thrd_curr_pred(),
thrd_selected_child_branch(),
thrd_pruned_writes(),
- paused_thread_set()
+ paused_thread_set(),
+ paused_thread_table(128)
{}
/**
if (read != thrd_last_read_act[thread_id]) {
thrd_last_read_act[thread_id] = read;
- SnapVector<func_id_list_t> * thrd_func_list = execution->get_thrd_func_list();
- uint32_t func_id = (*thrd_func_list)[thread_id].back();
- FuncNode * func_node = history->get_func_node(func_id);
+ FuncNode * func_node = history->get_curr_func_node(tid);
inst_act_map_t * inst_act_map = func_node->get_inst_act_map(tid);
Predicate * curr_pred = func_node->get_predicate_tree_position(tid);
FuncInst * read_inst = func_node->get_inst(read);
prune_writes(tid, selected_branch, rf_set, inst_act_map);
}
- // No write satisfies the selected predicate
+ // No write satisfies the selected predicate, so pause this thread.
if ( rf_set->size() == 0 ) {
Thread * read_thread = execution->get_thread(tid);
model_print("the %d read action of thread %d is unsuccessful\n", read->get_seq_number(), read_thread->get_id());
index++;
}
+ delete concrete_pred;
+
return pruned;
}
*/
void NewFuzzer::conditional_sleep(Thread * thread)
{
+ int index = paused_thread_set.size();
+
model->getScheduler()->add_sleep(thread);
paused_thread_set.push_back(thread);
+ paused_thread_table.put(thread, index); // Update table
+
+ /* */
+ ModelAction * read = thread->get_pending();
+ thread_id_t tid = thread->get_id();
+ FuncNode * func_node = history->get_curr_func_node(tid);
+ inst_act_map_t * inst_act_map = func_node->get_inst_act_map(tid);
+
+ Predicate * selected_branch = get_selected_child_branch(tid);
+ ConcretePredicate * concrete = selected_branch->evaluate(inst_act_map, tid);
+ concrete->set_location(read->get_location());
+
+ history->add_waiting_write(concrete);
}
bool NewFuzzer::has_paused_threads()
return model->get_thread(curr_tid);
}
-/* Force waking up one of threads paused by Fuzzer */
+/* Force waking up one of threads paused by Fuzzer, because otherwise
+ * the Fuzzer is not making progress
+ */
void NewFuzzer::wake_up_paused_threads(int * threadlist, int * numthreads)
{
int random_index = random() % paused_thread_set.size();
Thread * thread = paused_thread_set[random_index];
model->getScheduler()->remove_sleep(thread);
- paused_thread_set[random_index] = paused_thread_set.back();
+ Thread * last_thread = paused_thread_set.back();
+ paused_thread_set[random_index] = last_thread;
paused_thread_set.pop_back();
+ paused_thread_table.put(last_thread, random_index); // Update table
+ paused_thread_table.remove(thread);
- model_print("thread %d is woken up\n", thread->get_id());
- threadlist[*numthreads] = thread->get_id();
+ thread_id_t tid = thread->get_id();
+ history->remove_waiting_write(tid);
+
+ model_print("thread %d is woken up\n", tid);
+ threadlist[*numthreads] = tid;
(*numthreads)++;
}
-/* Notify one of conditional sleeping threads if the desired write is available */
-bool NewFuzzer::notify_conditional_sleep(Thread * thread)
+/* Wake up conditional sleeping threads if the desired write is available */
+void NewFuzzer::notify_paused_thread(Thread * thread)
{
-
+ ASSERT(paused_thread_table.contains(thread));
+
+ int index = paused_thread_table.get(thread);
+ model->getScheduler()->remove_sleep(thread);
+
+ Thread * last_thread = paused_thread_set.back();
+ paused_thread_set[index] = last_thread;
+ paused_thread_set.pop_back();
+ paused_thread_table.put(last_thread, index); // Update table
+ paused_thread_table.remove(thread);
+
+ thread_id_t tid = thread->get_id();
+ history->remove_waiting_write(tid);
}
bool NewFuzzer::shouldWait(const ModelAction * act)