X-Git-Url: http://plrg.eecs.uci.edu/git/?p=c11tester.git;a=blobdiff_plain;f=nodestack.h;h=fa356d0e9ae666db61bb993423b7b915df2c815b;hp=d3eab13561149cb6ca89da2d1928332ead695e4a;hb=5881b6573197c0366e2380cf28f78189c3fde312;hpb=6d7624344faab763eb30f3a6424f51538b7292a5 diff --git a/nodestack.h b/nodestack.h index d3eab135..fa356d0e 100644 --- a/nodestack.h +++ b/nodestack.h @@ -1,66 +1,83 @@ /** @file nodestack.h * @brief Stack of operations for use in backtracking. -*/ + */ #ifndef __NODESTACK_H__ #define __NODESTACK_H__ -#include -#include #include -#include "threads.h" -#include "mymemory.h" +#include -class ModelAction; +#include "mymemory.h" +#include "schedule.h" +#include "stl-model.h" +#include "classlist.h" +/** + * @brief A single node in a NodeStack + * + * Represents a single node in the NodeStack. Each Node is associated with up + * to one action and up to one parent node. A node holds information + * regarding the last action performed (the "associated action"), the thread + * choices that have been explored (explored_children) and should be explored + * (backtrack), and the actions that the last action may read from. + */ class Node { public: - Node(ModelAction *act = NULL, int nthreads = 1); + Node(ModelAction *act); ~Node(); - /* return true = thread choice has already been explored */ - bool has_been_explored(thread_id_t tid); - /* return true = backtrack set is empty */ - bool backtrack_empty(); - void explore_child(ModelAction *act); - /* return false = thread was already in backtrack */ - bool set_backtrack(thread_id_t id); - thread_id_t get_next_backtrack(); - bool is_enabled(Thread *t); - ModelAction * get_action() { return action; } - void print(); + ModelAction * get_action() const { return action; } + void set_uninit_action(ModelAction *act) { uninit_action = act; } + ModelAction * get_uninit_action() const { return uninit_action; } + void print() const; MEMALLOC private: - void explore(thread_id_t tid); + ModelAction * const action; - ModelAction *action; - int num_threads; - std::vector< bool, MyAlloc > explored_children; - std::vector< bool, MyAlloc > backtrack; + /** @brief ATOMIC_UNINIT action which was created at this Node */ + ModelAction *uninit_action; }; -typedef std::list > node_list_t; +typedef ModelVector node_list_t; +/** + * @brief A stack of nodes + * + * Holds a Node linked-list that can be used for holding backtracking, + * may-read-from, and replay information. It is used primarily as a + * stack-like structure, in that backtracking points and replay nodes are + * only removed from the top (most recent). + */ class NodeStack { public: NodeStack(); ~NodeStack(); + + void register_engine(const ModelExecution *exec); ModelAction * explore_action(ModelAction *act); - Node * get_head(); - Node * get_next(); + Node * get_head() const; + Node * get_next() const; void reset_execution(); - - int get_total_nodes() { return total_nodes; } - - void print(); + void full_reset(); + void print() const; MEMALLOC private: node_list_t node_list; - node_list_t::iterator iter; + const struct model_params * get_params() const; + + /** @brief The model-checker execution object */ + const ModelExecution *execution; - int total_nodes; + /** + * @brief the index position of the current head Node + * + * This index is relative to node_list. The index should point to the + * current head Node. It is negative when the list is empty. + */ + int head_idx; }; -#endif /* __NODESTACK_H__ */ +#endif /* __NODESTACK_H__ */