cf47759113777e3d08f0094ebe9c1af0b395ad45
[folly.git] / folly / futures / test / FSM.cpp
1 /*
2  * Copyright 2014 Facebook, Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #include <gtest/gtest.h>
18 #include <folly/futures/detail/FSM.h>
19
20 using namespace folly::detail;
21
22 enum class State { A, B };
23
24 TEST(FSM, example) {
25   FSM<State> fsm(State::A);
26   int count = 0;
27   int unprotectedCount = 0;
28
29   // somebody set up us the switch
30   auto tryTransition = [&]{
31     switch (fsm.getState()) {
32     case State::A:
33       return fsm.updateState(State::A, State::B, [&]{ count++; });
34     case State::B:
35       return fsm.updateState(State::B, State::A,
36                              [&]{ count--; }, [&]{ unprotectedCount--; });
37     }
38     return false; // unreachable
39   };
40
41   // keep retrying until success (like a cas)
42   while (!tryTransition()) ;
43   EXPECT_EQ(State::B, fsm.getState());
44   EXPECT_EQ(1, count);
45   EXPECT_EQ(0, unprotectedCount);
46
47   while (!tryTransition()) ;
48   EXPECT_EQ(State::A, fsm.getState());
49   EXPECT_EQ(0, count);
50   EXPECT_EQ(-1, unprotectedCount);
51 }
52
53 TEST(FSM, magicMacrosExample) {
54   struct MyFSM {
55     FSM<State> fsm_;
56     int count = 0;
57     int unprotectedCount = 0;
58     MyFSM() : fsm_(State::A) {}
59     void twiddle() {
60       FSM_START(fsm_)
61         FSM_CASE(fsm_, State::A, State::B, [&]{ count++; });
62         FSM_CASE2(fsm_, State::B, State::A,
63                   [&]{ count--; }, [&]{ unprotectedCount--; });
64       FSM_END
65     }
66   };
67
68   MyFSM fsm;
69
70   fsm.twiddle();
71   EXPECT_EQ(State::B, fsm.fsm_.getState());
72   EXPECT_EQ(1, fsm.count);
73   EXPECT_EQ(0, fsm.unprotectedCount);
74
75   fsm.twiddle();
76   EXPECT_EQ(State::A, fsm.fsm_.getState());
77   EXPECT_EQ(0, fsm.count);
78   EXPECT_EQ(-1, fsm.unprotectedCount);
79 }
80
81
82 TEST(FSM, ctor) {
83   FSM<State> fsm(State::A);
84   EXPECT_EQ(State::A, fsm.getState());
85 }
86
87 TEST(FSM, update) {
88   FSM<State> fsm(State::A);
89   EXPECT_TRUE(fsm.updateState(State::A, State::B, []{}));
90   EXPECT_EQ(State::B, fsm.getState());
91 }
92
93 TEST(FSM, badUpdate) {
94   FSM<State> fsm(State::A);
95   EXPECT_FALSE(fsm.updateState(State::B, State::A, []{}));
96 }
97
98 TEST(FSM, actionOnUpdate) {
99   FSM<State> fsm(State::A);
100   int count = 0;
101   fsm.updateState(State::A, State::B, [&]{ count++; });
102   EXPECT_EQ(1, count);
103 }
104
105 TEST(FSM, noActionOnBadUpdate) {
106   FSM<State> fsm(State::A);
107   int count = 0;
108   fsm.updateState(State::B, State::A, [&]{ count++; });
109   EXPECT_EQ(0, count);
110 }
111
112 TEST(FSM, stateTransitionAfterAction) {
113   FSM<State> fsm(State::A);
114   fsm.updateState(State::A, State::B,
115                   [&]{ EXPECT_EQ(State::A, fsm.getState()); });
116 }