+import SSJava.PCLOC;
+
/*
* Copyright 2009 (c) Florian Frankenberger (darkblue.de)
*
* null if no face could be detected
*/
@LATTICE("OUT<CXY,CXY<THIS,THIS<V,V<IMG,IMG<C,C<IN,C*,V*,FACTOR*,CXY*,THISLOC=THIS,RETURNLOC=OUT,GLOBALLOC=IN")
+ @PCLOC("C")
public Rectangle2D locateFaceRadial(@LOC("IN") Image smallImage,
@LOC("THIS,ClassifierTree.C") Rectangle2D lastCoordinates) {
@LOC("THIS,ClassifierTree.C") int startPosX = (int) lastCoordinates.getX();
@LOC("THIS,ClassifierTree.C") int startPosY = (int) lastCoordinates.getX();
+ @LOC("THIS,ClassifierTree.C") int loopidx = 0;
TERMINATE: for (@LOC("THIS,ClassifierTree.C") float factorDiff = 0.0f; Math.abs(factorDiff) <= maxScaleDifference; factorDiff =
(factorDiff + sgn(factorDiff) * 0.1f) * -1 // we alternate between
// negative and positiv
// factors
) {
+ if (++loopidx > 1000) {
+ return null;
+ }
+
@LOC("THIS,ClassifierTree.C") float factor = startFactor + factorDiff;
- // System.out.println("factor=" + factor);
if (factor > maxScaleFactor || factor < minScaleFactor)
continue;
@LOC("THIS,ClassifierTree.C") int maxDiffX = Math.max(Math.abs(startPosX - maxX), startPosX);
@LOC("THIS,ClassifierTree.C") int maxDiffY = Math.max(Math.abs(startPosY - maxY), startPosY);
+ @LOC("CXY") int xidx = 0;
TERMINATE: for (@LOC("CXY") float xDiff = 0.1f; Math.abs(xDiff) <= maxDiffX; xDiff =
(xDiff + sgn(xDiff) * 0.5f) * -1) {
+
+ if (++xidx > 1000) {
+ return null;
+ }
+
@LOC("CXY") int xPos = Math.round((float) (startPosX + xDiff));
if (xPos < 0 || xPos > maxX)
continue;
+ @LOC("CXY") int yidx = 0;
// yLines:
TERMINATE: for (@LOC("CXY") float yDiff = 0.1f; Math.abs(yDiff) <= maxDiffY; yDiff =
(yDiff + sgn(yDiff) * 0.5f) * -1) {
+
+ if (++yidx > 1000) {
+ return null;
+ }
+
@LOC("CXY") int yPos = Math.round(startPosY + yDiff);
if (yPos < 0 || yPos > maxY)
continue;
}
- @LATTICE("OUT<IN,OUT<THIS,THISLOC=THIS,RETURNLOC=OUT")
+ @LATTICE("OUT<IN,OUT<P,P<THIS,THISLOC=THIS,RETURNLOC=OUT")
+ @PCLOC("P")
private static int sgn(@LOC("IN") float value) {
return (value < 0 ? -1 : (value > 0 ? +1 : 1));
}