private int x;
@LOC("POS")
private int y;
-
- @LOC("POS") private double facex;
- @LOC("POS") private double facey;
- @LOC("POS") private double facewidth;
- @LOC("POS") private double faceheight;
-
- // private Rectangle2D faceRect;
-
- // public EyePosition(Point p, Rectangle2D faceRect) {
- // this(p.x, p.y, faceRect);
- // }
- //
- // public EyePosition(int x, int y, Rectangle2D faceRect) {
- // this.x = x;
- // this.y = y;
- // this.faceRect = faceRect;
- // }
public EyePosition(int x, int y) {
this.x = x;
return "(" + x + "," + y + ")";
}
- // public Deviation getDeviation(EyePosition oldEyePosition) {
- // if (oldEyePosition == null) return Deviation.NONE;
- //
- // //first we check if the faceRects are corresponding
- // double widthChange = (this.faceRect.getWidth() -
- // oldEyePosition.faceRect.getWidth()) / this.faceRect.getWidth();
- // if (widthChange > 0.1) return Deviation.NONE;
- //
- // int maxDeviationX = (int)Math.round(this.faceRect.getWidth() / 4f);
- // int maxDeviationY = (int)Math.round(this.faceRect.getWidth() / 8f);
- // int minDeviation = (int)Math.round(this.faceRect.getWidth() / 16f);
- //
- // int deviationX = Math.abs(x - oldEyePosition.x);
- // int directionX = sgn(x - oldEyePosition.x);
- // if (deviationX < minDeviation || deviationX > maxDeviationX) directionX =
- // 0;
- //
- // int deviationY = Math.abs(y - oldEyePosition.y);
- // int directionY = sgn(y - oldEyePosition.y);
- // if (deviationY < minDeviation || deviationY > maxDeviationY) directionY =
- // 0;
- //
- // double deviationXPercent = deviationX / this.faceRect.getWidth();
- // double deviationYPercent = deviationY / this.faceRect.getWidth();
- //
- // System.out.println(String.format("devX: %.2f | devY: %.2f",
- // deviationXPercent*100f, deviationYPercent*100f));
- // return Deviation.getDirectionFor(directionX, directionY);
- // }
-
private static int sgn(int i) {
if (i > 0)
return 1;