X-Git-Url: http://plrg.eecs.uci.edu/git/?p=c11tester.git;a=blobdiff_plain;f=clockvector.cc;h=9820b8f986b8ba93c465674212d2967e1104fd96;hp=da459d0e0faf461aab67af55ab7f3338082fdd9d;hb=7742256df627848c1c375f979f5369a45c92057b;hpb=5f6fdf806a3389a8318011023ccc6f45389624af diff --git a/clockvector.cc b/clockvector.cc index da459d0e..9820b8f9 100644 --- a/clockvector.cc +++ b/clockvector.cc @@ -1,61 +1,129 @@ -#include #include +#include -#include "model.h" #include "action.h" + #include "clockvector.h" #include "common.h" +#include "threads-model.h" + -ClockVector::ClockVector(ClockVector *parent, ModelAction *act) +/** + * Constructs a new ClockVector, given a parent ClockVector and a first + * ModelAction. This constructor can assign appropriate default settings if no + * parent and/or action is supplied. + * @param parent is the previous ClockVector to inherit (i.e., clock from the + * same thread or the parent that created this thread) + * @param act is an action with which to update the ClockVector + */ +ClockVector::ClockVector(ClockVector *parent, const ModelAction *act) { - num_threads = parent ? parent->num_threads : 1; - if (act && act->get_type() == THREAD_CREATE) - num_threads++; - clock = (int *)MYMALLOC(num_threads * sizeof(int)); + num_threads = act != NULL ? int_to_id(act->get_tid()) + 1 : 0; + if (parent && parent->num_threads > num_threads) + num_threads = parent->num_threads; + + clock = (modelclock_t *)snapshot_calloc(num_threads, sizeof(int)); if (parent) - std::memcpy(clock, parent->clock, parent->num_threads * sizeof(int)); - else - clock[0] = 0; + std::memcpy(clock, parent->clock, parent->num_threads * sizeof(modelclock_t)); - if (act) + if (act != NULL) clock[id_to_int(act->get_tid())] = act->get_seq_number(); } +/** @brief Destructor */ ClockVector::~ClockVector() { - MYFREE(clock); + snapshot_free(clock); } -void ClockVector::merge(ClockVector *cv) +/** + * Merge a clock vector into this vector, using a pairwise comparison. The + * resulting vector length will be the maximum length of the two being merged. + * @param cv is the ClockVector being merged into this vector. + */ +bool ClockVector::merge(const ClockVector *cv) { - int *clk = clock; - bool resize = false; - ASSERT(cv != NULL); - + bool changed = false; if (cv->num_threads > num_threads) { - resize = true; - clk = (int *)MYMALLOC(cv->num_threads * sizeof(int)); + clock = (modelclock_t *)snapshot_realloc(clock, cv->num_threads * sizeof(modelclock_t)); + for (int i = num_threads;i < cv->num_threads;i++) + clock[i] = 0; + num_threads = cv->num_threads; } /* Element-wise maximum */ - for (int i = 0; i < num_threads; i++) - clk[i] = std::max(clock[i], cv->clock[i]); + for (int i = 0;i < cv->num_threads;i++) + if (cv->clock[i] > clock[i]) { + clock[i] = cv->clock[i]; + changed = true; + } + + return changed; +} - if (resize) { - for (int i = num_threads; i < cv->num_threads; i++) - clk[i] = cv->clock[i]; +/** + * Merge a clock vector into this vector, using a pairwise comparison. The + * resulting vector length will be the maximum length of the two being merged. + * @param cv is the ClockVector being merged into this vector. + */ +bool ClockVector::minmerge(const ClockVector *cv) +{ + ASSERT(cv != NULL); + bool changed = false; + if (cv->num_threads > num_threads) { + clock = (modelclock_t *)snapshot_realloc(clock, cv->num_threads * sizeof(modelclock_t)); + for (int i = num_threads;i < cv->num_threads;i++) + clock[i] = 0; num_threads = cv->num_threads; - MYFREE(clock); } - clock = clk; + + /* Element-wise minimum */ + for (int i = 0;i < cv->num_threads;i++) + if (cv->clock[i] < clock[i]) { + clock[i] = cv->clock[i]; + changed = true; + } + + return changed; } -bool ClockVector::happens_before(ModelAction *act, thread_id_t id) +/** + * Check whether this vector's thread has synchronized with another action's + * thread. This effectively checks the happens-before relation (or actually, + * happens after), but it's easier to compare two ModelAction events directly, + * using ModelAction::happens_before. + * + * @see ModelAction::happens_before + * + * @return true if this ClockVector's thread has synchronized with act's + * thread, false otherwise. That is, this function returns: + *
act <= cv[act->tid] + */ +bool ClockVector::synchronized_since(const ModelAction *act) const { - int i = id_to_int(id); + int i = id_to_int(act->get_tid()); if (i < num_threads) - return act->get_seq_number() < clock[i]; + return act->get_seq_number() <= clock[i]; return false; } + +/** Gets the clock corresponding to a given thread id from the clock vector. */ +modelclock_t ClockVector::getClock(thread_id_t thread) { + int threadid = id_to_int(thread); + + if (threadid < num_threads) + return clock[threadid]; + else + return 0; +} + +/** @brief Formats and prints this ClockVector's data. */ +void ClockVector::print() const +{ + int i; + model_print("("); + for (i = 0;i < num_threads;i++) + model_print("%2u%s", clock[i], (i == num_threads - 1) ? ")\n" : ", "); +}