#ifndef __MODEL_H__ #define __MODEL_H__ #include #include #include #include #include "schedule.h" #include "mymemory.h" #include #include "libthreads.h" #include "libatomic.h" #include "threads.h" #include "action.h" /* Forward declaration */ class TreeNode; class Backtrack; class ModelChecker { public: ModelChecker(); ~ModelChecker(); class Scheduler *scheduler; void set_system_context(ucontext_t *ctxt) { system_context = ctxt; } ucontext_t * get_system_context(void) { return system_context; } void set_current_action(ModelAction *act) { current_action = act; } void check_current_action(void); void print_summary(void); Thread * schedule_next_thread(); int add_thread(Thread *t); void remove_thread(Thread *t); Thread * get_thread(thread_id_t tid) { return thread_map[id_to_int(tid)]; } thread_id_t get_next_id(); int get_next_seq_num(); int switch_to_master(ModelAction *act); bool next_execution(); MEMALLOC private: int next_thread_id; int used_sequence_numbers; int num_executions; ModelAction * get_last_conflict(ModelAction *act); void set_backtracking(ModelAction *act); thread_id_t advance_backtracking_state(); thread_id_t get_next_replay_thread(); Backtrack * get_next_backtrack(); void reset_to_initial_state(); void print_list(action_list_t *list); class ModelAction *current_action; Backtrack *exploring; thread_id_t nextThread; ucontext_t *system_context; action_list_t *action_trace; std::map > > thread_map; class TreeNode *rootNode, *currentNode; std::list > backtrack_list; }; extern ModelChecker *model; #endif /* __MODEL_H__ */