From: Dan Gohman Date: Mon, 5 Jan 2009 22:40:26 +0000 (+0000) Subject: Don't call setDepthDirty/setHeightDirty when adding an edge X-Git-Url: http://plrg.eecs.uci.edu/git/?a=commitdiff_plain;h=a80c859df377908c687d59e9c0fc65006796b719;p=oota-llvm.git Don't call setDepthDirty/setHeightDirty when adding an edge with latency 0, since it doesn't affect the depth or height. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@61762 91177308-0d34-0410-b5e6-96231b3b80d8 --- diff --git a/lib/CodeGen/ScheduleDAG.cpp b/lib/CodeGen/ScheduleDAG.cpp index c2d291dadd3..730080d0fa4 100644 --- a/lib/CodeGen/ScheduleDAG.cpp +++ b/lib/CodeGen/ScheduleDAG.cpp @@ -77,8 +77,10 @@ void SUnit::addPred(const SDep &D) { ++N->NumSuccsLeft; N->Succs.push_back(P); Preds.push_back(D); - this->setDepthDirty(); - N->setHeightDirty(); + if (P.getLatency() != 0) { + this->setDepthDirty(); + N->setHeightDirty(); + } } /// removePred - This removes the specified edge as a pred of the current @@ -112,8 +114,10 @@ void SUnit::removePred(const SDep &D) { --NumPredsLeft; if (!isScheduled) --N->NumSuccsLeft; - this->setDepthDirty(); - N->setHeightDirty(); + if (P.getLatency() != 0) { + this->setDepthDirty(); + N->setHeightDirty(); + } return; } }