From: Tom Stellard Date: Mon, 10 Feb 2014 16:58:27 +0000 (+0000) Subject: R600/SI: Only use S_WQM_B64 in pixel shaders X-Git-Url: http://plrg.eecs.uci.edu/git/?a=commitdiff_plain;h=835f1c01bf28454955b74b3869025a0082122cea;p=oota-llvm.git R600/SI: Only use S_WQM_B64 in pixel shaders This doesn't change any functionality, since we only have two shader types (compute and pixel) that use local memory. We're just changing the logic to match the documentation. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@201096 91177308-0d34-0410-b5e6-96231b3b80d8 --- diff --git a/lib/Target/R600/SILowerControlFlow.cpp b/lib/Target/R600/SILowerControlFlow.cpp index 8c12e1357f0..42cc4e989a3 100644 --- a/lib/Target/R600/SILowerControlFlow.cpp +++ b/lib/Target/R600/SILowerControlFlow.cpp @@ -512,7 +512,7 @@ bool SILowerControlFlowPass::runOnMachineFunction(MachineFunction &MF) { AMDGPU::M0).addImm(0xffffffff); } - if (NeedWQM && MFI->ShaderType != ShaderType::COMPUTE) { + if (NeedWQM && MFI->ShaderType == ShaderType::PIXEL) { MachineBasicBlock &MBB = MF.front(); BuildMI(MBB, MBB.getFirstNonPHI(), DebugLoc(), TII->get(AMDGPU::S_WQM_B64), AMDGPU::EXEC).addReg(AMDGPU::EXEC);