--- /dev/null
+// dummy audio device
+/**
+ * The <code>JavaSoundAudioDevice</code> implements an audio device by using the
+ * JavaSound API.
+ *
+ * @since 0.0.8
+ * @author Mat McGowan
+ */
+public class AudioDevice {
+
+ /**
+ * Prepares the AudioDevice for playback of audio samples.
+ *
+ * @param decoder
+ * The decoder that will be providing the audio samples.
+ *
+ * If the audio device is already open, this method returns silently.
+ *
+ */
+ public void open(Decoder decoder) throws JavaLayerException {
+
+ }
+
+ /**
+ * Retrieves the open state of this audio device.
+ *
+ * @return <code>true</code> if this audio device is open and playing audio
+ * samples, or <code>false</code> otherwise.
+ */
+ public boolean isOpen() {
+ return true;
+ }
+
+ /**
+ * Writes a number of samples to this <code>AudioDevice</code>.
+ *
+ * @param samples
+ * The array of signed 16-bit samples to write to the audio device.
+ * @param offs
+ * The offset of the first sample.
+ * @param len
+ * The number of samples to write.
+ *
+ * This method may return prior to the samples actually being played
+ * by the audio device.
+ */
+ public void write(short[] samples, int offs, int len) throws JavaLayerException {
+
+ }
+
+ /**
+ * Closes this audio device. Any currently playing audio is stopped as soon as
+ * possible. Any previously written audio data that has not been heard is
+ * discarded.
+ *
+ * The implementation should ensure that any threads currently blocking on the
+ * device (e.g. during a <code>write</code> or <code>flush</code> operation
+ * should be unblocked by this method.
+ */
+ public void close() {
+
+ }
+
+ /**
+ * Blocks until all audio samples previously written to this audio device have
+ * been heard.
+ */
+ public void flush() {
+
+ }
+
+ /**
+ * Retrieves the current playback position in milliseconds.
+ */
+ public int getPosition() {
+ return 0;
+ }
+
+}
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