(Executor& exe, folly::Baton<>* done = nullptr);