move wangle/futures to futures
[folly.git] / folly / futures / test / FSM.cpp
1 /*
2  * Copyright 2014 Facebook, Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #include <gtest/gtest.h>
18 #include <folly/futures/detail/FSM.h>
19
20 using namespace folly::wangle::detail;
21
22 enum class State { A, B };
23
24 TEST(FSM, example) {
25   FSM<State> fsm(State::A);
26   int count = 0;
27   int unprotectedCount = 0;
28
29   // somebody set up us the switch
30   auto tryTransition = [&]{
31     switch (fsm.getState()) {
32     case State::A:
33       return fsm.updateState(State::A, State::B, [&]{ count++; });
34     case State::B:
35       return fsm.updateState(State::B, State::A,
36                              [&]{ count--; }, [&]{ unprotectedCount--; });
37     }
38     return false; // unreachable
39   };
40
41   // keep retrying until success (like a cas)
42   while (!tryTransition()) ;
43   EXPECT_EQ(State::B, fsm.getState());
44   EXPECT_EQ(1, count);
45   EXPECT_EQ(0, unprotectedCount);
46
47   while (!tryTransition()) ;
48   EXPECT_EQ(State::A, fsm.getState());
49   EXPECT_EQ(0, count);
50   EXPECT_EQ(-1, unprotectedCount);
51 }
52
53 TEST(FSM, magicMacrosExample) {
54   struct MyFSM : public FSM<State> {
55     int count = 0;
56     int unprotectedCount = 0;
57     MyFSM() : FSM<State>(State::A) {}
58     void twiddle() {
59       FSM_START
60         FSM_CASE(State::A, State::B, [&]{ count++; });
61         FSM_CASE2(State::B, State::A,
62                   [&]{ count--; }, [&]{ unprotectedCount--; });
63       FSM_END
64     }
65   };
66
67   MyFSM fsm;
68
69   fsm.twiddle();
70   EXPECT_EQ(State::B, fsm.getState());
71   EXPECT_EQ(1, fsm.count);
72   EXPECT_EQ(0, fsm.unprotectedCount);
73
74   fsm.twiddle();
75   EXPECT_EQ(State::A, fsm.getState());
76   EXPECT_EQ(0, fsm.count);
77   EXPECT_EQ(-1, fsm.unprotectedCount);
78 }
79
80
81 TEST(FSM, ctor) {
82   FSM<State> fsm(State::A);
83   EXPECT_EQ(State::A, fsm.getState());
84 }
85
86 TEST(FSM, update) {
87   FSM<State> fsm(State::A);
88   EXPECT_TRUE(fsm.updateState(State::A, State::B, []{}));
89   EXPECT_EQ(State::B, fsm.getState());
90 }
91
92 TEST(FSM, badUpdate) {
93   FSM<State> fsm(State::A);
94   EXPECT_FALSE(fsm.updateState(State::B, State::A, []{}));
95 }
96
97 TEST(FSM, actionOnUpdate) {
98   FSM<State> fsm(State::A);
99   int count = 0;
100   fsm.updateState(State::A, State::B, [&]{ count++; });
101   EXPECT_EQ(1, count);
102 }
103
104 TEST(FSM, noActionOnBadUpdate) {
105   FSM<State> fsm(State::A);
106   int count = 0;
107   fsm.updateState(State::B, State::A, [&]{ count++; });
108   EXPECT_EQ(0, count);
109 }
110
111 TEST(FSM, stateTransitionAfterAction) {
112   FSM<State> fsm(State::A);
113   fsm.updateState(State::A, State::B,
114                   [&]{ EXPECT_EQ(State::A, fsm.getState()); });
115 }