From 3ca2102c72d1412d9658a2516e8144ea1a170785 Mon Sep 17 00:00:00 2001 From: Jakob Stoklund Olesen Date: Sat, 8 Jan 2011 23:10:59 +0000 Subject: [PATCH] Don't document exactly how virtual registers are represented as integers. Code shouldn't depend directly on that. Give an example of how to iterate over all virtual registers in a function without depending on the representation. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@123099 91177308-0d34-0410-b5e6-96231b3b80d8 --- docs/CodeGenerator.html | 29 ++++++++++++++++++----------- 1 file changed, 18 insertions(+), 11 deletions(-) diff --git a/docs/CodeGenerator.html b/docs/CodeGenerator.html index 0bd78aea1f4..a84534644cf 100644 --- a/docs/CodeGenerator.html +++ b/docs/CodeGenerator.html @@ -1559,18 +1559,25 @@ bool RegMapping_Fer::compatible_class(MachineFunction &mf,

Virtual registers are also denoted by integer numbers. Contrary to physical - registers, different virtual registers never share the same number. The - smallest virtual register is normally assigned the number 1024. This may - change, so, in order to know which is the first virtual register, you should - access TargetRegisterInfo::FirstVirtualRegister. Any register whose - number is greater than or equal - to TargetRegisterInfo::FirstVirtualRegister is considered a virtual - register. Whereas physical registers are statically defined in - a TargetRegisterInfo.td file and cannot be created by the - application developer, that is not the case with virtual registers. In order - to create new virtual registers, use the + registers, different virtual registers never share the same number. Whereas + physical registers are statically defined in a TargetRegisterInfo.td + file and cannot be created by the application developer, that is not the case + with virtual registers. In order to create new virtual registers, use the method MachineRegisterInfo::createVirtualRegister(). This method - will return a virtual register with the highest code.

+ will return a new virtual register. Use an IndexedMap<Foo, + VirtReg2IndexFunctor> to hold information per virtual register. If you + need to enumerate all virtual registers, use the function + TargetRegisterInfo::index2VirtReg() to find the virtual register + numbers:

+ +
+
+  for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
+    unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
+    stuff(VirtReg);
+  }
+
+

Before register allocation, the operands of an instruction are mostly virtual registers, although physical registers may also be used. In order to check if -- 2.34.1