From 2c08dcc276e218193beffbddf2a30f4d88e8af58 Mon Sep 17 00:00:00 2001 From: Chris Lattner Date: Wed, 20 Nov 2002 18:07:48 +0000 Subject: [PATCH] Eliminate the concept of a deferred symbol table. The optimization really isn't, and it causes obscure bugs to show up in passes. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4777 91177308-0d34-0410-b5e6-96231b3b80d8 --- include/llvm/Function.h | 16 +++------------- lib/VMCore/Function.cpp | 23 +---------------------- 2 files changed, 4 insertions(+), 35 deletions(-) diff --git a/include/llvm/Function.h b/include/llvm/Function.h index bb2c3ca9967..34b6c0f2521 100644 --- a/include/llvm/Function.h +++ b/include/llvm/Function.h @@ -111,22 +111,12 @@ public: //===--------------------------------------------------------------------===// // Symbol Table Accessing functions... - /// hasSymbolTable() - Returns true if there is a symbol table allocated to - /// this object AND if there is at least one name in it! - /// - bool hasSymbolTable() const; - - /// getSymbolTable() - CAUTION: The current symbol table may be null if there - /// are no names (ie, the symbol table is empty) + /// getSymbolTable() - Return the symbol table... /// inline SymbolTable *getSymbolTable() { return SymTab; } inline const SymbolTable *getSymbolTable() const { return SymTab; } - - /// getSymbolTableSure is guaranteed to not return a null pointer, because if - /// the function does not already have a symtab, one is created. Use this if - /// you intend to put something into the symbol table for the function. - /// - SymbolTable *getSymbolTableSure(); // Implemented in Value.cpp + SymbolTable *getSymbolTableSure() { return SymTab; } + bool hasSymbolTable() const { return true; } //===--------------------------------------------------------------------===// diff --git a/lib/VMCore/Function.cpp b/lib/VMCore/Function.cpp index 5edd9ae2a69..9b837dcaa13 100644 --- a/lib/VMCore/Function.cpp +++ b/lib/VMCore/Function.cpp @@ -84,7 +84,7 @@ Function::Function(const FunctionType *Ty, bool isInternal, BasicBlocks.setParent(this); ArgumentList.setItemParent(this); ArgumentList.setParent(this); - SymTab = 0; + SymTab = new SymbolTable(); // Create the arguments vector, all arguments start out unnamed. for (unsigned i = 0, e = Ty->getNumParams(); i != e; ++i) { @@ -137,27 +137,6 @@ const Type *Function::getReturnType() const { return getFunctionType()->getReturnType(); } -SymbolTable *Function::getSymbolTableSure() { - if (!SymTab) SymTab = new SymbolTable(); - return SymTab; -} - -// hasSymbolTable() - Returns true if there is a symbol table allocated to -// this object AND if there is at least one name in it! -// -bool Function::hasSymbolTable() const { - if (!SymTab) return false; - - for (SymbolTable::const_iterator I = SymTab->begin(); - I != SymTab->end(); ++I) { - if (I->second.begin() != I->second.end()) - return true; // Found nonempty type plane! - } - - return false; -} - - // dropAllReferences() - This function causes all the subinstructions to "let // go" of all references that they are maintaining. This allows one to // 'delete' a whole class at a time, even though there may be circular -- 2.34.1