fix mutex_trylock bug
[c11tester.git] / libthreads.cc
index a8ce0faee1ef59a94191858d0e3f57baea41e43b..4d61e536c9c4e44d603616d92d205ce0f193a7e5 100644 (file)
-#include <string.h>
-#include <stdlib.h>
-
-#include "libthreads.h"
-#include "schedule.h"
+#include "threads.h"
 #include "common.h"
-#include "threads_internal.h"
+#include "threads-model.h"
+#include "action.h"
+
 
 /* global "model" object */
 #include "model.h"
 
-#define STACK_SIZE (1024 * 1024)
-
-static void *stack_allocate(size_t size)
-{
-       return malloc(size);
-}
-
-static void stack_free(void *stack)
-{
-       free(stack);
-}
-
-static int create_context(struct thread *t)
-{
-       int ret;
-
-       memset(&t->context, 0, sizeof(t->context));
-       ret = getcontext(&t->context);
-       if (ret)
-               return ret;
-
-       /* t->start_routine == NULL means this is our initial context */
-       if (!t->start_routine)
-               return 0;
-
-       /* Initialize new managed context */
-       t->stack = stack_allocate(STACK_SIZE);
-       t->context.uc_stack.ss_sp = t->stack;
-       t->context.uc_stack.ss_size = STACK_SIZE;
-       t->context.uc_stack.ss_flags = 0;
-       t->context.uc_link = &model->system_thread->context;
-       makecontext(&t->context, t->start_routine, 1, t->arg);
-
-       return 0;
-}
-
-static int create_initial_thread(struct thread *t)
-{
-       memset(t, 0, sizeof(*t));
-       model->assign_id(t);
-       return create_context(t);
-}
-
-static int thread_swap(struct thread *t1, struct thread *t2)
-{
-       return swapcontext(&t1->context, &t2->context);
-}
-
-static void thread_dispose(struct thread *t)
-{
-       DEBUG("completed thread %d\n", thread_current()->id);
-       t->state = THREAD_COMPLETED;
-       stack_free(t->stack);
-}
-
-/*
- * Return 1 if found next thread, 0 otherwise
- */
-static int thread_system_next(void)
-{
-       struct thread *curr, *next;
-
-       curr = thread_current();
-       model->check_current_action();
-       if (curr) {
-               if (curr->state == THREAD_READY)
-                       model->scheduler->add_thread(curr);
-               else if (curr->state == THREAD_RUNNING)
-                       /* Stopped while running; i.e., completed */
-                       thread_dispose(curr);
-               else
-                       DEBUG("ERROR: current thread in unexpected state??\n");
-       }
-       next = model->scheduler->next_thread();
-       if (next)
-               next->state = THREAD_RUNNING;
-       DEBUG("(%d, %d)\n", curr ? curr->id : -1, next ? next->id : -1);
-       if (!next)
-               return 1;
-       return thread_swap(model->system_thread, next);
-}
-
-static void thread_wait_finish(void)
-{
-
-       DBG();
-
-       while (!thread_system_next());
-}
-
-int thread_switch_to_master(ModelAction *act)
-{
-       struct thread *old, *next;
-
-       DBG();
-       model->set_current_action(act);
-       old = thread_current();
-       old->state = THREAD_READY;
-       next = model->system_thread;
-       return thread_swap(old, next);
-}
-
 /*
  * User program API functions
  */
-int thread_create(struct thread *t, void (*start_routine)(), void *arg)
+int thrd_create(thrd_t *t, thrd_start_t start_routine, void *arg)
 {
-       int ret = 0;
-
-       DBG();
-
-       memset(t, 0, sizeof(*t));
-       model->assign_id(t);
-       DEBUG("create thread %d\n", t->id);
-
-       t->start_routine = start_routine;
-       t->arg = arg;
-
-       /* Initialize state */
-       ret = create_context(t);
-       if (ret)
-               return ret;
-
-       t->state = THREAD_CREATED;
-
-       model->scheduler->add_thread(t);
+       struct thread_params params = { start_routine, arg };
+       /* seq_cst is just a 'don't care' parameter */
+       model->switch_thread(new ModelAction(THREAD_CREATE, std::memory_order_seq_cst, t, (uint64_t)&params));
        return 0;
 }
 
-int thread_join(struct thread *t)
-{
-       int ret = 0;
-       while (t->state != THREAD_COMPLETED && !ret)
-               /* seq_cst is just a 'don't care' parameter */
-               ret = thread_switch_to_master(new ModelAction(THREAD_JOIN, memory_order_seq_cst, NULL, VALUE_NONE));
-       return ret;
-}
-
-int thread_yield(void)
+int thrd_join(thrd_t t)
 {
-       /* seq_cst is just a 'don't care' parameter */
-       return thread_switch_to_master(new ModelAction(THREAD_YIELD, memory_order_seq_cst, NULL, VALUE_NONE));
+       Thread *th = t.priv;
+       model->switch_thread(new ModelAction(THREAD_JOIN, std::memory_order_seq_cst, th, id_to_int(thrd_to_id(t))));
+       return 0;
 }
 
-struct thread *thread_current(void)
+/** A no-op, for now */
+void thrd_yield(void)
 {
-       return model->scheduler->get_current_thread();
+       model->switch_thread(new ModelAction(THREAD_YIELD, std::memory_order_seq_cst, thread_current(), VALUE_NONE));
 }
 
-/*
- * Main system function
- */
-int main()
+thrd_t thrd_current(void)
 {
-       struct thread user_thread;
-       struct thread *main_thread;
-
-       model = new ModelChecker();
-
-       main_thread = (struct thread *)myMalloc(sizeof(*main_thread));
-       create_initial_thread(main_thread);
-       model->add_system_thread(main_thread);
-
-       /* Start user program */
-       thread_create(&user_thread, &user_main, NULL);
-
-       /* Wait for all threads to complete */
-       thread_wait_finish();
-
-       delete model;
-       myFree(main_thread);
-
-       DEBUG("Exiting\n");
-       return 0;
+       return thread_current()->get_thrd_t();
 }