* limitations under the License.
*/
-#ifndef FOLLY_SCOPEGUARD_H_
-#define FOLLY_SCOPEGUARD_H_
+#pragma once
#include <cstddef>
#include <functional>
* a functor, or a void(*)() function pointer.
*
*
- * Usage example: Add a friend to memory iff it is also added to the db.
+ * Usage example: Add a friend to memory if and only if it is also added
+ * to the db.
*
* void User::addFriend(User& newFriend) {
* // add the friend to memory
namespace detail {
#if defined(FOLLY_EXCEPTION_COUNT_USE_CXA_GET_GLOBALS) || \
- defined(FOLLY_EXCEPTION_COUNT_USE_GETPTD)
+ defined(FOLLY_EXCEPTION_COUNT_USE_GETPTD) || \
+ defined(FOLLY_EXCEPTION_COUNT_USE_STD)
/**
* ScopeGuard used for executing a function when leaving the current scope
= ::folly::detail::ScopeGuardOnExit() + [&]() noexcept
#if defined(FOLLY_EXCEPTION_COUNT_USE_CXA_GET_GLOBALS) || \
- defined(FOLLY_EXCEPTION_COUNT_USE_GETPTD)
+ defined(FOLLY_EXCEPTION_COUNT_USE_GETPTD) || \
+ defined(FOLLY_EXCEPTION_COUNT_USE_STD)
#define SCOPE_FAIL \
auto FB_ANONYMOUS_VARIABLE(SCOPE_FAIL_STATE) \
= ::folly::detail::ScopeGuardOnFail() + [&]() noexcept
auto FB_ANONYMOUS_VARIABLE(SCOPE_SUCCESS_STATE) \
= ::folly::detail::ScopeGuardOnSuccess() + [&]()
#endif // native uncaught_exception() supported
-
-#endif // FOLLY_SCOPEGUARD_H_