From: Eric Christopher Date: Tue, 15 Sep 2009 21:56:46 +0000 (+0000) Subject: Expand on comment. X-Git-Url: http://plrg.eecs.uci.edu/git/?a=commitdiff_plain;h=ec26bf7d44def6fa9e989bcd69564f35b2273fad;p=oota-llvm.git Expand on comment. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@81928 91177308-0d34-0410-b5e6-96231b3b80d8 --- diff --git a/lib/CodeGen/DwarfEHPrepare.cpp b/lib/CodeGen/DwarfEHPrepare.cpp index be6205e174a..8dc7e86fd21 100644 --- a/lib/CodeGen/DwarfEHPrepare.cpp +++ b/lib/CodeGen/DwarfEHPrepare.cpp @@ -107,7 +107,9 @@ FunctionPass *llvm::createDwarfEHPass(const TargetLowering *tli, bool fast) { /// NormalizeLandingPads - Normalize and discover landing pads, noting them /// in the LandingPads set. A landing pad is normal if the only CFG edges -/// that end at it are unwind edges from invoke instructions. +/// that end at it are unwind edges from invoke instructions. If we inlined +/// through an invoke we could have a normal branch from the previous +/// unwind block through to the landing pad for the original invoke. /// Abnormal landing pads are fixed up by redirecting all unwind edges to /// a new basic block which falls through to the original. bool DwarfEHPrepare::NormalizeLandingPads() { @@ -132,6 +134,7 @@ bool DwarfEHPrepare::NormalizeLandingPads() { break; } } + if (OnlyUnwoundTo) { // Only unwind edges lead to the landing pad. Remember the landing pad. LandingPads.insert(LPad);