// SSE2 can reduce the lock and unlock overhead by 10%
static const QuarterInt kDeltaBuf[4] = { 1, 1, 0, 0 }; // write/read/user
static const __m128i kDelta = IntTraitType::make128(kDeltaBuf);
// SSE2 can reduce the lock and unlock overhead by 10%
static const QuarterInt kDeltaBuf[4] = { 1, 1, 0, 0 }; // write/read/user
static const __m128i kDelta = IntTraitType::make128(kDeltaBuf);